Post: C# Some things Dumped + Functions to use
07-08-2014, 05:32 PM #1
GMTPS3
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); I dumped some Stuff have Fun Smile
Dumps and Function made by xCSBKx(me)

All Maps:


Options:

How to use:
    
public static void Option(int Client, uint OptionID)
{
SV_GameSendServerCommand(Client, "o " + OptionID);
}


    
1 - ingame_controls
2 - popup_leavegame
3 - scoreboard
4 - team_marinesopfor
5 - class_marines
6 - changeclass_marines
7 - initteam_marines
8 - class_opfor
9 - changeclass_opfor
10 - class
11 - changeclass
12 - initteam_opfor
13 - dirt_effect_center
14 - dirt_effect_left
15 - dirt_effect_right
16 - blood_effect_center
17 - blood_effect_left
18 - blood_effect_right
19 - ac130timer
20 - remotetank_timer
21 - splash
22 - challenge
23 - defcon
24 - killstreak
25 - perk_display
26 - perk_hide
27 - killedby_card_display
28 - killedby_card_hide
29 - youkilled_card_display
30 - endgameupdate



Weapons:

How to use:
    
public static void GiveWeapon(uint Client, uint WeaponID)
{
PS3.WriteUInt32(0x0110a4fc + (Client * 0x3980), WeaponID);
PS3.WriteUInt32(0x0110a624 + (Client * 0x3980), WeaponID);
PS3.WriteUInt32(0x0110a6a4 + (Client * 0x3980), WeaponID);
PS3.WriteUInt32(0x0110a5f0 + (Client * 0x3980), WeaponID);
//0x18A29C - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
RPC.Call(0x18A29C, 0xFCA280 + (Client * 0x280), WeaponID, "", 9999, 9999);
}


    
1 - defaultweapon_mp
2 - barrel_mp
3 - bomb_site_mp
4 - riotshield_mp
5 - iw5_riotshieldjugg_mp
6 - iw5_44magnum_mp
7 - iw5_usp45_mp
8 - iw5_usp45jugg_mp
9 - iw5_deserteagle_mp
10 - iw5_mp412_mp
11 - iw5_mp412jugg_mp
12 - iw5_p99_mp
13 - iw5_fnfiveseven_mp
14 - iw5_fmg9_mp
15 - iw5_skorpion_mp
16 - iw5_mp9_mp
17 - iw5_g18_mp
18 - iw5_mp5_mp
19 - iw5_m9_mp
20 - iw5_p90_mp
21 - iw5_pp90m1_mp
22 - iw5_ump45_mp
23 - iw5_mp7_mp
24 - iw5_ak47_mp
25 - iw5_m16_mp
26 - iw5_m4_mp
27 - iw5_fad_mp
28 - iw5_acr_mp
29 - iw5_type95_mp
30 - iw5_mk14_mp
31 - iw5_scar_mp
32 - iw5_g36c_mp
33 - iw5_cm901_mp
34 - gl_mp
35 - m320_mp
36 - rpg_mp
37 - iw5_smaw_mp
38 - stinger_mp
39 - javelin_mp
40 - xm25_mp
41 - iw5_dragunov_mp
42 - iw5_msr_mp
43 - iw5_barrett_mp
44 - iw5_rsass_mp
45 - iw5_as50_mp
46 - iw5_l96a1_mp
47 - iw5_ksg_mp
48 - iw5_1887_mp
49 - iw5_striker_mp
50 - iw5_aa12_mp
51 - iw5_usas12_mp
52 - iw5_spas12_mp
53 - iw5_m60jugg_mp
54 - iw5_m60_mp
55 - iw5_mk46_mp
56 - iw5_pecheneg_mp
57 - iw5_sa80_mp
58 - iw5_mg36_mp
59 - c4_mp
60 - c4death_mp
61 - claymore_mp
62 - trophy_mp
63 - uav_strike_marker_mp
64 - scrambler_mp
65 - airdrop_marker_mp
66 - semtex_mp
67 - frag_grenade_mp
68 - flash_grenade_mp
69 - smoke_grenade_mp
70 - concussion_grenade_mp
71 - emp_grenade_mp
72 - throwingknife_mp
73 - bouncingbetty_mp
74 - flare_mp
75 - scavenger_bag_mp
76 - frag_grenade_short_mp
77 - destructible_car
78 - destructible_toy
79 - portable_radar_mp
80 - briefcase_bomb_mp
81 - briefcase_bomb_defuse_mp
82 - killstreak_uav_mp
83 - killstreak_predator_missile_mp
84 - killstreak_ims_mp
85 - airdrop_sentry_marker_mp
86 - killstreak_sentry_mp
87 - killstreak_precision_airstrike_mp
88 - killstreak_helicopter_mp
89 - killstreak_remote_mortar_mp
90 - airdrop_tank_marker_mp
91 - killstreak_remote_tank_mp
92 - killstreak_helicopter_flares_mp
93 - killstreak_ac130_mp
94 - airdrop_juggernaut_mp
95 - killstreak_helicopter_minigun_mp
96 - killstreak_counter_uav_mp
97 - deployable_vest_marker_mp
98 - airdrop_trap_marker_mp
99 - killstreak_triple_uav_mp
100 - killstreak_remote_turret_mp
101 - killstreak_stealth_airstrike_mp
102 - killstreak_emp_mp
103 - airdrop_escort_marker_mp
104 - ac130_25mm_mp
105 - ac130_40mm_mp
106 - ac130_105mm_mp
107 - remotemissile_projectile_mp
108 - uav_strike_projectile_mp
109 - stealth_bomb_mp
110 - artillery_mp
111 - harrier_missile_mp
112 - harrier_20mm_mp
113 - harrier_ffar_mp
114 - littlebird_20mm_mp
115 - airdrop_trap_explosive_mp
116 - heli_remote_mp
117 - cobra_20mm_mp
118 - pavelow_minigun_mp
119 - apache_minigun_mp
120 - littlebird_guard_minigun_mp
121 - sentry_minigun_mp
122 - sam_mp
123 - sam_projectile_mp
124 - nuke_mp
125 - osprey_minigun_mp
126 - osprey_player_minigun_mp
127 - remote_mortar_missile_mp
128 - mortar_remote_mp
129 - mortar_remote_zoom_mp
130 - ims_projectile_mp
131 - remote_turret_mp
132 - killstreak_remote_turret_laptop_mp
133 - killstreak_remote_turret_remote_mp
134 - uav_remote_mp
135 - killstreak_remote_uav_mp
136 - ugv_turret_mp
137 - killstreak_remote_tank_laptop_mp
138 - killstreak_remote_tank_remote_mp
139 - remote_tank_projectile_mp




HUDS for Free for All:

How to use:
    
use in StoreIcon Function Smile


HUDS:
    
1 - white
2 - black
3 - rank_pvt1
4 - rank_pfc1
5 - rank_spc1
6 - rank_cpl1
7 - rank_sgt1
8 - rank_ssgt1
9 - rank_sfc1
10 - rank_msgt1
11 - rank_1stsgt1
12 - rank_sgtmaj1
13 - rank_cmdsgtmaj1
14 - rank_2ndlt1
15 - rank_1stlt1
16 - rank_capt1
17 - rank_maj1
18 - rank_ltcol1
19 - rank_col1
20 - rank_bgen1
21 - rank_majgen1
22 - rank_ltgen1
23 - rank_gen1
24 - rank_comm1
25 - rank_prestige1
26 - rank_prestige2
27 - rank_prestige3
28 - rank_prestige4
29 - rank_prestige5
30 - rank_prestige6
31 - rank_prestige7
32 - rank_prestige8
33 - rank_prestige9
34 - rank_prestige10
35 - progress_bar_bg
36 - progress_bar_fg
37 - progress_bar_fill
38 - headicon_delta
39 - headicon_ussr
40 - damage_feedback
41 - damage_feedback_j
42 - damage_feedback_lightarmor
43 - damage_feedback_juggernaut
44 - scavenger_pickup
45 - objpoint_default
46 - hud_killstreak_dpad_arrow_down
47 - hud_killstreak_dpad_arrow_up
48 - hud_killstreak_frame
49 - hud_killstreak_frame_fade_top
50 - hud_killstreak_highlight
51 - hud_killstreak_bar_empty
52 - hud_killstreak_bar_full
53 - dpad_killstreak_uav_static
54 - specialty_uav_crate
55 - dpad_killstreak_uav
56 - dpad_killstreak_uav_inactive
57 - dpad_killstreak_carepackage_static
58 - specialty_null
59 - dpad_killstreak_carepackage
60 - dpad_killstreak_carepackage_inactive
61 - dpad_killstreak_predator_missile_static
62 - specialty_predator_missile_crate
63 - dpad_killstreak_predator_missile
64 - dpad_killstreak_predator_missile_inactive
65 - dpad_killstreak_ims_static
66 - specialty_ims_crate
67 - dpad_killstreak_ims
68 - dpad_killstreak_ims_inactive
69 - dpad_killstreak_sentry_gun_static
70 - dpad_killstreak_sentry_gun
71 - dpad_killstreak_sentry_gun_inactive
72 - specialty_sentry_gun_crate
73 - dpad_killstreak_precision_airstrike_static
74 - specialty_precision_airstrike_crate
75 - dpad_killstreak_precision_airstrike
76 - dpad_killstreak_precision_airstrike_inactive
77 - dpad_killstreak_attack_helicopter_static
78 - specialty_attack_helicopter_crate
79 - dpad_killstreak_attack_helicopter
80 - dpad_killstreak_attack_helicopter_inactive
81 - dpad_killstreak_helicopter_flock_static
82 - specialty_helicopter_flock_crate
83 - dpad_killstreak_helicopter_flock
84 - dpad_killstreak_helicopter_flock_inactive
85 - dpad_killstreak_helicopter_guard_static
86 - specialty_helicopter_guard_crate
87 - dpad_killstreak_helicopter_guard
88 - dpad_killstreak_helicopter_guard_inactive
89 - dpad_killstreak_reaper_static
90 - specialty_reaper_crate
91 - dpad_killstreak_reaper
92 - dpad_killstreak_reaper_inactive
93 - dpad_killstreak_talon_static
94 - dpad_killstreak_talon
95 - dpad_killstreak_talon_inactive
96 - specialty_talon_crate
97 - dpad_killstreak_pave_low_static
98 - specialty_pave_low_crate
99 - dpad_killstreak_pave_low
100 - dpad_killstreak_pave_low_inactive
101 - dpad_killstreak_ac130_static
102 - specialty_ac130_crate
103 - dpad_killstreak_ac130
104 - dpad_killstreak_ac130_inactive
105 - dpad_killstreak_airdrop_juggernaut_static
106 - specialty_juggernaut_crate
107 - dpad_killstreak_airdrop_juggernaut
108 - dpad_killstreak_airdrop_juggernaut_inactive
109 - dpad_killstreak_osprey_gunner_static
110 - specialty_osprey_gunner_crate
111 - dpad_killstreak_osprey_gunner
112 - dpad_killstreak_osprey_gunner_inactive
113 - dpad_killstreak_counter_uav_static
114 - specialty_counter_uav_crate
115 - dpad_killstreak_counter_uav
116 - dpad_killstreak_counter_uav_inactive
117 - dpad_killstreak_deployable_vest_static
118 - specialty_deployable_vest_crate
119 - dpad_killstreak_deployable_vest
120 - dpad_killstreak_deployable_vest_inactive
121 - dpad_killstreak_airdrop_trap_static
122 - dpad_killstreak_airdrop_trap
123 - dpad_killstreak_airdrop_trap_inactive
124 - dpad_killstreak_sam_turret_static
125 - specialty_sam_turret_crate
126 - dpad_killstreak_sam_turret
127 - dpad_killstreak_sam_turret_inactive
128 - dpad_killstreak_remote_uav_static
129 - specialty_remote_uav_crate
130 - dpad_killstreak_remote_uav
131 - dpad_killstreak_remote_uav_inactive
132 - dpad_killstreak_advanced_uav_static
133 - specialty_advanced_uav_crate
134 - dpad_killstreak_advanced_uav
135 - dpad_killstreak_advanced_uav_inactive
136 - dpad_killstreak_remote_mg_turret_static
137 - specialty_remote_mg_turret_crate
138 - dpad_killstreak_remote_mg_turret
139 - dpad_killstreak_remote_mg_turret_inactive
140 - dpad_killstreak_stealth_bomber_static
141 - specialty_stealth_bomber_crate
142 - dpad_killstreak_stealth_bomber
143 - dpad_killstreak_stealth_bomber_inactive
144 - dpad_killstreak_emp_static
145 - specialty_emp_crate
146 - dpad_killstreak_emp
147 - dpad_killstreak_emp_inactive
148 - dpad_killstreak_airdrop_juggernaut_support_static
149 - specialty_juggernaut_support_crate
150 - dpad_killstreak_airdrop_juggernaut_support
151 - dpad_killstreak_airdrop_juggernaut_support_inactive
152 - dpad_killstreak_escort_airdrop_static
153 - specialty_escort_airdrop_crate
154 - dpad_killstreak_escort_airdrop
155 - dpad_killstreak_escort_airdrop_inactive
156 - dpad_killstreak_nuke
157 - specialty_longersprint
158 - specialty_longersprint_inactive
159 - specialty_fastreload
160 - specialty_fastreload_inactive
161 - specialty_scavenger
162 - specialty_scavenger_inactive
163 - specialty_blindeye
164 - specialty_blindeye_inactive
165 - specialty_paint
166 - specialty_paint_inactive
167 - specialty_hardline
168 - specialty_hardline_inactive
169 - specialty_coldblooded
170 - specialty_coldblooded_inactive
171 - specialty_quickdraw
172 - specialty_quickdraw_inactive
173 - specialty_blastshield
174 - specialty_blastshield_inactive
175 - specialty_bombsquad
176 - specialty_bombsquad_inactive
177 - specialty_ironlungs
178 - specialty_ironlungs_inactive
179 - specialty_steadyaim
180 - specialty_steadyaim_inactive
181 - specialty_quieter
182 - specialty_quieter_inactive
183 - specialty_stalker
184 - specialty_stalker_inactive
185 - specialty_longersprint_upgrade
186 - specialty_fastreload_upgrade
187 - specialty_scavenger_upgrade
188 - specialty_blindeye_upgrade
189 - specialty_paint_upgrade
190 - specialty_hardline_upgrade
191 - specialty_coldblooded_upgrade
192 - specialty_quickdraw_upgrade
193 - specialty_blastshield_upgrade
194 - specialty_bombsquad_upgrade
195 - specialty_ironlungs_upgrade
196 - specialty_steadyaim_upgrade
197 - specialty_quieter_upgrade
198 - specialty_stalker_upgrade
199 - specialty_perks_all
200 - ac130_overlay_grain
201 - compassping_friendly_mp
202 - compassping_enemy
203 - faction_128_delta_fade
204 - faction_128_ussr_fade
205 - waypoint_ammo_friendly
206 - compass_objpoint_ammo_friendly
207 - compass_objpoint_trap_friendly
208 - compass_objpoint_ammo_enemy
209 - compass_waypoint_bomb
210 - viper_locked_box
211 - compass_objpoint_deploy_friendly
212 - veh_hud_target
213 - veh_hud_target_marked
214 - veh_hud_target_unmarked
215 - compassping_sentry_enemy
216 - compassping_enemy_uav
217 - hud_fofbox_hostile_vehicle
218 - goggles_overlay
219 - combathigh_overlay
220 - specialty_juiced
221 - compassping_revenge
222 - specialty_c4death
223 - specialty_finalstand
224 - crosshair_red
225 - faction_128_delta
226 - faction_128_ussr
227 - master_prestige_01
228 - master_prestige_02
229 - master_prestige_03
230 - master_prestige_04
231 - master_prestige_05
232 - master_prestige_06
233 - master_prestige_07
234 - master_prestige_08
235 - master_prestige_09
236 - master_prestige_10



Dome:


Models:

How to use:
    
public static void G_SetModel(int Client, string Model)
{//0x1BEF5C - G_SetModel(gentity_s *ent, const char *modelName)
RPC.Call(0x1BEF5C, 0xFCA280 + (Client * 0x280), Model);
}

public static void SetModel(uint Client, int Index)
{
PS3.WriteInt32(0xFCA280 + (Client * 0x280) + 0x166, Index);
}



Models:
    
1 - defaultweapon
2 - weapon_eotech
3 - weapon_as50_scope_iw5
4 - weapon_heartbeat_iw5
5 - weapon_m320
6 - projectile_m203grenade
7 - weapon_silencer_02
8 - weapon_silencer_03
9 - weapon_rsass_scope_iw5
10 - weapon_gp25
11 - weapon_magnifier
12 - weapon_remington_msr_scope_iw5
13 - weapon_l96a1_scope_iw5
14 - weapon_mp5k_foregrip
15 - weapon_thermal_scope
16 - weapon_acog
17 - weapon_dragunov_scope_iw5
18 - weapon_remington_foregrip
19 - weapon_m82_scope_iw5
20 - weapon_m203
21 - weapon_silencer_01
22 - weapon_reflex_iw5
23 - weapon_shotgun
24 - weapon_hamr_hybrid
25 - defaultvehicle
26 - com_plasticcase_green_big_us_dirt
27 - prop_flag_neutral
28 - com_bomb_objective_d
29 - com_bomb_objective
30 - mil_tntbomb_mp
31 - com_plasticcase_beige_big
32 - com_laptop_2_open
33 - com_cellphone_on
34 - machinery_oxygen_tank02
35 - machinery_windmill
36 - com_ex_airconditioner
37 - com_barrel_benzin
38 - com_pipe_8x96_gas
39 - com_pipe_4x64_metal
40 - me_electricbox4
41 - com_pipe_8x128_metal
42 - com_pipe_4x96_metal
43 - com_pipe_4x128_gas
44 - fence_tarp_130x56
45 - fence_tarp_107x56
46 - fence_tarp_151x56
47 - fence_tarp_134x56
48 - fence_tarp_140x56
49 - fence_tarp_167x56
50 - fence_tarp_134x76
51 - vehicle_hummer_destructible
52 - foliage_pacific_bushtree01_animated
53 - foliage_desertbrush_3_animated
54 - foliage_pacific_flowers06_animated
55 - oil_pump_jack01
56 - oil_pump_jack02
57 - accessories_windsock_large
58 - vehicle_mig29_desert
59 - projectile_cbu97_clusterbomb
60 - tag_origin
61 - com_barrel_piece
62 - com_barrel_piece2
63 - vehicle_hummer_destroyed
64 - machinery_oxygen_tank02_dam
65 - machinery_oxygen_tank02_des
66 - com_ex_airconditioner_dam
67 - com_ex_airconditioner_fan
68 - me_electricbox4_dest
69 - me_electricbox4_door
70 - weapon_claymore
71 - mp_body_delta_elite_assault_aa
72 - head_delta_elite_a
73 - head_delta_elite_b
74 - head_delta_elite_d
75 - viewhands_delta
76 - mp_body_delta_elite_assault_ab
77 - head_delta_elite_c
78 - mp_body_delta_elite_assault_ba
79 - mp_body_delta_elite_assault_bb
80 - mp_body_delta_elite_lmg_a
81 - mp_body_delta_elite_lmg_b
82 - mp_body_delta_elite_smg_a
83 - mp_body_delta_elite_smg_b
84 - mp_body_delta_elite_shotgun_a
85 - mp_body_ally_delta_sniper
86 - head_ally_delta_sniper
87 - mp_fullbody_ally_juggernaut
88 - viewhands_juggernaut_ally
89 - mp_body_russian_military_assault_a
90 - head_russian_military_aa
91 - viewhands_russian_a
92 - mp_body_russian_military_lmg_a
93 - head_russian_military_b
94 - mp_body_russian_military_shotgun_a
95 - head_russian_military_dd
96 - mp_body_russian_military_smg_a
97 - head_russian_military_f
98 - mp_body_opforce_russian_urban_sniper
99 - head_opforce_russian_urban_sniper
100 - mp_fullbody_opforce_juggernaut
101 - viewhands_juggernaut_opforce
102 - mp_body_ally_ghillie_desert_sniper
103 - viewhands_iw5_ghillie_desert
104 - mp_body_opforce_ghillie_desert_sniper
105 - head_opforce_russian_air_sniper
106 - weapon_riot_shield_mp
107 - weapon_44_magnum_iw5
108 - weapon_usp45_iw5
109 - weapon_desert_eagle_iw5
110 - weapon_mp412
111 - weapon_walther_p99_iw5
112 - weapon_fn_fiveseven_iw5
113 - weapon_fmg_iw5
114 - weapon_skorpion_iw5
115 - weapon_mp9_iw5
116 - weapon_g18_iw5
117 - weapon_mp5_iw5
118 - weapon_mp5_iw5_classic
119 - weapon_mp5_iw5_snow
120 - weapon_mp5_iw5_multi
121 - weapon_mp5_iw5_d_urban
122 - weapon_mp5_iw5_hex
123 - weapon_mp5_iw5_choco
124 - weapon_mp5_iw5_snake
125 - weapon_mp5_iw5_blue
126 - weapon_mp5_iw5_red
127 - weapon_mp5_iw5_autumn
128 - weapon_mp5_iw5_gold
129 - weapon_mp5_iw5_marine
130 - weapon_mp5_iw5_winter
131 - weapon_uzi_m9_iw5
132 - weapon_uzi_m9_iw5_classic
133 - weapon_uzi_m9_iw5_snow
134 - weapon_uzi_m9_iw5_multi
135 - weapon_uzi_m9_iw5_d_urban
136 - weapon_uzi_m9_iw5_hex
137 - weapon_uzi_m9_iw5_choco
138 - weapon_uzi_m9_iw5_snake
139 - weapon_uzi_m9_iw5_blue
140 - weapon_uzi_m9_iw5_red
141 - weapon_uzi_m9_iw5_autumn
142 - weapon_uzi_m9_iw5_gold
143 - weapon_uzi_m9_iw5_marine
144 - weapon_uzi_m9_iw5_winter
145 - weapon_p90_iw5
146 - weapon_p90_iw5_classic
147 - weapon_p90_iw5_snow
148 - weapon_p90_iw5_multi
149 - weapon_p90_iw5_d_urban
150 - weapon_p90_iw5_hex
151 - weapon_p90_iw5_choco
152 - weapon_p90_iw5_snake
153 - weapon_p90_iw5_blue
154 - weapon_p90_iw5_red
155 - weapon_p90_iw5_autumn
156 - weapon_p90_iw5_gold
157 - weapon_p90_iw5_marine
158 - weapon_p90_iw5_winter
159 - weapon_pp90m1_iw5
160 - weapon_pp90m1_iw5_classic
161 - weapon_pp90m1_iw5_snow
162 - weapon_pp90m1_iw5_multi
163 - weapon_pp90m1_iw5_d_urban
164 - weapon_pp90m1_iw5_hex
165 - weapon_pp90m1_iw5_choco
166 - weapon_pp90m1_iw5_snake
167 - weapon_pp90m1_iw5_blue
168 - weapon_pp90m1_iw5_red
169 - weapon_pp90m1_iw5_autumn
170 - weapon_pp90m1_iw5_gold
171 - weapon_pp90m1_iw5_marine
172 - weapon_pp90m1_iw5_winter
173 - weapon_ump45_iw5
174 - weapon_ump45_iw5_classic
175 - weapon_ump45_iw5_snow
176 - weapon_ump45_iw5_multi
177 - weapon_ump45_iw5_d_urban
178 - weapon_ump45_iw5_hex
179 - weapon_ump45_iw5_choco
180 - weapon_ump45_iw5_snake
181 - weapon_ump45_iw5_blue
182 - weapon_ump45_iw5_red
183 - weapon_ump45_iw5_autumn
184 - weapon_ump45_iw5_gold
185 - weapon_ump45_iw5_marine
186 - weapon_ump45_iw5_winter
187 - weapon_mp7_iw5
188 - weapon_mp7_iw5_classic
189 - weapon_mp7_iw5_snow
190 - weapon_mp7_iw5_multi
191 - weapon_mp7_iw5_d_urban
192 - weapon_mp7_iw5_hex
193 - weapon_mp7_iw5_choco
194 - weapon_mp7_iw5_snake
195 - weapon_mp7_iw5_blue
196 - weapon_mp7_iw5_red
197 - weapon_mp7_iw5_autumn
198 - weapon_mp7_iw5_gold
199 - weapon_mp7_iw5_marine
200 - weapon_mp7_iw5_winter
201 - weapon_ak47_iw5
202 - weapon_ak47_iw5_classic
203 - weapon_ak47_iw5_snow
204 - weapon_ak47_iw5_multi
205 - weapon_ak47_iw5_d_urban
206 - weapon_ak47_iw5_hex
207 - weapon_ak47_iw5_choco
208 - weapon_ak47_iw5_snake
209 - weapon_ak47_iw5_blue
210 - weapon_ak47_iw5_red
211 - weapon_ak47_iw5_autumn
212 - weapon_ak47_iw5_gold
213 - weapon_ak47_iw5_marine
214 - weapon_ak47_iw5_winter
215 - weapon_m16_iw5
216 - weapon_m16_iw5_classic
217 - weapon_m16_iw5_snow
218 - weapon_m16_iw5_multi
219 - weapon_m16_iw5_d_urban
220 - weapon_m16_iw5_hex
221 - weapon_m16_iw5_choco
222 - weapon_m16_iw5_snake
223 - weapon_m16_iw5_blue
224 - weapon_m16_iw5_red
225 - weapon_m16_iw5_autumn
226 - weapon_m16_iw5_gold
227 - weapon_m16_iw5_marine
228 - weapon_m16_iw5_winter
229 - weapon_m4_iw5
230 - weapon_m4_iw5_classic
231 - weapon_m4_iw5_snow
232 - weapon_m4_iw5_multi
233 - weapon_m4_iw5_d_urban
234 - weapon_m4_iw5_hex
235 - weapon_m4_iw5_choco
236 - weapon_m4_iw5_snake
237 - weapon_m4_iw5_blue
238 - weapon_m4_iw5_red
239 - weapon_m4_iw5_autumn
240 - weapon_m4_iw5_gold
241 - weapon_m4_iw5_marine
242 - weapon_m4_iw5_winter
243 - weapon_fad_iw5
244 - weapon_fad_iw5_classic
245 - weapon_fad_iw5_snow
246 - weapon_fad_iw5_multi
247 - weapon_fad_iw5_d_urban
248 - weapon_fad_iw5_hex
249 - weapon_fad_iw5_choco
250 - weapon_fad_iw5_snake
251 - weapon_fad_iw5_blue
252 - weapon_fad_iw5_red
253 - weapon_fad_iw5_autumn
254 - weapon_fad_iw5_gold
255 - weapon_fad_iw5_winter
256 - weapon_remington_acr_iw5
257 - weapon_remington_acr_iw5_classic
258 - weapon_remington_acr_iw5_snow
259 - weapon_remington_acr_iw5_multi
260 - weapon_remington_acr_iw5_d_urban
261 - weapon_remington_acr_iw5_hex
262 - weapon_remington_acr_iw5_choco
263 - weapon_remington_acr_iw5_snake
264 - weapon_remington_acr_iw5_blue
265 - weapon_remington_acr_iw5_red
266 - weapon_remington_acr_iw5_autumn
267 - weapon_remington_acr_iw5_gold
268 - weapon_remington_acr_iw5_marine
269 - weapon_remington_acr_iw5_winter
270 - weapon_type95_iw5
271 - weapon_type95_iw5_classic
272 - weapon_type95_iw5_snow
273 - weapon_type95_iw5_multi
274 - weapon_type95_iw5_d_urban
275 - weapon_type95_iw5_hex
276 - weapon_type95_iw5_choco
277 - weapon_type95_iw5_snake
278 - weapon_type95_iw5_blue
279 - weapon_type95_iw5_red
280 - weapon_type95_iw5_autumn
281 - weapon_type95_iw5_gold
282 - weapon_type95_iw5_marine
283 - weapon_type95_iw5_winter
284 - weapon_m14_iw5
285 - weapon_m14ebr_iw5_classic
286 - weapon_m14ebr_iw5_snow
287 - weapon_m14ebr_iw5_multi
288 - weapon_m14ebr_iw5_d_urban
289 - weapon_m14ebr_iw5_hex
290 - weapon_m14ebr_iw5_choco
291 - weapon_m14ebr_iw5_snake
292 - weapon_m14ebr_iw5_blue
293 - weapon_m14ebr_iw5_red
294 - weapon_m14ebr_iw5_autumn
295 - weapon_m14ebr_iw5_gold
296 - weapon_m14ebr_iw5_marine
297 - weapon_m14ebr_iw5_winter
298 - weapon_scar_iw5
299 - weapon_scar_iw5_classic
300 - weapon_scar_iw5_snow
301 - weapon_scar_iw5_multi
302 - weapon_scar_iw5_d_urban
303 - weapon_scar_iw5_hex
304 - weapon_scar_iw5_choco
305 - weapon_scar_iw5_snake
306 - weapon_scar_iw5_blue
307 - weapon_scar_iw5_red
308 - weapon_scar_iw5_autumn
309 - weapon_scar_iw5_gold
310 - weapon_scar_iw5_marine
311 - weapon_scar_iw5_winter
312 - weapon_g36_iw5
313 - weapon_g36_iw5_classic
314 - weapon_g36_iw5_snow
315 - weapon_g36_iw5_multi
316 - weapon_g36_iw5_d_urban
317 - weapon_g36_iw5_hex
318 - weapon_g36_iw5_choco
319 - weapon_g36_iw5_snake
320 - weapon_g36_iw5_blue
321 - weapon_g36_iw5_red
322 - weapon_g36_iw5_autumn
323 - weapon_g36_iw5_gold
324 - weapon_g36_iw5_marine
325 - weapon_g36_iw5_winter
326 - weapon_cm901
327 - weapon_cm901_classic
328 - weapon_cm901_snow
329 - weapon_cm901_multi
330 - weapon_cm901_d_urban
331 - weapon_cm901_hex
332 - weapon_cm901_choco
333 - weapon_cm901_snake
334 - weapon_cm901_blue
335 - weapon_cm901_red
336 - weapon_cm901_autumn
337 - weapon_cm901_gold
338 - weapon_cm901_marine
339 - weapon_cm901_winter
340 - weapon_m16
341 - weapon_m320_gl
342 - weapon_rpg7
343 - projectile_rpg7
344 - weapon_smaw
345 - projectile_smaw
346 - weapon_stinger
347 - projectile_stinger_missile
348 - weapon_javelin
349 - projectile_javelin_missile
350 - weapon_xm25
351 - weapon_dragunov_iw5
352 - weapon_dragunov_iw5_classic
353 - weapon_dragunov_iw5_snow
354 - weapon_dragunov_iw5_multi
355 - weapon_dragunov_iw5_d_urban
356 - weapon_dragunov_iw5_hex
357 - weapon_dragunov_iw5_choco
358 - weapon_dragunov_iw5_snake
359 - weapon_dragunov_iw5_blue
360 - weapon_dragunov_iw5_red
361 - weapon_dragunov_iw5_autumn
362 - weapon_dragunov_iw5_gold
363 - weapon_dragunov_iw5_marine
364 - weapon_dragunov_iw5_winter
365 - weapon_remington_msr_iw5
366 - weapon_remington_msr_iw5_classic
367 - weapon_remington_msr_iw5_snow
368 - weapon_remington_msr_iw5_multi
369 - weapon_remington_msr_iw5_d_urban
370 - weapon_remington_msr_iw5_hex
371 - weapon_remington_msr_iw5_choco
372 - weapon_remington_msr_iw5_snake
373 - weapon_remington_msr_iw5_blue
374 - weapon_remington_msr_iw5_red
375 - weapon_remington_msr_iw5_autumn
376 - weapon_remington_msr_iw5_gold
377 - weapon_remington_msr_iw5_marine
378 - weapon_remington_msr_iw5_winter
379 - weapon_m82_iw5
380 - weapon_m82_iw5_classic
381 - weapon_m82_iw5_snow
382 - weapon_m82_iw5_multi
383 - weapon_m82_iw5_d_urban
384 - weapon_m82_iw5_hex
385 - weapon_m82_iw5_choco
386 - weapon_m82_iw5_snake
387 - weapon_m82_iw5_blue
388 - weapon_m82_iw5_red
389 - weapon_m82_iw5_autumn
390 - weapon_m82_iw5_gold
391 - weapon_m82_iw5_marine
392 - weapon_m82_iw5_winter
393 - weapon_rsass_iw5
394 - weapon_rsass_iw5_classic
395 - weapon_rsass_iw5_snow
396 - weapon_rsass_iw5_multi
397 - weapon_rsass_iw5_d_urban
398 - weapon_rsass_iw5_hex
399 - weapon_rsass_iw5_choco
400 - weapon_rsass_iw5_snake
401 - weapon_rsass_iw5_blue
402 - weapon_rsass_iw5_red
403 - weapon_rsass_iw5_autumn
404 - weapon_rsass_iw5_gold
405 - weapon_rsass_iw5_marine
406 - weapon_rsass_iw5_winter
407 - weapon_as50_iw5
408 - weapon_as50_iw5_classic
409 - weapon_as50_iw5_snow
410 - weapon_as50_iw5_multi
411 - weapon_as50_iw5_d_urban
412 - weapon_as50_iw5_hex
413 - weapon_as50_iw5_choco
414 - weapon_as50_iw5_snake
415 - weapon_as50_iw5_blue
416 - weapon_as50_iw5_red
417 - weapon_as50_iw5_autumn
418 - weapon_as50_iw5_gold
419 - weapon_as50_iw5_marine
420 - weapon_as50_iw5_winter
421 - weapon_l96a1_iw5
422 - weapon_l96a1_iw5_classic
423 - weapon_l96a1_iw5_snow
424 - weapon_l96a1_iw5_multi
425 - weapon_l96a1_iw5_d_urban
426 - weapon_l96a1_iw5_hex
427 - weapon_l96a1_iw5_choco
428 - weapon_l96a1_iw5_snake
429 - weapon_l96a1_iw5_blue
430 - weapon_l96a1_iw5_red
431 - weapon_l96a1_iw5_autumn
432 - weapon_l96a1_iw5_gold
433 - weapon_l96a1_iw5_marine
434 - weapon_l96a1_iw5_winter
435 - weapon_ksg_iw5
436 - weapon_ksg_iw5_classic
437 - weapon_ksg_iw5_snow
438 - weapon_ksg_iw5_multi
439 - weapon_ksg_iw5_d_urban
440 - weapon_ksg_iw5_hex
441 - weapon_ksg_iw5_choco
442 - weapon_ksg_iw5_snake
443 - weapon_ksg_iw5_blue
444 - weapon_ksg_iw5_red
445 - weapon_ksg_iw5_autumn
446 - weapon_ksg_iw5_gold
447 - weapon_ksg_iw5_marine
448 - weapon_ksg_iw5_winter
449 - weapon_model1887
450 - weapon_model_1887_iw5_classic
451 - weapon_model_1887_iw5_snow
452 - weapon_model_1887_iw5_multi
453 - weapon_model_1887_iw5_d_urban
454 - weapon_model_1887_iw5_hex
455 - weapon_model_1887_iw5_choco
456 - weapon_model_1887_iw5_snake
457 - weapon_model_1887_iw5_blue
458 - weapon_model_1887_iw5_red
459 - weapon_model_1887_iw5_autumn
460 - weapon_model_1887_iw5_gold
461 - weapon_model_1887_iw5_marine
462 - weapon_model_1887_iw5_winter
463 - weapon_striker_iw5
464 - weapon_striker_iw5_classic
465 - weapon_striker_iw5_snow
466 - weapon_striker_iw5_multi
467 - weapon_striker_iw5_d_urban
468 - weapon_striker_iw5_hex
469 - weapon_striker_iw5_choco
470 - weapon_striker_iw5_snake
471 - weapon_striker_iw5_blue
472 - weapon_striker_iw5_red
473 - weapon_striker_iw5_autumn
474 - weapon_striker_iw5_gold
475 - weapon_striker_iw5_marine
476 - weapon_striker_iw5_winter
477 - weapon_aa12_iw5
478 - weapon_aa12_iw5_classic
479 - weapon_aa12_iw5_snow
480 - weapon_aa12_iw5_multi
481 - weapon_aa12_iw5_d_urban
482 - weapon_aa12_iw5_hex
483 - weapon_aa12_iw5_choco
484 - weapon_aa12_iw5_snake
485 - weapon_aa12_iw5_blue
486 - weapon_aa12_iw5_red
487 - weapon_aa12_iw5_autumn
488 - weapon_aa12_iw5_gold
489 - weapon_aa12_iw5_marine
490 - weapon_aa12_iw5_winter
491 - weapon_usas12_iw5
492 - weapon_usas12_iw5_classic
493 - weapon_usas12_iw5_snow
494 - weapon_usas12_iw5_multi
495 - weapon_usas12_iw5_d_urban
496 - weapon_usas12_iw5_hex
497 - weapon_usas12_iw5_choco
498 - weapon_usas12_iw5_snake
499 - weapon_usas12_iw5_blue
500 - weapon_usas12_iw5_red
501 - weapon_usas12_iw5_autumn
502 - weapon_usas12_iw5_gold
503 - weapon_usas12_iw5_marine
504 - weapon_usas12_iw5_winter
505 - weapon_spas12_iw5
506 - weapon_spas12_iw5_classic
507 - weapon_spas12_iw5_snow
508 - weapon_spas12_iw5_multi
509 - weapon_spas12_iw5_d_urban
510 - weapon_spas12_iw5_choco
511 - weapon_spas12_iw5_snake
512 - weapon_spas12_iw5_blue
513 - weapon_spas12_iw5_red
514 - weapon_spas12_iw5_autumn
515 - weapon_spas12_iw5_gold
516 - weapon_spas12_iw5_marine
517 - weapon_spas12_iw5_winter
518 - weapon_m60_iw5
519 - weapon_steyr_woodland
520 - weapon_steyr_desert
521 - weapon_steyr_arctic
522 - weapon_steyr_digital
523 - weapon_steyr_red_urban
524 - weapon_steyr_red_tiger
525 - weapon_steyr_blue_tiger
526 - weapon_steyr_orange_fall
527 - weapon_m60_iw5_classic
528 - weapon_m60_iw5_snow
529 - weapon_m60_iw5_multi
530 - weapon_m60_iw5_d_urban
531 - weapon_m60_iw5_hex
532 - weapon_m60_iw5_choco
533 - weapon_m60_iw5_snake
534 - weapon_m60_iw5_blue
535 - weapon_m60_iw5_red
536 - weapon_m60_iw5_autumn
537 - weapon_m60_iw5_gold
538 - weapon_m60_iw5_marine
539 - weapon_m60_iw5_winter
540 - weapon_mk46_iw5
541 - weapon_mk46_iw5_classic
542 - weapon_mk46_iw5_snow
543 - weapon_mk46_iw5_multi
544 - weapon_mk46_iw5_d_urban
545 - weapon_mk46_iw5_hex
546 - weapon_mk46_iw5_choco
547 - weapon_mk46_iw5_snake
548 - weapon_mk46_iw5_blue
549 - weapon_mk46_iw5_red
550 - weapon_mk46_iw5_autumn
551 - weapon_mk46_iw5_gold
552 - weapon_mk46_iw5_marine
553 - weapon_mk46_iw5_winter
554 - weapon_pecheneg_iw5
555 - weapon_pecheneg_iw5_classic
556 - weapon_pecheneg_iw5_snow
557 - weapon_pecheneg_iw5_multi
558 - weapon_pecheneg_iw5_d_urban
559 - weapon_pecheneg_iw5_hex
560 - weapon_pecheneg_iw5_choco
561 - weapon_pecheneg_iw5_snake
562 - weapon_pecheneg_iw5_blue
563 - weapon_pecheneg_iw5_red
564 - weapon_pecheneg_iw5_autumn
565 - weapon_pecheneg_iw5_gold
566 - weapon_pecheneg_iw5_marine
567 - weapon_pecheneg_iw5_winter
568 - weapon_sa80_iw5
569 - weapon_sa80_iw5_classic
570 - weapon_sa80_iw5_snow
571 - weapon_sa80_iw5_multi
572 - weapon_sa80_iw5_d_urban
573 - weapon_sa80_iw5_hex
574 - weapon_sa80_iw5_choco
575 - weapon_sa80_iw5_snake
576 - weapon_sa80_iw5_blue
577 - weapon_sa80_iw5_red
578 - weapon_sa80_iw5_autumn
579 - weapon_sa80_iw5_gold
580 - weapon_sa80_iw5_marine
581 - weapon_sa80_iw5_winter
582 - weapon_mg36
583 - weapon_mg36_classic
584 - weapon_mg36_snow
585 - weapon_mg36_multi
586 - weapon_mg36_d_urban
587 - weapon_mg36_hex
588 - weapon_mg36_choco
589 - weapon_mg36_snake
590 - weapon_mg36_blue
591 - weapon_mg36_red
592 - weapon_mg36_autumn
593 - weapon_mg36_gold
594 - weapon_mg36_marine
595 - weapon_mg36_winter
596 - weapon_c4_mp
597 - weapon_c4
598 - weapon_claymore_no_legs
599 - mp_trophy_system_folded
600 - weapon_fn2000
601 - projectile_smartarrow
602 - weapon_jammer_in_hand
603 - weapon_jammer
604 - projectile_us_smoke_grenade
605 - weapon_scavenger_grenadebag
606 - projectile_semtex_grenade
607 - projectile_m67fraggrenade
608 - weapon_m84_flashbang_grenade
609 - projectile_m84_flashbang_grenade
610 - weapon_us_smoke_grenade
611 - weapon_concussion_grenade
612 - projectile_concussion_grenade
613 - weapon_light_marker
614 - weapon_parabolic_knife
615 - projectile_bouncing_betty_grenade
616 - weapon_m67_grenade
617 - weapon_radar
618 - weapon_claymore_bombsquad
619 - weapon_c4_bombsquad
620 - projectile_m67fraggrenade_bombsquad
621 - projectile_semtex_grenade_bombsquad
622 - weapon_light_stick_tactical_bombsquad
623 - projectile_bouncing_betty_grenade_bombsquad
624 - projectile_bouncing_betty_trigger
625 - weapon_jammer_bombsquad
626 - weapon_radar_bombsquad
627 - mp_trophy_system
628 - mp_trophy_system_bombsquad
629 - prop_suitcase_bomb
630 - weapon_uav_control_unit
631 - com_deploy_ballistic_vest_friend_hand
632 - vehicle_ac130_coop
633 - projectile_tag
634 - angel_flare_rig
635 - c130_zoomrig
636 - vehicle_uav_static_mp
637 - vehicle_phantom_ray
638 - prop_remotecontrol
639 - vehicle_av8b_harrier_jet_mp
640 - vehicle_av8b_harrier_jet_opfor_mp
641 - weapon_minigun
642 - vehicle_b2_bomber
643 - projectile_hellfire_missile
644 - com_plasticcase_friendly
645 - com_plasticcase_enemy
646 - com_plasticcase_trap_friendly
647 - com_plasticcase_trap_bombsquad
648 - vehicle_little_bird_armed
649 - vehicle_ac130_low_mp
650 - sentry_minigun_folded
651 - com_plasticcase_delta
652 - com_plasticcase_ussr
653 - vehicle_cobra_helicopter_fly_low
654 - vehicle_mi24p_hind_mp
655 - vehicle_pavelow
656 - vehicle_pavelow_opfor
657 - vehicle_apache_mp
658 - vehicle_apache_mg
659 - vehicle_little_bird_minigun_left
660 - vehicle_little_bird_minigun_right
661 - sentry_minigun_weak
662 - sentry_minigun_weak_obj
663 - sentry_minigun_weak_obj_red
664 - sentry_minigun_weak_destroyed
665 - mp_sam_turret
666 - mp_sam_turret_placement
667 - mp_sam_turret_placement_failed
668 - vehicle_v22_osprey_body_mp
669 - vehicle_v22_osprey_blades_mp
670 - vehicle_predator_b
671 - com_deploy_ballistic_vest_friend_world
672 - ims_scorpion_body
673 - ims_scorpion_body_placement
674 - ims_scorpion_body_placement_failed
675 - ims_scorpion_body_bombsquad
676 - ims_scorpion_explosive1
677 - ims_scorpion_explosive2
678 - ims_scorpion_explosive3
679 - ims_scorpion_explosive4
680 - ims_scorpion_lid1
681 - ims_scorpion_lid2
682 - ims_scorpion_lid3
683 - ims_scorpion_lid4
684 - mp_remote_turret
685 - mp_remote_turret_placement
686 - mp_remote_turret_placement_failed
687 - vehicle_remote_uav
688 - test_vehicle_little_bird_toy_placement
689 - test_vehicle_little_bird_toy_placement_failed
690 - vehicle_ugv_talon_mp
691 - vehicle_ugv_talon_gun_mp
692 - vehicle_ugv_talon_obj
693 - vehicle_ugv_talon_obj_red
694 - projectile_at4
695 - viewmodel_riot_shield_mp
696 - mil_emergency_flare_mp



Sounds:

How to use:
    
public static void PlaySound(int Client, int SoundID)
{
SV_GameSendServerCommand(Client, "n " + SoundID);
}


    
public static int G_SoundAliasIndex(string Sound)
{//0x1BEBDC - G_SoundAliasIndex(const char *name)
return RPC.Call(0x1BEBDC, Sound);
}


    
1 - fire_vehicle_flareup_med
2 - fire_vehicle_med
3 - car_explode
4 - veh_tire_deflate
5 - veh_glass_break_large
6 - oxygen_tank_leak_loop
7 - oxygen_tank_explode
8 - airconditioner_running_loop
9 - airconditioner_burst
10 - exp_fusebox_sparks
11 - fire_barrel_small
12 - us_spawn_music
13 - us_1mc_freeforall
14 - us_1mc_boost
15 - mp_suspense_03
16 - mp_suspense_02
17 - mp_suspense_05
18 - mp_suspense_04
19 - mp_suspense_06
20 - ru_spawn_music
21 - ru_1mc_freeforall
22 - ru_1mc_boost
23 - ru_2_inform_reloading_generic
24 - mp_suspense_01
25 - ru_2_cmd_suppressfire
26 - emt_road_flare_burn
27 - explo_metal_rand
28 - generic_death_russian_1
29 - tactical_spawn
30 - ru_0_inform_reloading_generic
31 - ru_0_cmd_suppressfire
32 - us_1_inform_reloading_generic
33 - mp_hit_alert
34 - breathing_better
35 - null
36 - mtl_gas_pipe_hit
37 - mtl_gas_pipe_flame_loop
38 - ru_3_cmd_suppressfire
39 - mtl_gas_pipe_flame_end
40 - mtl_steam_pipe_hit
41 - mtl_steam_pipe_hiss_loop
42 - ru_3_inform_reloading_generic
43 - mtl_steam_pipe_hiss_loop_end
44 - generic_death_russian_5
45 - breathing_hurt
46 - ru_1_inform_reloading_generic
47 - bullet_impact_headshot_2



FX:

How to use:
    
public static uint PlayFX(float[] Origin, float[] Angles, int EffectIndex) //Thanks to Hacksource
{//0x001C0B7C - G_TempEntity(const float *origin, int event)
uint Entity = (uint)RPC.Call(0x1C0B7C, Origin, 0x56);
PS3.WriteInt32(Entity + 0xA0, EffectIndex);
PS3.WriteInt32(Entity + 0xD8, 0);
PS3.WriteFloat(Entity + 0x40, 0f);
PS3.WriteFloat(Entity + 0x44, 0f);
PS3.WriteFloat(Entity + 0x3C, 270f);
PS3.WriteFloatArray(Entity + 0x144, Angles);
return Entity;
}


    
1 - fire/jet_afterburner
2 - smoke/jet_contrail
3 - weather/sand_storm_mp_dome_exterior
4 - weather/sand_storm_mp_dome_interior
5 - weather/sand_storm_mp_dome_interior_outdoor_only
6 - dust/sand_spray_detail_runner_0x400
7 - dust/sand_spray_detail_runner_400x400
8 - dust/sand_spray_detail_oriented_runner_mp_dome
9 - dust/sand_spray_cliff_oriented_runner
10 - smoke/hallway_smoke_light
11 - dust/light_shaft_dust_large
12 - dust/room_dust_200_blend
13 - dust/room_dust_100_blend
14 - smoke/battlefield_smokebank_s
15 - dust/dust_ceiling_ash_large
16 - dust/ash_spiral_runner
17 - dust/dust_wind_fast_paper
18 - dust/dust_wind_slow_paper
19 - misc/trash_spiral_runner
20 - misc/leaves_spiral_runner
21 - dust/dust_ceiling_ash_large_mp_vacant
22 - dust/room_dust_200_blend_mp_vacant
23 - dust/light_shaft_dust_large_mp_vacant
24 - dust/light_shaft_dust_large_mp_vacant_sidewall
25 - misc/falling_brick_runner
26 - misc/falling_brick_runner_line_400
27 - fire/firelp_med_pm_nodistort
28 - fire/firelp_small_pm
29 - props/barrelexp
30 - props/barrel_ignite
31 - props/barrel_fire_top
32 - smoke/car_damage_whitesmoke
33 - smoke/car_damage_blacksmoke
34 - smoke/car_damage_blacksmoke_fire
35 - explosions/vehicle_explosion_hummer
36 - props/car_glass_large
37 - props/car_glass_med
38 - props/oxygen_tank02_cap
39 - distortion/oxygen_tank_leak
40 - explosions/oxygen_tank02_explosion
41 - explosions/airconditioner_ex_explode
42 - props/electricbox4_explode
43 - impacts/pipe_steam
44 - impacts/pipe_fire
45 - fire/firelp_barrel_pm
46 - misc/thermal_beacon_inverted
47 - impacts/bouncing_betty_launch_dirt
48 - dust/bouncing_betty_swirl
49 - explosions/bouncing_betty_explosion
50 - misc/light_c4_blink
51 - misc/light_mine_blink_friendly
52 - explosions/emp_grenade
53 - muzzleflashes/shotgunflash
54 - explosions/aerial_explosion_large
55 - explosions/sparks_a
56 - dust/sniper_dust_kickup
57 - dust/sniper_dust_kickup_minimal
58 - dust/sniper_dust_kickup_accum_suppress
59 - dust/sniper_dust_kickup_accum_supress_minimal
60 - smoke/angel_flare_geotrail
61 - smoke/angel_flare_swirl_runner
62 - misc/ac130_cloud
63 - misc/ir_beacon_coop
64 - explosions/aerial_explosion_ac130_coop
65 - misc/flares_cobra
66 - misc/aircraft_light_wingtip_red
67 - misc/aircraft_light_white_blink
68 - misc/aircraft_light_red_blink
69 - fire/jet_engine_ac130
70 - muzzleflashes/ac130_105mm
71 - muzzleflashes/ac130_40mm
72 - explosions/aerial_explosion
73 - explosions/uav_advanced_death
74 - smoke/advanced_uav_contrail
75 - misc/laser_glow
76 - fire/fire_smoke_trail_l
77 - explosions/clusterbomb
78 - explosions/clusterbomb_no_fount
79 - explosions/clusterbomb_exp_direct_runner
80 - explosions/clusterbomb_exp_direct_runner_stealth
81 - explosions/wall_explosion_pm_a
82 - explosions/stealth_bomb_mp
83 - fire/jet_afterburner_harrier_damaged
84 - explosions/aerial_explosion_harrier
85 - fire/jet_afterburner_harrier
86 - explosions/tanker_explosion
87 - explosions/helicopter_explosion_secondary_small
88 - smoke/smoke_trail_white_heli
89 - fire/fire_smoke_trail_l_emitter
90 - smoke/smoke_trail_white_heli_emitter
91 - smoke/smoke_trail_black_heli_emitter
92 - misc/aircraft_light_wingtip_green
93 - treadfx/heli_dust_default
94 - treadfx/heli_water
95 - explosions/aerial_explosion_cobra_low_mp
96 - explosions/helicopter_explosion_pavelow
97 - explosions/aerial_explosion_pavelow_mp
98 - explosions/helicopter_explosion_mi28_flying
99 - explosions/aerial_explosion_mi28_flying_mp
100 - explosions/helicopter_explosion_hind_chernobyl
101 - explosions/aerial_explosion_hind_chernobyl_mp
102 - explosions/helicopter_explosion_apache
103 - explosions/aerial_explosion_apache_mp
104 - explosions/aerial_explosion_littlebird_mp
105 - smoke/sentry_turret_overheat_smoke
106 - explosions/sentry_gun_explosion
107 - explosions/emp_flash_mp
108 - explosions/player_death_nuke
109 - explosions/player_death_nuke_flash
110 - dust/nuke_aftermath_mp
111 - explosions/helicopter_explosion_osprey
112 - explosions/helicopter_explosion_osprey_air_mp
113 - props/osprey_blades_anim_up
114 - props/osprey_blades_anim_down
115 - props/osprey_blades_up
116 - props/osprey_blades_default
117 - props/osprey_bottom_door_left_default
118 - props/osprey_bottom_door_left_anim_open
119 - props/osprey_bottom_door_left_up
120 - props/osprey_bottom_door_left_anim_close
121 - props/osprey_bottom_door_right_default
122 - props/osprey_bottom_door_right_anim_open
123 - props/osprey_bottom_door_right_up
124 - props/osprey_bottom_door_right_anim_close
125 - fire/ballistic_vest_death
126 - smoke/smoke_geotrail_rpg
127 - explosions/generator_sparks_d
128 - lights/light_detonator_blink
129 - impacts/large_metal_painted_hit
130 - smoke/remote_heli_damage_smoke_runner
131 - explosions/stinger_explosion
132 - explosions/killstreak_explosion_quick
133 - misc/flare_ambient
134 - misc/flare_ambient_green
135 - explosions/javelin_explosion
136 - impacts/large_metalhit_1
137 - props/cash_player_drop
138 - smoke/smoke_grenade_11sec_mp
139 - misc/tracer_incoming
140 - explosions/building_explosion_huge_gulag





Key_IsDown

How to use:
    
public static bool KeyIsDown(int KeyNum)
{//0xD1CD8 - Key_IsDown(int localClientNum, int keynum)
if(RPC.Call(0, KeyNum) == 1)
return true;
else
return false;
}


    
0 = NULL
1 = X = BUTTON_A
2 = O = BUTTON_B
3 = [] = BUTTON_X
4 = /\ = BUTTON_Y
5 = L1 = BUTTON_LSHLDR
6 = R1 = BUTTON_RSHLDR
14 = Start = BUTTON_START
15 = Select = BUTTON_BACK
16 = L3 = BUTTON_LSTICK
17 = R3 = BUTTON_RSTICK
18 = L2 = BUTTON_LTRIG
19 = R2 = BUTTON_RTRIG
20 = UP = DPAD_UP
21 = DOWN = DPAD_DOWN
22 = LEFT = DPAD_LEFT
23 = RIGHT = DPAD_RIGHT
28 = StickUP = APAD_UP
29 = StickDOWN = APAD_DOWN
30 = StickLEFT = APAD_LEFT
31 = StickRIGHT = APAD_RIGHT

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The following 13 users say thank you to GMTPS3 for this useful post:

FusionIsDaName, Joren, jwm614, kiwi_modz, LaRip8, Mango_Knife, Mx444, NotALegitPlayer, RaGE_LoLo69, Swaqq, Laser
08-17-2014, 01:54 PM #11
GMTPS3
Do a barrel roll!
Key_IsDown addet Smile

The following user thanked GMTPS3 for this useful post:

Joren
08-17-2014, 11:55 PM #12
I see now :p lol I just searched ngu for the function lol

The following user thanked OLDSCHOOLMODZHD for this useful post:

GMTPS3
08-18-2014, 01:13 PM #13
Originally posted by mrdarkblue View Post
Great release Thanks again for sharing. How cool would it be if you spawn jet flames and bind them to noclip. Then you'll have à fully working jetpack Smile man that would be sick Happy


or if they had jet flames and then change to the jet model

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