public static void G_Damage(uint You, uint Enemy)
{
RPC.Call(0x183E18, G_Entity(Enemy), G_Entity(You), G_Entity(You), 0xD00CFF6C, 0xD00CFFA8, 0x64, 0, 1, 0, 0x1378, 0x10008DA0, 0xD00CFF24, 0xD00CF12C);
}
public static void G_Damage(uint You, uint Enemy)
{
RPC.Call(0x183E18, G_Entity(Enemy), G_Entity(You), G_Entity(You), 0xD00CFF6C, 0xD00CFFA8, 0x64, 0, 1, 0, 0x1378, 0x10008DA0, 0xD00CFF24, 0xD00CF12C);
}
public static void G_Damage(uint You, uint Enemy)
{
RPC.Call(0x183E18, G_Entity(Enemy), G_Entity(You), G_Entity(You), 0xD00CFF6C, 0xD00CFFA8, 0x64, 0, 1, 0, 0x1378, 0x10008DA0, 0xD00CFF24, 0xD00CF12C);
}
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