#define G_Client(clientIndex) ( 0x0110A280 + ( clientIndex * 0x3980) )
void TakeWeapon(int clientIndex, int WeaponIndex, int takeAwayAmmo)
{
opd_s BG_TPW = { 0x001C409C, TOC };
void(*BG_TakePlayerWeapon)(int *playerState, int WeaponIndex, int takeAwayAmmo) = (void(*)(int*, int, int))&BG_TPW;
BG_TakePlayerWeapon((int*)G_Client(clientIndex), WeaponIndex, takeAwayAmmo);
}
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