Post: Phantom Menu by Enstone(Functions by xCSBKx)
06-12-2015, 08:06 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys,
Enstone Released a new Menu called "Phantom".
It cost 17€ and it's just his "Project Memory" updated with some "New" Function.
Enstone is a Money whore and everyone buy's his stuff because no one made something like him.
But he uses Stuff from the Community without give any Credits and this is Crap..

Thats why i will give you the most Function that are in his Menu for Free.

Someone will devinitly make a Menu with this Stuff and then its Free so dont Support FrenchMoneyTeam and dont buy their Stuff.


The Function i give to you now are in C# and made by me(xCSBKx) so have Fun.!!!

Credits to:
-Shark for his MW3 GSC Dump that Enstone 100% used to.
-MrDarkBlue for his help and Testing. Smile
-SC58 for help with some Functions.

INFO: I remake the Function like the Menu is Stuctured thats why i dont post all Directly. Smile

If i forgot something just Tell me(i dont have the Menu^^)

If someone want to help(Not Coding)
PSN: JustLetMeCode
Skype: xCSBKx


I dont have so much Time to Remake all the Menu Functions so just say me what you want and i do my Best to Remake it. Smile

Phantom Function:

- Main Menu

- Godmode
    
public enum DamageFlag : byte
{
None = 0,
GodMode = 1,
NoKnockback = 8,
GodModeNoKB = 9,
}

public static void SetDamageFlag(uint Client, DamageFlag DF)
{
PS3.Write.Byte(0x00fca407 + (Client * 0x280), (byte)DF);
}

- Infinite Ammo
    
public static void UnlimitedAmmo(uint Client)
{
//Primary
PS3.Write.Int32(0x0110a6a8 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a628 + (Client * 0x3980), Int32.MaxValue);
//Secondary
PS3.Write.Int32(0x0110a690 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a618 + (Client * 0x3980), Int32.MaxValue);
//Grenade
PS3.Write.Int32(0x0110a69c + (Client * 0x3980), Int32.MaxValue);
//Smoke
PS3.Write.Int32(0x0110a6b4 + (Client * 0x3980), Int32.MaxValue);
}

- Redboxes
    
public static void GivePlayerRedBoxes(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110a293, (byte)(State ? 0x50 : 0));
}

- Constant UAV
    
public enum RadarType
{
Off,
UAV,
ConstantUAV,
AdvancedUAV,
ConstantAdvaned,
Jammed,
}

private static void GPUAV(uint Client , bool Constant, bool Scanline, bool Advanced, bool FastScanline, bool Jammed)
{
SetDvar((int)Client, "g_compassshowenemies " + (int)(Constant ? 1 : 0));
PS3.Write.Byte(0x0110d73b + (Client * 0x3980), (byte)(Scanline ? 1 : 0));
PS3.Write.Byte(0x0110d747 + (Client * 0x3980), (byte)(Advanced ? 1 : 0));
PS3.Write.Byte(0x0110D74B + (Client * 0x3980), (byte)(FastScanline ? 1 : 0));
PS3.Write.Bytes(0x0110d73f + (Client * 0x3980), Jammed ? new byte[] { 1, 255} : new byte[] { 0, 0 });
}

public static void GivePlayerUAV(uint Client, RadarType RT = RadarType.ConstantAdvaned, bool Scanline = false, bool FastScanline = false)
{
if (RT == RadarType.Off)
GPUAV(Client, false, false, false, false, false);
else if (RT == RadarType.UAV)
GPUAV(Client, false, true, false, FastScanline, false);
else if (RT == RadarType.AdvancedUAV)
GPUAV(Client, false, true, true, FastScanline, false);
else if (RT == RadarType.ConstantUAV)
GPUAV(Client, true, Scanline, false, FastScanline, false);
else if (RT == RadarType.ConstantAdvaned)
GPUAV(Client, true, Scanline, true, FastScanline, false);
else if (RT == RadarType.Jammed)
GPUAV(Client, false, false, false, false, true);
}

- No Recoil
    
public static void GivePlayerNoRecoil(uint Client, bool State = true)
{//Gone after Weapon Switch
PS3.Write.Byte(0x0110a5f6 + (Client * 0x3980), (byte)(State ? 4 : 0));
}

- No Spread
    
public static void GivePlayerNoSpread(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110df8b + (Client * 0x3980), (byte)(State ? 2 : 0));
}

- FoV
    
public static void GivePlayerFoV(uint Client, int FoV = 120)
{
SetDvar((int)Client, "cg_fov " + FoV);
}

- Suicide
    
public static void Suicide(uint Client)
{
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 1);
Thread.Sleep(500);
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 0);
}

- Chat
    
public static string KeyBoard(string Title, string Input, int Length)
{//0x0026F5BC - void KeyBoard(const char *title, const char *input, int maxStringLen)
Call(0x0026F5BC, 1, Title, Input, Length, 18, 0x007239a0);
while (PS3.Read.Int32(0x0073145c) != 0)
{
continue;
}
return PS3.Read.String(0x02380e22);
}

public static void SendChatMessage(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
iPrintln(-1,"^:" + Name + " says's: " + KeyBoard("Send a Chat Message", "", 50));
}

- Rename
    
public static void RenamePlayer(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
PS3.Write.String(0x0110d694 + (Client * 0x3980), KeyBoard("Rename " + Name + " to:", Name, 31));
}

- Invisibility
    
public static void GivePlayerInvisibility(uint Client, bool State = true)
{
PS3.Write.Byte(0x00fca37f + (Client * 0x280), (byte)(State ? 0xFF : 0x00));
}

- Movement Type
    
public enum MovementType : int
{
None = 0,
UFO = 1,
NoClip = 2,
Freeze = 4,
}

public static void SetPlayerMovement(uint Client, MovementType MT = MovementType.UFO)
{
PS3.Write.Byte(0x0110d87f + (Client * 0x3980), (byte)MT);
}


- Fun Menu

- Third Person
    
public static void GivePlayerThirdPerson(uint Client, bool State = true)
{
SetDvar((int)Client, "cg_thirdPerson " + (int)(State ? 1 : 0));
}

- Speed x2
    
public static void GivePlayerSpeedX2(uint Client)
{//Gone after Weapon Switch
PS3.WriteFloat(0x0110d640 + (Client * 0x3980), 2);
}

- Clone me
    
public static void ClonePlayer(uint Client)
{
Call(0x00180f48, Client << 16);
}

- No Head
    
public static void SetHeadModel(uint Client, int Index)
{
PS3.Write.Int32(0x00fca49a + (Client * 0x280), Index);
}

- Custom Crosshair( [+] )
    
public static uint CustomCrosshair(uint Client, string Crosshair = "+")
{//uint HudElem_SpawnText(uint Index, string Text, decimal Client, int X, int Y, int Align, int Sort, int Font, float FontScale, bool FrontHUD = false, decimal R = 255, decimal G = 255, decimal B = 255, decimal A = 255, decimal R1 = 0, decimal G1 = 0, decimal B1 = 0, decimal A1= 0)
return HudElem_SpawnText(HudElem_Alloc(), Crosshair, Client, 0, 0, 5, 146, 7, 1, true);
}

- Space Cannon
    
In Progress!

- Mortor strike
    
public static int G_GetWeaponForName(string WeaponName)
{//0x001c34b8 - uint G_GetWeaponForName(uint buffer, char const *name)
Call(0x001c34b8, 0x1004f000, WeaponName);
return PS3.Read.Int32(0x1004f000);
}

public static uint G_FireRocket(uint Client, string WeaponName, float[] Origin, float[] Angles, float[] GunVel)
{//0x001998f8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
return (uint)Call(0x001998f8, 0x00fca280 + (0x280 * Client), G_GetWeaponForName(WeaponName), Origin, Angles, GunVel);
}

public static uint AttackRocket(uint Client, uint Target, string WeaponName = "ac130_105mm_mp", uint Speed = 20000, uint Height = 30000)
{
float[] Origin = GetOrigin(Target);
Origin[2] += Height;
return G_FireRocket(Client, WeaponName, Origin, new float[3], new float[] { 0, 0, -Speed });
}


- Vision Menu

- Vision
    
// default_mp
// ac130_inverted
// aftermath
// default_night_mp
// cobra_sunset2
// cobra_sunset3
// cheat_contrast
// icbm
// missilecam
// sepia

public static void SetVision(uint Client, string Vision, uint Time = 0)
{
SV_GameSendServerCommand(Client, "J \"" + Vision + "\" " + Time);
}


Last edited by SirCodeAlot ; 06-17-2015 at 01:05 AM. Reason: Request for Codes

The following 38 users say thank you to SirCodeAlot for this useful post:

-Numb, ☓-Dani-☓, 01cedricv2, A6shRkm, anxify, Boliberrys, CoreyyDEX, Dog88Christian, EliteHackzPS3, EternalHabit, FusionIsDaName, gοd, garpbaldo, Geo, HiddenHour, Callumeleyy, Insult, kiwi_modz, koekiemonstarr2, Kronoaxis, LaRip8, lucasaf01, MayhemLobbiez, MOD-RuLeZ, mrdarkblue, Mx444, MysteryAviate, Necrofire, NickBeHaxing, Polish-Modz, TosS-ModZ, Turk_Warrior, vAerox9, xDebugKiller, Yxfz, zNxRo, zRayz- and 1 other user.

The following user groaned SirCodeAlot for this awful post:

TheRichSlut
12-24-2015, 11:19 AM #92
MasterMoDz99
Save Point
do i need a anitban ebbot to use this or no? im confused i heard people have been getting banned from mw3 for using it?
12-24-2015, 11:42 AM #93
open n start menu at main multiplayer screen then sign in I have never been banned. it's in the read me part of phantom 1.10 download try it or don't idc that's how you will not get banned also enable ofw mode on the tool then start menu then hit play online n have fun
12-29-2015, 12:48 AM #94
TehMerkMods
I’m too L33T
Originally posted by sleekshow View Post
enstone is a *** for releasing a derank option. ok i would understand you can remove their god class but seriously to derank someone? just because ur feeling a bit of a dickhead. it takes ages to level up. some users even stay on certain prestiges so they can acquire better titles.


I Don't know when there is some kid who has a team of friends who are abusing people by flaming them i think they deserve a kick in the nuts.

On the other hand i was playing the other day (Non host menu) and I bumped into a few kids using Phantom who quickly deranked me and ended game, So i invited all of his "Buddies" to a private session and deranked them to the point that they can't play online anymore.

So I've been the deranker and the derankee and either way it's a bitch
12-30-2015, 12:53 AM #95
im confused where do you download the menu
01-02-2016, 10:39 PM #96
anxify
I am error
Nice release
01-06-2016, 06:51 PM #97
Originally posted by SirCodeAlot View Post
Hey Guys,
Enstone Released a new Menu called "Phantom".
It cost 17€ and it's just his "Project Memory" updated with some "New" Function.
Enstone is a Money whore and everyone buy's his stuff because no one made something like him.
But he uses Stuff from the Community without give any Credits and this is Crap..

Thats why i will give you the most Function that are in his Menu for Free.

Someone will devinitly make a Menu with this Stuff and then its Free so dont Support FrenchMoneyTeam and dont buy their Stuff.


The Function i give to you now are in C# and made by me(xCSBKx) so have Fun.!!!

Credits to:
-Shark for his MW3 GSC Dump that Enstone 100% used to.
-MrDarkBlue for his help and Testing. Smile
-SC58 for help with some Functions.

INFO: I remake the Function like the Menu is Stuctured thats why i dont post all Directly. Smile

If i forgot something just Tell me(i dont have the Menu^^)

If someone want to help(Not Coding)
PSN: JustLetMeCode
Skype: xCSBKx


I dont have so much Time to Remake all the Menu Functions so just say me what you want and i do my Best to Remake it. Smile

Phantom Function:

- Main Menu

- Godmode
    
public enum DamageFlag : byte
{
None = 0,
GodMode = 1,
NoKnockback = 8,
GodModeNoKB = 9,
}

public static void SetDamageFlag(uint Client, DamageFlag DF)
{
PS3.Write.Byte(0x00fca407 + (Client * 0x280), (byte)DF);
}

- Infinite Ammo
    
public static void UnlimitedAmmo(uint Client)
{
//Primary
PS3.Write.Int32(0x0110a6a8 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a628 + (Client * 0x3980), Int32.MaxValue);
//Secondary
PS3.Write.Int32(0x0110a690 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a618 + (Client * 0x3980), Int32.MaxValue);
//Grenade
PS3.Write.Int32(0x0110a69c + (Client * 0x3980), Int32.MaxValue);
//Smoke
PS3.Write.Int32(0x0110a6b4 + (Client * 0x3980), Int32.MaxValue);
}

- Redboxes
    
public static void GivePlayerRedBoxes(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110a293, (byte)(State ? 0x50 : 0));
}

- Constant UAV
    
public enum RadarType
{
Off,
UAV,
ConstantUAV,
AdvancedUAV,
ConstantAdvaned,
Jammed,
}

private static void GPUAV(uint Client , bool Constant, bool Scanline, bool Advanced, bool FastScanline, bool Jammed)
{
SetDvar((int)Client, "g_compassshowenemies " + (int)(Constant ? 1 : 0));
PS3.Write.Byte(0x0110d73b + (Client * 0x3980), (byte)(Scanline ? 1 : 0));
PS3.Write.Byte(0x0110d747 + (Client * 0x3980), (byte)(Advanced ? 1 : 0));
PS3.Write.Byte(0x0110D74B + (Client * 0x3980), (byte)(FastScanline ? 1 : 0));
PS3.Write.Bytes(0x0110d73f + (Client * 0x3980), Jammed ? new byte[] { 1, 255} : new byte[] { 0, 0 });
}

public static void GivePlayerUAV(uint Client, RadarType RT = RadarType.ConstantAdvaned, bool Scanline = false, bool FastScanline = false)
{
if (RT == RadarType.Off)
GPUAV(Client, false, false, false, false, false);
else if (RT == RadarType.UAV)
GPUAV(Client, false, true, false, FastScanline, false);
else if (RT == RadarType.AdvancedUAV)
GPUAV(Client, false, true, true, FastScanline, false);
else if (RT == RadarType.ConstantUAV)
GPUAV(Client, true, Scanline, false, FastScanline, false);
else if (RT == RadarType.ConstantAdvaned)
GPUAV(Client, true, Scanline, true, FastScanline, false);
else if (RT == RadarType.Jammed)
GPUAV(Client, false, false, false, false, true);
}

- No Recoil
    
public static void GivePlayerNoRecoil(uint Client, bool State = true)
{//Gone after Weapon Switch
PS3.Write.Byte(0x0110a5f6 + (Client * 0x3980), (byte)(State ? 4 : 0));
}

- No Spread
    
public static void GivePlayerNoSpread(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110df8b + (Client * 0x3980), (byte)(State ? 2 : 0));
}

- FoV
    
public static void GivePlayerFoV(uint Client, int FoV = 120)
{
SetDvar((int)Client, "cg_fov " + FoV);
}

- Suicide
    
public static void Suicide(uint Client)
{
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 1);
Thread.Sleep(500);
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 0);
}

- Chat
    
public static string KeyBoard(string Title, string Input, int Length)
{//0x0026F5BC - void KeyBoard(const char *title, const char *input, int maxStringLen)
Call(0x0026F5BC, 1, Title, Input, Length, 18, 0x007239a0);
while (PS3.Read.Int32(0x0073145c) != 0)
{
continue;
}
return PS3.Read.String(0x02380e22);
}

public static void SendChatMessage(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
iPrintln(-1,"^:" + Name + " says's: " + KeyBoard("Send a Chat Message", "", 50));
}

- Rename
    
public static void RenamePlayer(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
PS3.Write.String(0x0110d694 + (Client * 0x3980), KeyBoard("Rename " + Name + " to:", Name, 31));
}

- Invisibility
    
public static void GivePlayerInvisibility(uint Client, bool State = true)
{
PS3.Write.Byte(0x00fca37f + (Client * 0x280), (byte)(State ? 0xFF : 0x00));
}

- Movement Type
    
public enum MovementType : int
{
None = 0,
UFO = 1,
NoClip = 2,
Freeze = 4,
}

public static void SetPlayerMovement(uint Client, MovementType MT = MovementType.UFO)
{
PS3.Write.Byte(0x0110d87f + (Client * 0x3980), (byte)MT);
}


- Fun Menu

- Third Person
    
public static void GivePlayerThirdPerson(uint Client, bool State = true)
{
SetDvar((int)Client, "cg_thirdPerson " + (int)(State ? 1 : 0));
}

- Speed x2
    
public static void GivePlayerSpeedX2(uint Client)
{//Gone after Weapon Switch
PS3.WriteFloat(0x0110d640 + (Client * 0x3980), 2);
}

- Clone me
    
public static void ClonePlayer(uint Client)
{
Call(0x00180f48, Client << 16);
}

- No Head
    
public static void SetHeadModel(uint Client, int Index)
{
PS3.Write.Int32(0x00fca49a + (Client * 0x280), Index);
}

- Custom Crosshair( [+] )
    
public static uint CustomCrosshair(uint Client, string Crosshair = "+")
{//uint HudElem_SpawnText(uint Index, string Text, decimal Client, int X, int Y, int Align, int Sort, int Font, float FontScale, bool FrontHUD = false, decimal R = 255, decimal G = 255, decimal B = 255, decimal A = 255, decimal R1 = 0, decimal G1 = 0, decimal B1 = 0, decimal A1= 0)
return HudElem_SpawnText(HudElem_Alloc(), Crosshair, Client, 0, 0, 5, 146, 7, 1, true);
}

- Space Cannon
    
In Progress!

- Mortor strike
    
public static int G_GetWeaponForName(string WeaponName)
{//0x001c34b8 - uint G_GetWeaponForName(uint buffer, char const *name)
Call(0x001c34b8, 0x1004f000, WeaponName);
return PS3.Read.Int32(0x1004f000);
}

public static uint G_FireRocket(uint Client, string WeaponName, float[] Origin, float[] Angles, float[] GunVel)
{//0x001998f8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
return (uint)Call(0x001998f8, 0x00fca280 + (0x280 * Client), G_GetWeaponForName(WeaponName), Origin, Angles, GunVel);
}

public static uint AttackRocket(uint Client, uint Target, string WeaponName = "ac130_105mm_mp", uint Speed = 20000, uint Height = 30000)
{
float[] Origin = GetOrigin(Target);
Origin[2] += Height;
return G_FireRocket(Client, WeaponName, Origin, new float[3], new float[] { 0, 0, -Speed });
}


- Vision Menu

- Vision
    
// default_mp
// ac130_inverted
// aftermath
// default_night_mp
// cobra_sunset2
// cobra_sunset3
// cheat_contrast
// icbm
// missilecam
// sepia

public static void SetVision(uint Client, string Vision, uint Time = 0)
{
SV_GameSendServerCommand(Client, "J \"" + Vision + "\" " + Time);
}




I don't know what exactly is "new" in this post.
All functions you've posted has already been released before your post.
If you post some other functions that are in this menu and are not released it would be great (Y)
02-03-2016, 03:44 PM #98
can you make the REDBOX++ function please

((the redbox+ is like the normail redbox but it can show you every one (even if the enemy have the perk blindeye) and it does not wait some time after respone, it show the redbox at the respone time ))
02-15-2016, 07:39 PM #99
Hey Someone send me a link to phamtom menu free and cracker så i Can download it pleasssssss
02-21-2016, 11:47 PM #100
PS3|ModdingTeam
Do a barrel roll!
Originally posted by SirCodeAlot View Post
Hey Guys,
Enstone Released a new Menu called "Phantom".
It cost 17€ and it's just his "Project Memory" updated with some "New" Function.
Enstone is a Money whore and everyone buy's his stuff because no one made something like him.
But he uses Stuff from the Community without give any Credits and this is Crap..

Thats why i will give you the most Function that are in his Menu for Free.

Someone will devinitly make a Menu with this Stuff and then its Free so dont Support FrenchMoneyTeam and dont buy their Stuff.


The Function i give to you now are in C# and made by me(xCSBKx) so have Fun.!!!

Credits to:
-Shark for his MW3 GSC Dump that Enstone 100% used to.
-MrDarkBlue for his help and Testing. Smile
-SC58 for help with some Functions.

INFO: I remake the Function like the Menu is Stuctured thats why i dont post all Directly. Smile

If i forgot something just Tell me(i dont have the Menu^^)

If someone want to help(Not Coding)
PSN: JustLetMeCode
Skype: xCSBKx


I dont have so much Time to Remake all the Menu Functions so just say me what you want and i do my Best to Remake it. Smile

Phantom Function:

- Main Menu

- Godmode
    
public enum DamageFlag : byte
{
None = 0,
GodMode = 1,
NoKnockback = 8,
GodModeNoKB = 9,
}

public static void SetDamageFlag(uint Client, DamageFlag DF)
{
PS3.Write.Byte(0x00fca407 + (Client * 0x280), (byte)DF);
}

- Infinite Ammo
    
public static void UnlimitedAmmo(uint Client)
{
//Primary
PS3.Write.Int32(0x0110a6a8 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a628 + (Client * 0x3980), Int32.MaxValue);
//Secondary
PS3.Write.Int32(0x0110a690 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a618 + (Client * 0x3980), Int32.MaxValue);
//Grenade
PS3.Write.Int32(0x0110a69c + (Client * 0x3980), Int32.MaxValue);
//Smoke
PS3.Write.Int32(0x0110a6b4 + (Client * 0x3980), Int32.MaxValue);
}

- Redboxes
    
public static void GivePlayerRedBoxes(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110a293, (byte)(State ? 0x50 : 0));
}

- Constant UAV
    
public enum RadarType
{
Off,
UAV,
ConstantUAV,
AdvancedUAV,
ConstantAdvaned,
Jammed,
}

private static void GPUAV(uint Client , bool Constant, bool Scanline, bool Advanced, bool FastScanline, bool Jammed)
{
SetDvar((int)Client, "g_compassshowenemies " + (int)(Constant ? 1 : 0));
PS3.Write.Byte(0x0110d73b + (Client * 0x3980), (byte)(Scanline ? 1 : 0));
PS3.Write.Byte(0x0110d747 + (Client * 0x3980), (byte)(Advanced ? 1 : 0));
PS3.Write.Byte(0x0110D74B + (Client * 0x3980), (byte)(FastScanline ? 1 : 0));
PS3.Write.Bytes(0x0110d73f + (Client * 0x3980), Jammed ? new byte[] { 1, 255} : new byte[] { 0, 0 });
}

public static void GivePlayerUAV(uint Client, RadarType RT = RadarType.ConstantAdvaned, bool Scanline = false, bool FastScanline = false)
{
if (RT == RadarType.Off)
GPUAV(Client, false, false, false, false, false);
else if (RT == RadarType.UAV)
GPUAV(Client, false, true, false, FastScanline, false);
else if (RT == RadarType.AdvancedUAV)
GPUAV(Client, false, true, true, FastScanline, false);
else if (RT == RadarType.ConstantUAV)
GPUAV(Client, true, Scanline, false, FastScanline, false);
else if (RT == RadarType.ConstantAdvaned)
GPUAV(Client, true, Scanline, true, FastScanline, false);
else if (RT == RadarType.Jammed)
GPUAV(Client, false, false, false, false, true);
}

- No Recoil
    
public static void GivePlayerNoRecoil(uint Client, bool State = true)
{//Gone after Weapon Switch
PS3.Write.Byte(0x0110a5f6 + (Client * 0x3980), (byte)(State ? 4 : 0));
}

- No Spread
    
public static void GivePlayerNoSpread(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110df8b + (Client * 0x3980), (byte)(State ? 2 : 0));
}

- FoV
    
public static void GivePlayerFoV(uint Client, int FoV = 120)
{
SetDvar((int)Client, "cg_fov " + FoV);
}

- Suicide
    
public static void Suicide(uint Client)
{
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 1);
Thread.Sleep(500);
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 0);
}

- Chat
    
public static string KeyBoard(string Title, string Input, int Length)
{//0x0026F5BC - void KeyBoard(const char *title, const char *input, int maxStringLen)
Call(0x0026F5BC, 1, Title, Input, Length, 18, 0x007239a0);
while (PS3.Read.Int32(0x0073145c) != 0)
{
continue;
}
return PS3.Read.String(0x02380e22);
}

public static void SendChatMessage(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
iPrintln(-1,"^:" + Name + " says's: " + KeyBoard("Send a Chat Message", "", 50));
}

- Rename
    
public static void RenamePlayer(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
PS3.Write.String(0x0110d694 + (Client * 0x3980), KeyBoard("Rename " + Name + " to:", Name, 31));
}

- Invisibility
    
public static void GivePlayerInvisibility(uint Client, bool State = true)
{
PS3.Write.Byte(0x00fca37f + (Client * 0x280), (byte)(State ? 0xFF : 0x00));
}

- Movement Type
    
public enum MovementType : int
{
None = 0,
UFO = 1,
NoClip = 2,
Freeze = 4,
}

public static void SetPlayerMovement(uint Client, MovementType MT = MovementType.UFO)
{
PS3.Write.Byte(0x0110d87f + (Client * 0x3980), (byte)MT);
}


- Fun Menu

- Third Person
    
public static void GivePlayerThirdPerson(uint Client, bool State = true)
{
SetDvar((int)Client, "cg_thirdPerson " + (int)(State ? 1 : 0));
}

- Speed x2
    
public static void GivePlayerSpeedX2(uint Client)
{//Gone after Weapon Switch
PS3.WriteFloat(0x0110d640 + (Client * 0x3980), 2);
}

- Clone me
    
public static void ClonePlayer(uint Client)
{
Call(0x00180f48, Client << 16);
}

- No Head
    
public static void SetHeadModel(uint Client, int Index)
{
PS3.Write.Int32(0x00fca49a + (Client * 0x280), Index);
}

- Custom Crosshair( [+] )
    
public static uint CustomCrosshair(uint Client, string Crosshair = "+")
{//uint HudElem_SpawnText(uint Index, string Text, decimal Client, int X, int Y, int Align, int Sort, int Font, float FontScale, bool FrontHUD = false, decimal R = 255, decimal G = 255, decimal B = 255, decimal A = 255, decimal R1 = 0, decimal G1 = 0, decimal B1 = 0, decimal A1= 0)
return HudElem_SpawnText(HudElem_Alloc(), Crosshair, Client, 0, 0, 5, 146, 7, 1, true);
}

- Space Cannon
    
In Progress!

- Mortor strike
    
public static int G_GetWeaponForName(string WeaponName)
{//0x001c34b8 - uint G_GetWeaponForName(uint buffer, char const *name)
Call(0x001c34b8, 0x1004f000, WeaponName);
return PS3.Read.Int32(0x1004f000);
}

public static uint G_FireRocket(uint Client, string WeaponName, float[] Origin, float[] Angles, float[] GunVel)
{//0x001998f8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
return (uint)Call(0x001998f8, 0x00fca280 + (0x280 * Client), G_GetWeaponForName(WeaponName), Origin, Angles, GunVel);
}

public static uint AttackRocket(uint Client, uint Target, string WeaponName = "ac130_105mm_mp", uint Speed = 20000, uint Height = 30000)
{
float[] Origin = GetOrigin(Target);
Origin[2] += Height;
return G_FireRocket(Client, WeaponName, Origin, new float[3], new float[] { 0, 0, -Speed });
}


- Vision Menu

- Vision
    
// default_mp
// ac130_inverted
// aftermath
// default_night_mp
// cobra_sunset2
// cobra_sunset3
// cheat_contrast
// icbm
// missilecam
// sepia

public static void SetVision(uint Client, string Vision, uint Time = 0)
{
SV_GameSendServerCommand(Client, "J \"" + Vision + "\" " + Time);
}




can you do the instant moab mod that? would be awesome

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