Originally posted by TheModedHacker
The menu runs on a sprx with gsc calls, he said that its a rtm tool, and i said that i use a way to load it similar as Enstone does(not that im using the same menu engine). + I dont think that every function was released in c++. The best mod menu i have seen here for sprx its Exodus from fusion and it has the half than mine and it glitches at the end of match, it freezes sometimes in online.. but still being a good mod menu and fusion made a great work.
But my menu works on public matches and you can use it more times withouth leaving the game + it has a lot of unreleased functions. If you have seen the entire video you would seen that its stable. And i dont want the money for fun, i just want it to make an electronics project and maybe when i reach my objective i release for free, and i dont understand why every one is trying to hate this.
lmao ya'll people need to be taught a lesson in shut the fuck up.
Firstly, I highly doubt Enstones menu runs using GSC calls, last time I checked his BO2 menu was all reversed functions, yea maybe he reversed them from the GSC functions? idk but I'm 90% sure he doesn't directly call GSC functions from his sprx due to how unstable it can be.
Secondly, you said you are using a way to load it similar to enstones? if that were true that would mean you developed your own .pkg file that installs an sprx/prx onto your PS3 that is ran from the VSH and is then used to get remote system calls from your tool in order to load the .sprx into the game/vsh. That's what CCAPI does if ya know how to use it to its full potential.
Thirdly, I'm pretty sure all peoples menus work on public matches and have unlimited uses lmao, last time I checked people don't put a counter to check how many times you've used the menu before closing it at a certain count...??? But other then that I don't really give a fuck!
Good Day, Sir
- Shark