Post: playerdata.def (For Stats)
Options
10-28-2016, 05:13 AM #1
Shark's Avatar
Shark
Retired.
Hello NGU, recently I dumped the entire file which contains all the stat offsets, names, structures, enums etc etc.

This can be used for all client stats or local stats, please note for things which use structures or enums, the structure offset has to be added to the actual offset from the playerdata struct.
Basically everything is stored in "struct playerData", from here it references a bunch of enumerations and structures as well as enumArrays (basically enums stored within the structure itself)

But yea enjoy Tiphat

You must login or register to view this content.

    The following 15 users say thank you to Shark for this useful post:

    Dog88Christian, EnzoMezzomo, Father Luckeyy, kiwi_modz, LaRip8, lucasaf01, mrtn, Nothingbutbread, Python, AFG, seanhellen, Dacoco, Kronos, TheGreenPlanet, Toxic
    10-28-2016, 05:14 AM #2
    Dacoco's Avatar
    Dacoco
    I void warranties.
    Originally posted by Shark
    View Post
    Hello NGU, recently I dumped the entire file which contains all the stat offsets, names, structures, enums etc etc.

    This can be used for all client stats or local stats, please note for things which use structures or enums, the structure offset has to be added to the actual offset from the playerdata struct.
    Basically everything is stored in "struct playerData", from here it references a bunch of enumerations and structures as well as enumArrays (basically enums stored within the structure itself)

    But yea enjoy Tiphat

    You must login or register to view this content.


    Why is everything you post fake n gay
      10-28-2016, 12:58 PM #3
      "Retired but not tired from posting awesome stuff", thanks Shark!! <3
        10-28-2016, 01:39 PM #4
        Shark's Avatar
        Shark
        Retired.
        Originally posted by EnzoMezzomo
        View Post
        "Retired but not tired from posting awesome stuff", thanks Shark!! <3


        Ahaha that quote made me laugh, and no worries :p

          The following user thanked Shark for this useful post:

          EnzoMezzomo
          10-28-2016, 02:02 PM #5
          kiwi_modz's Avatar
          kiwi_modz
          I defeated!
          Good shit bro Smile
            10-28-2016, 02:03 PM #6
            kiwi_modz's Avatar
            kiwi_modz
            I defeated!
            Originally posted by Dacoco
            View Post
            Why is everything you post fake n gay


            Why does everything you post give me crippling depression...
              10-28-2016, 02:45 PM #7
              Wild Bill's Avatar
              Wild Bill
              Pokemon Trainer
              Good shit m8
                10-28-2016, 04:08 PM #8
                Father Luckeyy's Avatar
                Father Luckeyy
                Retired - Lead Content Manager
                Originally posted by Shark
                View Post
                Hello NGU, recently I dumped the entire file which contains all the stat offsets, names, structures, enums etc etc.

                This can be used for all client stats or local stats, please note for things which use structures or enums, the structure offset has to be added to the actual offset from the playerdata struct.
                Basically everything is stored in "struct playerData", from here it references a bunch of enumerations and structures as well as enumArrays (basically enums stored within the structure itself)

                But yea enjoy Tiphat

                You must login or register to view this content.


                Very useful Thanks big homie Shark!
                  10-28-2016, 10:12 PM #9
                  PayPal's Avatar
                  PayPal
                  Keeper
                  How would i use this in c# then?
                    10-30-2016, 01:41 PM #10
                    Phrezus's Avatar
                    Phrezus
                    Keeper
                    Good :salll:

                      Copyright © 2025, NextGenUpdate.
                      All Rights Reserved.

                      Gray NextGenUpdate Logo