if (numericUpDown3.Value == 0)
{
byte[] Kills = new byte[] { 0x00 }; //I dont know if its 0x00......
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x1C1C4B1, Kills);
}
else
{
byte[] Kills = BitConverter.GetBytes(Convert.ToInt32(numericUpDown3.Value));
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x1C1C4B1, Kills);
}
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