Post: Mw3 setDvar function? (Ps3)
09-15-2013, 03:47 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I was wondering if anyone had the function to send dvars like the one in Aneras tool ( send single cmd ).
Thanks in advanced .
09-15-2013, 04:07 PM #2
Choco
Respect my authoritah!!
Yea, the function is called CBuf_AddText. It's located at 0x1DB240 on the 1.24 update. Here's how to use it:

    CBuf_AddText(int localClientNum, string command)


So to use it, use my RPC (found You must login or register to view this content.) and call it like this:

    uint CBuf_AddText = 0x1DB240;
CallFunc(CBuf_AddText, 0, "set cg_fov 90");


Hope this helps :y:

The following 4 users say thank you to Choco for this useful post:

{H} | Exception, kiwi_modz, John, Whos Your Host
09-15-2013, 04:25 PM #3
Originally posted by Choco View Post
Yea, the function is called CBuf_AddText. It's located at 0x1DB240 on the 1.24 update. Here's how to use it:

    CBuf_AddText(int localClientNum, string command)


So to use it, use my RPC (found You must login or register to view this content.) and call it like this:

    uint CBuf_AddText = 0x1DB240;
CallFunc(CBuf_AddText, 0, "set cg_fov 90");


Hope this helps :y:


So with this I can do like ui_gametype and change the gamemode and stuff like that?
And thanks
09-15-2013, 04:53 PM #4
Choco
Respect my authoritah!!
Originally posted by goon View Post
So with this I can do like ui_gametype and change the gamemode and stuff like that?
And thanks


Yes, you can :y:

The following user thanked Choco for this useful post:

John
09-15-2013, 05:24 PM #5
Originally posted by Choco View Post
Yes, you can :y:


Could you also maybe explain player_die function to me, or do you have the aimbot function?
09-15-2013, 10:22 PM #6
Choco
Respect my authoritah!!
Originally posted by goon View Post
Could you also maybe explain player_die function to me, or do you have the aimbot function?


player_die is located at 0x183748 and takes the following arguments:

    player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset)
10-25-2013, 07:56 AM #7
Originally posted by goon View Post
So with this I can do like ui_gametype and change the gamemode and stuff like that?
And thanks


could you tell me how you got the gametype to change?
10-25-2013, 04:39 PM #8
Originally posted by WhosYourHost View Post
could you tell me how you got the gametype to change?

add me on skype : john_dat_goon, ill help you there Smile

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