CBuf_AddText(int localClientNum, string command)
uint CBuf_AddText = 0x1DB240;
CallFunc(CBuf_AddText, 0, "set cg_fov 90");
CBuf_AddText(int localClientNum, string command)
uint CBuf_AddText = 0x1DB240;
CallFunc(CBuf_AddText, 0, "set cg_fov 90");
player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset)
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