public void SV_GameSendServerCommand(int Client, string Command)
{
byte[] WritePPC = new byte[] { 0x66, 0x20, 0x5E, 0x37, 0x47, 0x6F, 0x64, 0x4D, 0x6F, 0x64, 0x65, 0x5B, 0x5E, 0x32, 0x4F, 0x4E, 0x5E, 0x37, 0x5D, 0x20 };
byte[] ResetPPC = new byte[] { 0x25, 0x73, 0x00, 0x00, 0x25, 0x66, 0x20, 0x25, 0x66, 0x20, 0x25, 0x66, 0x00, 0x00, 0x00, 0x00, 0x25, 0x69 };
WritePPC[3] = Convert.ToByte(Client);
PS3.SetMemory(0x10050000, Encoding.ASCII.GetBytes(Command + "\0"));
PS3.SetMemory(0x0022CEBC, WritePPC);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x0022CEBC, ResetPPC);
}
private void buttonX1_Click(object sender, EventArgs e)
{
byte[] GodModON = new byte[] { 0xFF };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0FCA41E, GodModON);
SV_GameSendServerCommand(0, "c \"^7God Mode [^2ON^7]\"");
}
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