Post: C# Help
06-21-2014, 06:39 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys i am making a mod-menu and i need the No-Clip OFFSET if any one has it could you pls give it to me and youll be in my credits aswell
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06-21-2014, 08:02 AM #2
Mango_Knife
In my man cave
Originally posted by Modder View Post
hey guys i am making a mod-menu and i need the No-Clip OFFSET if any one has it could you pls give it to me and youll be in my credits aswell


                        public static class Teleport
{
public static UInt32
Height = 0x0110a2a4,
Location = 0x0110a29c;
public static byte[]
Sky = new byte[] { 0x46 },
Space = new byte[] { 0x88 },
UnderMap = new byte[] { 0x42 },
Kill_Scare = new byte[] { 0xFF, 0xFF };
}
public static class mFlag
{
public static UInt32 Offset = 0x0110d87f;
public static byte[]
Default = new byte[] { 0x00 },
NoClip = new byte[] { 0x01 },
UFOMOD = new byte[] { 0x02 },
Freeze = new byte[] { 0x04 };
}
public static class Team
{
public static UInt32 Offset = 0x0110d657;
public static byte[]
FFA = new byte[] { 0x00 },
Enemies = new byte[] { 0x01 },
Friendly = new byte[] { 0x02 },
Spectator = new byte[] { 0x03 };
}
public static class Status
{
public static UInt32
Deaths = 0x0110d59c,
Score = 0x0110d598,
Kills = 0x0110d5a0,
Assists = 0x0110d5a4,
Prestige = 0x0110d6bf,
Level = 0x0110d6bb;//0x4F - 80
}
public static class Alive
{
public static UInt32 Offset = 0x110D593;
public static byte[]
IsAlive = new byte[] { 0x00 },
IsDead = new byte[] { 0x01 };
}
public static class Weapon_Flags
{
public static uint Offset_1 = 0x0110a613;
public static byte[] Shooting = new byte[] { 0x01 };
public static byte[] Silence_Shooting = new byte[] { 0x01 };

public static uint Offset_2 = 0x0110a614;
public static byte[] NoBullets = new byte[] { 0x01 };
}
06-21-2014, 11:19 AM #3
Originally posted by Knife View Post
                        public static class Teleport
{
public static UInt32
Height = 0x0110a2a4,
Location = 0x0110a29c;
public static byte[]
Sky = new byte[] { 0x46 },
Space = new byte[] { 0x88 },
UnderMap = new byte[] { 0x42 },
Kill_Scare = new byte[] { 0xFF, 0xFF };
}
public static class mFlag
{
public static UInt32 Offset = 0x0110d87f;
public static byte[]
Default = new byte[] { 0x00 },
NoClip = new byte[] { 0x01 },
UFOMOD = new byte[] { 0x02 },
Freeze = new byte[] { 0x04 };
}
public static class Team
{
public static UInt32 Offset = 0x0110d657;
public static byte[]
FFA = new byte[] { 0x00 },
Enemies = new byte[] { 0x01 },
Friendly = new byte[] { 0x02 },
Spectator = new byte[] { 0x03 };
}
public static class Status
{
public static UInt32
Deaths = 0x0110d59c,
Score = 0x0110d598,
Kills = 0x0110d5a0,
Assists = 0x0110d5a4,
Prestige = 0x0110d6bf,
Level = 0x0110d6bb;//0x4F - 80
}
public static class Alive
{
public static UInt32 Offset = 0x110D593;
public static byte[]
IsAlive = new byte[] { 0x00 },
IsDead = new byte[] { 0x01 };
}
public static class Weapon_Flags
{
public static uint Offset_1 = 0x0110a613;
public static byte[] Shooting = new byte[] { 0x01 };
public static byte[] Silence_Shooting = new byte[] { 0x01 };

public static uint Offset_2 = 0x0110a614;
public static byte[] NoBullets = new byte[] { 0x01 };
}


is that for mw3
06-21-2014, 11:44 AM #4
Mango_Knife
In my man cave
Originally posted by Modder View Post
is that for mw3


Why would i post this for other game? :\
Its Mw3 Section...
06-21-2014, 02:58 PM #5
Originally posted by Knife View Post
Why would i post this for other game? :\
Its Mw3 Section...


o whoops lol forgot about that sorry
06-21-2014, 03:12 PM #6
Mango_Knife
In my man cave
Originally posted by Modder View Post
o whoops lol forgot about that sorry


No Problem
If you will need more offsets/addresses il be like to help.

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