public static class Teleport
{
public static UInt32
Height = 0x0110a2a4,
Location = 0x0110a29c;
public static byte[]
Sky = new byte[] { 0x46 },
Space = new byte[] { 0x88 },
UnderMap = new byte[] { 0x42 },
Kill_Scare = new byte[] { 0xFF, 0xFF };
}
public static class mFlag
{
public static UInt32 Offset = 0x0110d87f;
public static byte[]
Default = new byte[] { 0x00 },
NoClip = new byte[] { 0x01 },
UFOMOD = new byte[] { 0x02 },
Freeze = new byte[] { 0x04 };
}
public static class Team
{
public static UInt32 Offset = 0x0110d657;
public static byte[]
FFA = new byte[] { 0x00 },
Enemies = new byte[] { 0x01 },
Friendly = new byte[] { 0x02 },
Spectator = new byte[] { 0x03 };
}
public static class Status
{
public static UInt32
Deaths = 0x0110d59c,
Score = 0x0110d598,
Kills = 0x0110d5a0,
Assists = 0x0110d5a4,
Prestige = 0x0110d6bf,
Level = 0x0110d6bb;//0x4F - 80
}
public static class Alive
{
public static UInt32 Offset = 0x110D593;
public static byte[]
IsAlive = new byte[] { 0x00 },
IsDead = new byte[] { 0x01 };
}
public static class Weapon_Flags
{
public static uint Offset_1 = 0x0110a613;
public static byte[] Shooting = new byte[] { 0x01 };
public static byte[] Silence_Shooting = new byte[] { 0x01 };
public static uint Offset_2 = 0x0110a614;
public static byte[] NoBullets = new byte[] { 0x01 };
}
public static class Teleport
{
public static UInt32
Height = 0x0110a2a4,
Location = 0x0110a29c;
public static byte[]
Sky = new byte[] { 0x46 },
Space = new byte[] { 0x88 },
UnderMap = new byte[] { 0x42 },
Kill_Scare = new byte[] { 0xFF, 0xFF };
}
public static class mFlag
{
public static UInt32 Offset = 0x0110d87f;
public static byte[]
Default = new byte[] { 0x00 },
NoClip = new byte[] { 0x01 },
UFOMOD = new byte[] { 0x02 },
Freeze = new byte[] { 0x04 };
}
public static class Team
{
public static UInt32 Offset = 0x0110d657;
public static byte[]
FFA = new byte[] { 0x00 },
Enemies = new byte[] { 0x01 },
Friendly = new byte[] { 0x02 },
Spectator = new byte[] { 0x03 };
}
public static class Status
{
public static UInt32
Deaths = 0x0110d59c,
Score = 0x0110d598,
Kills = 0x0110d5a0,
Assists = 0x0110d5a4,
Prestige = 0x0110d6bf,
Level = 0x0110d6bb;//0x4F - 80
}
public static class Alive
{
public static UInt32 Offset = 0x110D593;
public static byte[]
IsAlive = new byte[] { 0x00 },
IsDead = new byte[] { 0x01 };
}
public static class Weapon_Flags
{
public static uint Offset_1 = 0x0110a613;
public static byte[] Shooting = new byte[] { 0x01 };
public static byte[] Silence_Shooting = new byte[] { 0x01 };
public static uint Offset_2 = 0x0110a614;
public static byte[] NoBullets = new byte[] { 0x01 };
}
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