Post: weird menu problem
09-17-2014, 08:11 AM #1
seanhellen
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); hi all - I have downloaded stanky's menu base and modded it a bit with a couple of mods.
When I come to test it, the 2 mods (noclip and god mode) that stanky had put on there are fine - they work as they should, but when I come to selecting mine, I can select them, but then the menu becomes completely unresponsive - I can't do anything with it but the mod I selected (eg unlimited ammo) stays on and i can't switch it off. I can still play the game as usual, but with the menu in the middle of the screen.

here is a pastebin of what I have but i can't see anything wrong - You must login or register to view this content.

the only thing that confused me is that it says Main Mods (Originally Sub Menu 1) on line 168 - I can't think wy it would have a line for the Main Mods menu and not any of the others.

Anyways, any ideas? Smile
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10-01-2014, 09:35 AM #2
Originally posted by seanhellen View Post
hi all - I have downloaded stanky's menu base and modded it a bit with a couple of mods.
When I come to test it, the 2 mods (noclip and god mode) that stanky had put on there are fine - they work as they should, but when I come to selecting mine, I can select them, but then the menu becomes completely unresponsive - I can't do anything with it but the mod I selected (eg unlimited ammo) stays on and i can't switch it off. I can still play the game as usual, but with the menu in the middle of the screen.

here is a pastebin of what I have but i can't see anything wrong - You must login or register to view this content.

the only thing that confused me is that it says Main Mods (Originally Sub Menu 1) on line 168 - I can't think wy it would have a line for the Main Mods menu and not any of the others.

Anyways, any ideas? Smile


This means your function has bad syntax, basically the function is either not added correctly or is not a valid function.
10-01-2014, 12:47 PM #3
seanhellen
Are you high?
Yeah, oldschool told me that too, but the new offsets etc are apparently correct (tested by insanely_death from his thread) and I use the noclip (working) entry as a template.

Eg. For laser I have;

    bool LS[18];
void Laser(int client)

{

if(LS[client] == false)

{

*(char*)0x000b6703 = 0x01;
TOC_Calls::SV_GameSendServerCommand(client, 1, "f\"Laser ^7[^2On^7]\"");

LS[client] = true;

}

else

{

*(char*)0x000b6703 = 0x00;
TOC_Calls::SV_GameSendServerCommand(client, 1, "f\"Laser ^7[^1Off^7]\"");

LS[client] = false;

}
}


This is the noclip entry with a few bits changed but it doesnt work. The even more confusing bit is I have done the same with uav and the menu still freezes but it actually works...if i go into a private match, select uav, go into a public match, it works lol.

So far uav (kinda), unlimited ammo and nightvision have worked using this method. No others do :(

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