opd_s G_SetModel_t = { 0x01BEF5C, TOC };
void(*G_SetModel)(int clientIndex, const char* Model) = (void(*)(int, const char*))&G_SetModel_t;
opd_s G_Spawn_t = { 0x01C058C, TOC };
int(* G_Spawn)() = (int(*)())&G_Spawn_t;
opd_s SV_SetBrushModel_t = { 0x0022925C, TOC };
void(*SV_SetBrushModel)(int Entity) = (void(*)(int))&SV_SetBrushModel_t;
opd_s SP_Script_Model_t = { 0x01B6F68, TOC };
void(*SP_Script_Model)(int Entity) = (void(*)(int))&SP_Script_Model_t;
opd_s SV_UnlinkEntity_t = { 0x002377B8, TOC };
void(*SV_UnlinkEntity)(int Entity) = (void(*)(int))&SV_UnlinkEntity_t;
opd_s SV_linkEntity_t = { 0x00237848, TOC };
void(*SV_linkEntity)(int Entity) = (void(*)(int))&SV_linkEntity_t;
int SpawnEntity( float* Origin, float* Angles, const char* Model = "com_plasticcase_green_big_us_dirt", int Index = 2)
{
int Entity = (int)G_Spawn();
PS3::WriteFloat(Entity + 0x138, Origin, 3);
PS3::WriteFloat(Entity + 0x144, Angles, 3);
G_SetModel(Entity, Model);
SP_Script_Model(Entity);
SV_UnlinkEntity(Entity);
*(char*)(Entity + 0x101) = 4;
*(int*)(Entity + 0x8C) = Index;
SV_SetBrushModel(Entity);
SV_linkEntity(Entity);
return Entity;
}
Models::SpawnEntity(0, 0, "com_plasticcase_green_big_us_dirt", 2); I AM USING 0,0 JUST SO IT WOULD LET ME BUILD IT - I WAS UNDER NO ILLUSION IT WOULD WORK 
opd_s G_SetModel_t = { 0x01BEF5C, TOC };
void(*G_SetModel)(int clientIndex, const char* Model) = (void(*)(int, const char*))&G_SetModel_t;
opd_s G_Spawn_t = { 0x01C058C, TOC };
int(* G_Spawn)() = (int(*)())&G_Spawn_t;
opd_s SV_SetBrushModel_t = { 0x0022925C, TOC };
void(*SV_SetBrushModel)(int Entity) = (void(*)(int))&SV_SetBrushModel_t;
opd_s SP_Script_Model_t = { 0x01B6F68, TOC };
void(*SP_Script_Model)(int Entity) = (void(*)(int))&SP_Script_Model_t;
opd_s SV_UnlinkEntity_t = { 0x002377B8, TOC };
void(*SV_UnlinkEntity)(int Entity) = (void(*)(int))&SV_UnlinkEntity_t;
opd_s SV_linkEntity_t = { 0x00237848, TOC };
void(*SV_linkEntity)(int Entity) = (void(*)(int))&SV_linkEntity_t;
int SpawnEntity( float* Origin, float* Angles, const char* Model = "com_plasticcase_green_big_us_dirt", int Index = 2)
{
int Entity = (int)G_Spawn();
PS3::WriteFloat(Entity + 0x138, Origin, 3);
PS3::WriteFloat(Entity + 0x144, Angles, 3);
G_SetModel(Entity, Model);
SP_Script_Model(Entity);
SV_UnlinkEntity(Entity);
*(char*)(Entity + 0x101) = 4;
*(int*)(Entity + 0x8C) = Index;
SV_SetBrushModel(Entity);
SV_linkEntity(Entity);
return Entity;
}
Models::SpawnEntity(0, 0, "com_plasticcase_green_big_us_dirt", 2); I AM USING 0,0 JUST SO IT WOULD LET ME BUILD IT - I WAS UNDER NO ILLUSION IT WOULD WORK 
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