
void PlayerCMD_SayAll(int client, const char* msg)
{
Scr_AddString(msg);
Scr_SetNumParam(1);
((void(*)(int))&ParseAddr(0x181330))(client << 16);
}
void Scr_NotifyHook(int Entity, short StringValue, unsigned int Parameters)
{
const char* NotifyId = SL_ConvertToString(StringValue);
if(!strcmp(NotifyId, "weapon_fired"))
{
PlayerCMD_SayAll(0, "Hi");
}
((void(*)(int, unsigned int, short, unsigned int))&ParseAddr(0x21A94
)(*(int*)Entity, 0, StringValue, Parameters);
}
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