Post: MW3 SPRX Question
05-04-2015, 11:16 AM #1
TehMerkMods
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); do you possibly have a method to use
    SV_GSSC(client, (char*)"v bg_bulletExplDmgFactor 100");
SV_GSSC(client, (char*)"v bg_bulletExplRadius 100");

It only works when i attach my tool that runs RPc

Edit:First question was answered
(adsbygoogle = window.adsbygoogle || []).push({});
05-04-2015, 12:05 PM #2
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by TehMerkMods View Post
This will probably never get answered but o well xD
Okay so when i enable no recoil my menu freezes up :P
I'm new to sprx like literally i started it today xD
but here is my code
    bool Is_Active;
void NoRecoil()
{
if(Is_Active == false)
{
*(char*)(0xBE6D0) = 60, 0, 0, 0;
Is_Active = true;
}
else
{
*(char*)(0xBE6D0) = 0, 0, 0, 0;
Is_Active = false;
}
}

If someone could tell me a way to fix tat I'd really appreciate it thanks :P


    
bool Is_Active;
void NoRecoil()
{
if(Is_Active == false)
{
*(int*)(0xBE6D0) = 0x60000000;
Is_Active = true;
}
else
{
*(int*)(0xBE6D0) = 0x4BF81501;
Is_Active = false;
}
}
05-04-2015, 03:25 PM #3
TehMerkMods
I’m too L33T
Originally posted by SyGnUs View Post
    
bool Is_Active;
void NoRecoil()
{
if(Is_Active == false)
{
*(int*)(0xBE6D0) = 0x60000000;
Is_Active = true;
}
else
{
*(int*)(0xBE6D0) = 0x4BF81501;
Is_Active = false;
}
}


Thanks do you possibly have a method to use
    SV_GSSC(client, (char*)"v bg_bulletExplDmgFactor 100");
SV_GSSC(client, (char*)"v bg_bulletExplRadius 100");

It only works when i attach my tool that runs RPc
05-09-2015, 11:53 PM #4
mrtn
Little One
Originally posted by TehMerkMods View Post
Thanks do you possibly have a method to use
    SV_GSSC(client, (char*)"v bg_bulletExplDmgFactor 100");
SV_GSSC(client, (char*)"v bg_bulletExplRadius 100");

It only works when i attach my tool that runs RPc


    
void Cbuf_AddText(char* Command)
{
opd_s Cbuf1 = {0x1DB240 , TOC };
void(*Cbuf)(int type,char* cmd) = (void(*)(int,char*))&Cbuf1;
Cbuf(0, Command);
}

Cbuf_AddText("bg_bulletExplDmgFactor 100");
Cbuf_AddText("bg_bulletExplRadius 100");
05-12-2015, 11:22 PM #5
ItzMatriix
Are you high?
Originally posted by 0x0000000 View Post
    
void Cbuf_AddText(char* Command)
{
opd_s Cbuf1 = {0x1DB240 , TOC };
void(*Cbuf)(int type,char* cmd) = (void(*)(int,char*))&Cbuf1;
Cbuf(0, Command);
}

Cbuf_AddText("bg_bulletExplDmgFactor 100");
Cbuf_AddText("bg_bulletExplRadius 100");


that doesnt work for me?
05-13-2015, 12:02 AM #6
mrtn
Little One
Originally posted by ItzMatriix View Post
that doesnt work for me?


Yeah I found out that by myself a while after.. It all works with my tool that has RPC. I've tried with a few different Cbuf_AddText functions in SPRX aswell with no luck :/
05-13-2015, 10:58 AM #7
mrtn
Little One
Originally posted by TehMerkMods View Post
Thanks do you possibly have a method to use
    SV_GSSC(client, (char*)"v bg_bulletExplDmgFactor 100");
SV_GSSC(client, (char*)"v bg_bulletExplRadius 100");

It only works when i attach my tool that runs RPc



Originally posted by ItzMatriix View Post
that doesnt work for me?



I'm happy to say I figured it out tears
Use this Cbuf_AddText:
    
void Cbuf_AddText(char* Command)
{
opd_s Cbuf1 = {0x001DB240 , TOC };
void(*Cbuf)(int type,char* cmd) = (void(*)(int,char*))&Cbuf1;
Cbuf(0, Command);
}

And call it like this to set the explosive bullets range & dmg:
    
Cbuf_AddText((char*)"bg_bulletExplDmgFactor 100");
Cbuf_AddText((char*)"bg_bulletExplRadius 1000");


And here's the code to set explosive bullets:
    
*(char*)(0x110a773 + (0x3980 * client)) = 0xC5, 0xFF;


100% worked for me
05-13-2015, 09:36 PM #8
ItzMatriix
Are you high?
Originally posted by 0x0000000 View Post
I'm happy to say I figured it out tears
Use this Cbuf_AddText:
    
void Cbuf_AddText(char* Command)
{
opd_s Cbuf1 = {0x001DB240 , TOC };
void(*Cbuf)(int type,char* cmd) = (void(*)(int,char*))&Cbuf1;
Cbuf(0, Command);
}

And call it like this to set the explosive bullets range & dmg:
    
Cbuf_AddText((char*)"bg_bulletExplDmgFactor 100");
Cbuf_AddText((char*)"bg_bulletExplRadius 1000");


And here's the code to set explosive bullets:
    
*(char*)(0x110a773 + (0x3980 * client)) = 0xC5, 0xFF;


100% worked for me


If this actually works i will love you forever. ive needed this and couldnt get it. add my skype so we can chat. ItzTheMatrix
05-14-2015, 05:10 PM #9
ItzMatriix
Are you high?
Originally posted by 0x0000000 View Post
I'm happy to say I figured it out tears
Use this Cbuf_AddText:
    
void Cbuf_AddText(char* Command)
{
opd_s Cbuf1 = {0x001DB240 , TOC };
void(*Cbuf)(int type,char* cmd) = (void(*)(int,char*))&Cbuf1;
Cbuf(0, Command);
}

And call it like this to set the explosive bullets range & dmg:
    
Cbuf_AddText((char*)"bg_bulletExplDmgFactor 100");
Cbuf_AddText((char*)"bg_bulletExplRadius 1000");


And here's the code to set explosive bullets:
    
*(char*)(0x110a773 + (0x3980 * client)) = 0xC5, 0xFF;


100% worked for me


Is the range change working for you? the damage change is working fine but the range isnt changing?
05-14-2015, 07:38 PM #10
mrtn
Little One
Originally posted by ItzMatriix View Post
Is the range change working for you? the damage change is working fine but the range isnt changing?


Haven't really tried changing the range, I've just had it set at 1000 at all times so wouldn't know :P

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo