Post: What codes should i use for mw3 STATS!!
10-02-2016, 11:56 AM #1
Agent Juan
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); I got the codes for it etc and i do everything correctly. But it woudn't change my prestige etc! Pls help
10-05-2016, 07:01 PM #20
Agent Juan
Little One
Originally posted by Luckeyy View Post
No problem


Thanx that u try to help.. I appreciate it. Im 16 and i started C# this year. So thanx and my non host mods work TMAPI and CCAPI so u don't need to worry about that, i know how to code it. I appreciate your help very much
10-05-2016, 07:02 PM #21
Father Luckeyy
Retired - Lead Content Manager
Originally posted by Agent
Thanx that u try to help.. I appreciate it. Im 16 and i started C# this year. So thanx and my non host mods work TMAPI and CCAPI so u don't need to worry about that, i know how to code it. I appreciate your help very much


your welcome
10-06-2016, 07:50 AM #22
Agent Juan
Little One
Originally posted by Luckeyy View Post
your welcome


Morning, this is my codes!

public static uint ProcessID;
public static uint[] processIDs;
public static string snresult;
private static string usage;
public static string Info;
public static PS3TMAPI.ConnectStatus connectStatus;
public static string Status;
public static string MemStatus;

#region Definitions



public static bool istmapi = true;

private PS3API PS3 = new PS3API();

CCAPI CCAPI = new CCAPI();

public static PS3API API = new PS3API();

#endregion Definitions

Connect:
if (PS3.ConnectTarget())
{

string Message = "You are now connected with this API : " + PS3.GetCurrentAPIName();
MessageBox.Show(Message, "Connected!", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);

}
else
{

string Message = "Impossible to connect :/";
MessageBox.Show(Message, "Error...", MessageBoxButtons.OK, MessageBoxIcon.Error);


Attach:
if (PS3.AttachProcess())
{

MessageBox.Show("Current game is attached successfully.", "Success.", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);

}
else
{
MessageBox.Show("No game process found!", "Error.", MessageBoxButtons.OK, MessageBoxIcon.Error);

}

CCAPI Radio button:
PS3.ChangeAPI(SelectAPI.ControlConsole);

Disconnect:
nnect
API.DisconnectTarget();
MessageBox.Show("okay to close tool", "disconnected", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);


Prestige Button SET:
byte[] SetPrestige = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.ToString()));
PS3.SetMemory(0x01C1947C, SetPrestige);

That's all
10-06-2016, 01:09 PM #23
Father Luckeyy
Retired - Lead Content Manager
Originally posted by Agent
Morning, this is my codes!

public static uint ProcessID;
public static uint[] processIDs;
public static string snresult;
private static string usage;
public static string Info;
public static PS3TMAPI.ConnectStatus connectStatus;
public static string Status;
public static string MemStatus;

#region Definitions



public static bool istmapi = true;

private PS3API PS3 = new PS3API();

CCAPI CCAPI = new CCAPI();

public static PS3API API = new PS3API();

#endregion Definitions

Connect:
if (PS3.ConnectTarget())
{

string Message = "You are now connected with this API : " + PS3.GetCurrentAPIName();
MessageBox.Show(Message, "Connected!", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);

}
else
{

string Message = "Impossible to connect :/";
MessageBox.Show(Message, "Error...", MessageBoxButtons.OK, MessageBoxIcon.Error);


Attach:
if (PS3.AttachProcess())
{

MessageBox.Show("Current game is attached successfully.", "Success.", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);

}
else
{
MessageBox.Show("No game process found!", "Error.", MessageBoxButtons.OK, MessageBoxIcon.Error);

}

CCAPI Radio button:
PS3.ChangeAPI(SelectAPI.ControlConsole);

Disconnect:
nnect
API.DisconnectTarget();
MessageBox.Show("okay to close tool", "disconnected", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);


Prestige Button SET:
byte[] SetPrestige = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.ToString()));
PS3.SetMemory(0x01C1947C, SetPrestige);

That's all


Put this into your set prestige button

Byte[] ToArray = BitConverter.GetBytes(Convert.ToInt32(numericUpDow n1.Value));
PS3.SetMemory(0x01C1947C, ToArray);
10-06-2016, 01:21 PM #24
Agent Juan
Little One
Originally posted by Luckeyy View Post
Put this into your set prestige button

Byte[] ToArray = BitConverter.GetBytes(Convert.ToInt32(numericUpDow n1.Value));
PS3.SetMemory(0x01C1947C, ToArray);


ok i will try thanx!
10-06-2016, 01:38 PM #25
Agent Juan
Little One
Originally posted by Luckeyy View Post
Put this into your set prestige button

Byte[] ToArray = BitConverter.GetBytes(Convert.ToInt32(numericUpDow n1.Value));
PS3.SetMemory(0x01C1947C, ToArray);


Bro it worked thanx alot u are a beast. I just want to know is that the same with the kills etc (just need to change offset)..HOW CAN I REPAY U
10-06-2016, 01:39 PM #26
Father Luckeyy
Retired - Lead Content Manager
Originally posted by Agent
Bro it worked thanx alot u are a beast. I just want to know is that the same with the kills etc (just need to change offset)..HOW CAN I REPAY U


yes you can do the same coding anything for stats basically

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