Post: Com_Timescale Dvar Offset
12-09-2016, 10:04 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Since my Ida cant use pseudocode maybe someone of you could help me out finding the Offset for the com_timescale dvar
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12-10-2016, 02:32 PM #2
TheGreenPlanet
Do a barrel roll!
why would you need pseudo code for that?!
12-12-2016, 04:06 PM #3
nay1995
The Master
Originally posted by OhBOOY View Post
Since my Ida cant use pseudocode maybe someone of you could help me out finding the Offset for the com_timescale dvar


i have no idea what you are asking here, are you wanting to change the timescale of the game? if so you can just use "fixedtime" via cbuf_addText (set to 3 for slow motion, 50 for fast motion and 0 is default)
12-16-2016, 05:12 PM #4
Originally posted by nay1995 View Post
i have no idea what you are asking here, are you wanting to change the timescale of the game? if so you can just use "fixedtime" via cbuf_addText (set to 3 for slow motion, 50 for fast motion and 0 is default)

i know but it fucks up the Sound it stays the same, i also want the Sound to be in slowmo

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