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Tell_Health()
{
self endon( "death" );
for(;
{
while (self.health < self.maxhealth)
{
iprintln(self.health);
self.health++;
wait 0.5;
}
wait 0.5;
}
}
So what this does it will tell you what your health is when you lose health as in like if you get hurt it will keep updating your health on screen until it hits 100 again. This should work on all cods, but I only tested it on cod4 please don't hate I know it's small, but hey it's something new.