Post: [DEMO] Advanced Missile Tracking (Real Time Physics Simulation)
06-02-2013, 11:52 PM #1
Source Code
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys today i want to preview a small piece of what i hope will become a library based around GSC. This will implement newer, easier, and more efficient ways of handling entities.

Features:

- Real Time Entity Manipulation (Like The Gravity Effect In The Video)

- Formula Calculation (Velocity, Duration, Gravity, ETC.)

- Physics Simulation w/ Formula Calculations (Gravity, Motion, Speed, Rotation, ETC.)

- Handle Multiple Entities At Once

    [B]Example:[/B]

If you create multiple missiles, you can control all of their targets, speeds, trajectories, rotations, paths, and
so much more all at the same time with just a few lines of code. And i have made it SUPER easy for you guys to
do that.[/I]


- Efficient Functionality (Smaller \ Faster Methods())




Video:


Sorry for the quality / sound :/
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The following 10 users say thank you to Source Code for this useful post:

Blackstorm, codybenti, Devastation, Jacob-And-Britt, Jango, philipeininger, Uk_ViiPeR, Vanz, xePixTvx
06-04-2013, 01:05 PM #11
Source Code
Bounty hunter
Originally posted by x View Post
Sold my JB Ps3 a while back, don't do this anymore... but wtf have they done to the cod sections, it's all a bit of a mess now. :(


fucked everything up...
06-04-2013, 09:49 PM #12
Originally posted by Source
fucked everything up...


They took away the stickies with the ff viewer and all the patches etc .. thats just retarded

The following 3 users say thank you to x_DaftVader_x for this useful post:

Jango, xePixTvx
06-05-2013, 06:16 AM #13
Jacob-And-Britt
I’m too L33T
Originally posted by Source
Hey guys today i want to preview a small piece of what i hope will become a library based around GSC. This will implement newer, easier, and more efficient ways of handling entities.

Features:

- Real Time Entity Manipulation (Like The Gravity Effect In The Video)

- Formula Calculation (Velocity, Duration, Gravity, ETC.)

- Physics Simulation w/ Formula Calculations (Gravity, Motion, Speed, Rotation, ETC.)

- Handle Multiple Entities At Once

    [B]Example:[/B]

If you create multiple missiles, you can control all of their targets, speeds, trajectories, rotations, paths, and
so much more all at the same time with just a few lines of code. And i have made it SUPER easy for you guys to
do that.[/I]


- Efficient Functionality (Smaller \ Faster Methods())




Video:


Sorry for the quality / sound :/
Nice dude this is really good its about time someone puts some advanced stuff back into cod 4 we haven't seen stuff like this sense choco,daftvador,ivi40a3fusionz or amanda its a nice change from the basics.
06-16-2013, 11:23 AM #14
philipeininger
Treasure hunter
Originally posted by Source
Hey guys today i want to preview a small piece of what i hope will become a library based around GSC. This will implement newer, easier, and more efficient ways of handling entities.

Features:

- Real Time Entity Manipulation (Like The Gravity Effect In The Video)

- Formula Calculation (Velocity, Duration, Gravity, ETC.)

- Physics Simulation w/ Formula Calculations (Gravity, Motion, Speed, Rotation, ETC.)

- Handle Multiple Entities At Once

    [B]Example:[/B]

If you create multiple missiles, you can control all of their targets, speeds, trajectories, rotations, paths, and
so much more all at the same time with just a few lines of code. And i have made it SUPER easy for you guys to
do that.[/I]


- Efficient Functionality (Smaller \ Faster Methods())




Video:


Sorry for the quality / sound :/


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