(adsbygoogle = window.adsbygoogle || []).push({});Hey guys today i want to preview a small piece of what i hope will become a library based around GSC. This will implement newer, easier, and more efficient ways of handling entities.
Features:
-Real Time Entity Manipulation (Like The Gravity Effect In The Video)
-Physics Simulation w/ Formula Calculations (Gravity, Motion, Speed, Rotation, ETC.)
-Handle Multiple Entities At Once
[B]Example:[/B]
If you create multiple missiles, you can control all of their targets, speeds, trajectories, rotations, paths, and
so much more all at the same time with just a few lines of code. And i have made it SUPER easy for you guys to
do that.[/I]