Post: Source Engine (Trailer)
06-19-2013, 06:15 AM #1
Source Code
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys, i know alot of my recent posts have been, previews, but this is the last one before i release this project. Im entitling it 'Source Engine' because ive created my own framework built within GSC, that will allow you guys to do all sorts of things with physics and entities. I also created my own GUI for the project which i will also release. This will be more of a toy, rather than a mod menu. It wont contain any type of account hacks, or things of the sort. This is meant to just have fun with messing around with GSC, and editing andy type client / server settings easily to your liking!

Now this video is short and sweet because of how much time ive spent with the menu. I havn't really had time to implement any of my functions in yet, but ill get to that.

So here's my own GSC Engine. This will most likely be one of my last major projects with this section, maybe, well just have to see!

[ATTACH=CONFIG]25202[/ATTACH]

Features:

1) Custom Integrated GSC Library
3) Built From The Ground Up
2) Fast / Efficient Code Execution
3) Compressed Code / More Room For 'EDITING'
4) New Physics Simulation
5) Will Include All Of My Released Scripts

* Hopefully in the future im going to try and integrate an auto update.exe, that you can use so whenever i release new mods, or make any changes to the mod you can download the newest version (if you want) and it will automatically replace the files with updated ones in your 'mod' directory. *


GUI:

1) Dynamic Watermark (doHeart that changes text on each call)
2) Directory System (Skinny menu strip that displays the user's current menu location)
3) Dual Sided Menu ( Main = LEFT / SUB = Right)
4) Menu Scroller (Both Main & Sub)
5) Console section, that displays all kill feeds, iPrintln's and and type of server string



VIDEO:
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The following 17 users say thank you to Source Code for this useful post:

|RichModder|, 247Yamato, codybenti, Devastation, EternalHabit, FutureOps, Jacob-And-Britt, philipeininger, sirsmokealotENG, Taylor, tylerallmighty, Uk_ViiPeR, Vampytwistッ, Vanz, Wattsy, xePixTvx
06-20-2013, 10:43 PM #20
Taylor
Former Black Knight.
Originally posted by x View Post
Yea.. ikr Happy


Daft, I hate you.
06-23-2013, 12:48 AM #21
Originally posted by Taylor View Post
Daft, I hate you.

:'(
:'(
07-05-2013, 07:44 AM #22
FutureOps
Little One
Originally posted by Source
Hey guys, i know alot of my recent posts have been, previews, but this is the last one before i release this project. Im entitling it 'Source Engine' because ive created my own framework built within GSC, that will allow you guys to do all sorts of things with physics and entities. I also created my own GUI for the project which i will also release. This will be more of a toy, rather than a mod menu. It wont contain any type of account hacks, or things of the sort. This is meant to just have fun with messing around with GSC, and editing andy type client / server settings easily to your liking!

Now this video is short and sweet because of how much time ive spent with the menu. I havn't really had time to implement any of my functions in yet, but ill get to that.

So here's my own GSC Engine. This will most likely be one of my last major projects with this section, maybe, well just have to see!

[ATTACH=CONFIG]25202[/ATTACH]

Features:

1) Custom Integrated GSC Library
3) Built From The Ground Up
2) Fast / Efficient Code Execution
3) Compressed Code / More Room For 'EDITING'
4) New Physics Simulation
5) Will Include All Of My Released Scripts

* Hopefully in the future im going to try and integrate an auto update.exe, that you can use so whenever i release new mods, or make any changes to the mod you can download the newest version (if you want) and it will automatically replace the files with updated ones in your 'mod' directory. *


GUI:

1) Dynamic Watermark (doHeart that changes text on each call)
2) Directory System (Skinny menu strip that displays the user's current menu location)
3) Dual Sided Menu ( Main = LEFT / SUB = Right)
4) Menu Scroller (Both Main & Sub)
5) Console section, that displays all kill feeds, iPrintln's and and type of server string



VIDEO:


Pretty eager at this point, when can we expect a release date?

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