Post: Modern Warfare 1 - Offsets Collection [UPDATED]
03-16-2014, 03:41 PM #1
Mango_Knife
In my man cave
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys

Today im release some offsets that i found for Call Of Duty 4~!
So Here It Is:

Name And Status:
    
Name: 0x122a4c64
XP = 0x12c00ed0, //(Level 55 - 0x00, 0x01, 0xD5, 0xDCool Man (aka Tustin) Decimal: 120280
Prestige = 0x12c00f34,//4 Bytes
Kills = 0x12c00ed8,//4 Bytes
Deaths = 0x12c00ee0,//4 Bytes
Streaks = 0x12c00edc,//4 Bytes
Assists = 0x12c00ee8,//4 Bytes
Score = 0x12c00ed4,//4 Bytes
Headshots = 0x12c00eec,//4 Bytes
Timeplayed = 0x12c00ef8,//4 Bytes
Wins = 0x12c00f0c,//4 Bytes
Losses = 0x12c00f10,//4 Bytes
Misses = 0x12c00f28,//4 Bytes
Hits = 0x12c00f24,//4 Bytes
Accuracy = 0x12c00f30,//4 Bytes
KDRatio = 0x12c00f08,//4 Bytes
Unlock All: 0x12C010D0;
Unlock All Bytes: [url=https://www.mediafire.com/download/1nelmzzm2c56oa5/Unlcok+All.txt]Unlcok All[/url]


Clients:
(Next Client: 0x31B4)

Name In Game:
    
Offset: 0x108bbd0c


Clan Tag In Game:
    
Offset: 0x108bbd40


God Mod:
    
Offset: 0x108bbcd5
On: 0xFF,0xFF
Off: 0x00,0x00


Ultimate Ammo:
    
Primary Bullets Ammo: 0x108b9076 (0xFF, 0xFF)
Primary Clip Ammo: 0x108b8e22 (0xFF, 0xFF)
Secondary Bullets Ammo: 0x108b9032 (0xFF, 0xFF)
Secondary Clip Ammo: 0x108b8e2e (0xFF, 0xFF)
Granade Luncher Clip Ammo: 0x108b8e46 (0xA9, 0xFC)
Granade luncher Bullets Ammo: 0x108b907a (0xFF, 0xFF)
Lethal Ammo: 0x108b90ae (0x11, 0xFF)
Tactical Ammo: 0x108b90b2 (0x11, 0xFF)


All Perks:
    
Offset: 0x108b92b0
Bytes: (0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF5, 0x02, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF)


Teleport:
    
Teleport (Location X,Y,Z): 0x108b8ccb
Teleport (Height): 0x108b8cd4
0x47 - Sky
0x88 - Space
0x43 - Back To Map
0xC3, 0x7F - Under Map


Give Lag:
    
Offset: 0x108bbc43
On: 0x00
Off: 0x02


Jumper:
    
Offset: 0x108bbcc0
On: 0x00
Off: 0x3F


Speed x2:
    
Offset: 0x108bbcc1
On: 0xFF
Off: 0x73


mFlag:
    
Offset: 0x108BBD58
UFO MOSad Awesome 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00
No Clip: 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
Freeze: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10
Default: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00


Change Team:
    
Offset: 0x108bbcd7
Free For All: 0x00
Spector: 0x03
Marines/S.A.S: 0x02
OpFor/Spetsnaz: 0x01


SV_HostName:
    
Offset: 0x10016225


No Host 'Gun Moving Crazy':
    
Offset: 0x10110F76
0x41 - On
0x42 - Off


Timescale:
    
Offset: 0x10966080
0x40, 0xFF - Very Fast
0x3F, 0xFF - Fast
0x3F, 0x80 - Normal
0x3E, 0x80 - Slow
0x3D, 0xFF - Very Slow


Kick Client:
    
Offset: 0x108b8d3e
Kick - 0x01


SV_GameSendServerCommand:
    
Offset: 0x1C5E40
Commands:

q = Mute (0 - mute , 1 - stop mute)
a - No Gun
c - iPrintln
e - iPrintlnBold
f - iPrintlnBold
g - iPrintln
h - Spam
i - Spam
w - Kick With Error
t - Open Menu
j - Freeze PS3
v - Set Dvars
D - FreezePS3

Some Dvars:
g_gravity
jump_height
g_speed
timescale
player_meleeRange
g_knockback


Cbuf_AddText:
    
Offset: 0x1C5E40 (Same As SV_GameSendServerCommand)


How To Code The SV_GameSendServerCommand And The Cbuf_AddText:

Cbuf_AddText:
    
#region Cbuf_AddText
public static void Cbuf_AddText(string text)
{
byte[] DFT = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 };
byte[] RPCON = new byte[] { 0x38, 0x60, 0x00, 0x00, 0x3C, 0x80, 0x50, 0x05, 0x30, 0x84, 0x00, 0x00, 0x4B, 0xF9, 0x8D, 0x69, 0x4B, 0xFF, 0xFF, 0xA4, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 };
byte[] RPCON1 = new byte[] { 0x41 };
byte[] RPCOFF2 = new byte[] { 0x40 };
byte[] mw1cbuf = new byte[] { };
mw1cbuf = Encoding.UTF8.GetBytes(text);
PS3.SetMemory(0x50050000, mw1cbuf);
PS3.SetMemory(0x1C5E40, RPCON1);
PS3.SetMemory(0x1C5EA4, RPCON);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x1C5E40, RPCOFF2);
PS3.SetMemory(0x1C5EA4, RPCOFF);
PS3.SetMemory(0x50050000, DFT);


SV_GameSendServerCommand (All Clients):
    
#region SV_GameSendServerCommand
public static void SV_GameSendServerCommand(int client, string text)
{
byte[] DFT = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 };
byte[] RPCON = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x50, 0x05, 0x30, 0xA5, 0x00, 0x00, 0x4B, 0xFD, 0x5A, 0x85, 0x4B, 0xFF, 0xFF, 0xA0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 };
byte[] RPCON1 = new byte[] { 0x41 };
byte[] RPCOFF2 = new byte[] { 0x40 };
byte[] sv = new byte[] { };
sv = Encoding.UTF8.GetBytes(text);
PS3.SetMemory(0x50050000, sv);
PS3.SetMemory(0x1C5E40, RPCON1);
PS3.SetMemory(0x1C5EA4, RPCON);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x1C5E40, RPCOFF2);
PS3.SetMemory(0x1C5EA4, RPCOFF);
PS3.SetMemory(0x50050000, DFT);

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Exmple How To Code iPrintln:
    
#region iPrintln
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c "" + input + """);
}
#endregion


Or iPrintlnBold:
    
#region iPrintlnBold
public static void iPrintlnBold(int client, string input)
{
SV_GameSendServerCommand(client, "e "" + input + """);
}
#endregion


RPC By SC58:
    
static uint function_address = 0;
public static void Enable_RPC()
{
for (uint i = 0x32F1FC; i < 0x1000000; i += 4)
{
byte[] bytes = GetMemoryL(i, Cool Man (aka Tustin);
if (((bytes[0] == 0xFCool Man (aka Tustin) && (bytes[1] == 0x01) && (bytes[2] == 0x1F) && (bytes[3] == 0x3Cool Man (aka Tustin) && (bytes[4] == 0x4B) && (bytes[5] == 0xFF) && (bytes[6] == 0xF1) && (bytes[7] == 0xBCool Man (aka Tustin)))
function_address = i + 0xC;
}
if (function_address == 0)
throw new Exception("Couldn't find RPC Address");

PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
Thread.Sleep(20);
byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x50, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x50, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x80, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 0x4, func);
PS3.SetMemory(0x50050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Call(uint func_address, params object[] parameters)
{
int num_params = parameters.Length;
uint num_floats = 0;
for (uint i = 0; i < num_params; i++)
{
if (parameters[i] is int)
{
byte[] val = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x50050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is uint)
{
byte[] val = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x50050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is string)
{
byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x50050054 + i * 0x400, str);
uint addr = 0x50050054 + i * 0x400;
byte[] address = BitConverter.GetBytes(addr);
Array.Reverse(address);
PS3.SetMemory(0x50050000 + (i + num_floats) * 4, address);
}
else if (parameters[i] is float)
{
num_floats++;
byte[] val = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x50050024 + ((num_floats - 1) * 0x4), val);
}
}
byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x5005004C, fadd);
Thread.Sleep(20);
byte[] ret = GetMemoryL(0x50050050, 4);
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}
private static Byte[] GetMemoryL(UInt32 address, Int32 length)
{
Byte[] buffer = new Byte[length];
PS3.GetMemory(address, buffer);
return buffer;
}


If You Guys Need Debugg Eboot Get It You must login or register to view this content.

Credits:
SC58 - Name In Game + SV_GameSendServerCommand
Tustin - Debugg Eboot
MoTmrD - Status Offsets
Mango_Knife - Clients Offsets + Commands

Have Fun Awesome face

If you wanna see a RTM Tool that already contains all those mods in
Try Here:
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The following 34 users say thank you to Mango_Knife for this useful post:

-SuperMan, /SneakerStreet/, $ticky, Advancer, codybenti, Correy, EliteHackzPS3, Ethan, Luckeyy, Hori_By_Nature, Im Not Boobdidas, ImPiffHD, Jordan, M-alShammary, MegaMister, MoTmrD-, Mxtivated, nasir, NGU-xNiicKzHD, NotALegitPlayer, Notorious, Right, RTE, Sebastian13, SyTry, ThePaaqoHD, ThrzModding, worrorfight, xBeaTzMoDz, Fatality, xSlinkeyy, XxBlud23xX, zSunriseModz
07-11-2015, 04:13 PM #38
Thank bro
07-14-2015, 09:00 PM #39
anyone know how to code a numeric up / down with the offset plus the bytes?? iv tryed and tryed again but it isnt working can someine tell me what im doing wrong??



byte[] Prestige = BitConverter.GetBytes(Convert.ToInt32(numericUpDown51.Text)); PS3.SetMemory(0x12c00f34, new byte[4]);
08-10-2015, 03:16 PM #40
Chen Madhala
Pokemon Trainer
Originally posted by Hondarider1 View Post
anyone know how to code a numeric up / down with the offset plus the bytes?? iv tryed and tryed again but it isnt working can someine tell me what im doing wrong??



byte[] Prestige = BitConverter.GetBytes(Convert.ToInt32(numericUpDown51.Text)); PS3.SetMemory(0x12c00f34, new byte[4]);


PS3.Extension.WrtieInt32(offsets,(int)numeicUpDown1.Value);
12-20-2015, 06:59 PM #41
Does Any One Have The IP Grabber For This Game? Im Making A All Cod Tool
05-24-2016, 09:20 PM #42
69YB
Grunt
I do :p
06-29-2016, 01:00 AM #43
United
Big Sister
Any Non-Host Offsets?

The following user thanked United for this useful post:

Right
09-18-2016, 08:51 AM #44
Nice offset collection you have here Smile
10-01-2016, 01:34 PM #45
ncie thx for it
02-04-2026, 10:28 AM #46
ZeiiKeN
Group 935
Functions Builtin Method

Update : 1.40
Mode : MP
Region : BLES00148

[+] 0x131A88 -> GScr_CreatePrintChannel
[+] 0x131950 -> GScr_printChannelSet
[+] 0x131830 -> print
[+] 0x131900 -> println
[+] 0x132E50 -> iprintln
[+] 0x132E10 -> iprintlnbold
[+] 0x1374B8 -> GScr_print3d
[+] 0x131668 -> GScr_line
[+] 0x12B250 -> Scr_logstring
[+] 0x1438B0 -> Scr_GetEnt
[+] 0x1436F8 -> Scr_GetEntArray
[+] 0x137BF8 -> GScr_Spawn
[+] 0x137A30 -> GScr_SpawnPlane
[+] 0x137968 -> GScr_SpawnTurret
[+] 0x12DDB8 -> GScr_PrecacheTurret
[+] 0x18B7E8 -> Scr_AddStruct
[+] 0x137828 -> GScr_SpawnHelicopter
[+] 0x12B618 -> assertCmd
[+] 0x12BA48 -> assertexCmd
[+] 0x12BA00 -> assertmsgCmd
[+] 0x12D170 -> GScr_IsDefined
[+] 0x12D120 -> GScr_IsString
[+] 0x12D0A8 -> GScr_IsAlive
[+] 0x1315E8 -> GScr_GetDvar
[+] 0x131590 -> GScr_GetDvarInt
[+] 0x138970 -> GScr_GetDvarFloat
[+] 0x132BA8 -> GScr_SetDvar
[+] 0x12C0D8 -> GScr_GetTime
[+] 0x12D260 -> Scr_GetEntByNum
[+] 0x131400 -> Scr_GetWeaponModel
[+] 0x131360 -> GScr_GetAnimLength
[+] 0x1312E0 -> GScr_AnimHasNotetrack
[+] 0x131260 -> GScr_GetNotetrackTimes
[+] 0x130678 -> GScr_GetBrushModelCenter
[+] 0x12FDA0 -> Scr_Objective_Add
[+] 0x12BD10 -> Scr_Objective_Delete
[+] 0x12C4D0 -> Scr_Objective_State
[+] 0x12FD20 -> Scr_Objective_Icon
[+] 0x12BE68 -> Scr_Objective_Position
[+] 0x12C2C8 -> Scr_Objective_OnEntity
[+] 0x1310D8 -> Scr_Objective_Current
[+] 0x123480 -> Scr_MissileCreateAttractorEnt
[+] 0x123248 -> Scr_MissileCreateAttractorOrigin
[+] 0x123360 -> Scr_MissileCreateRepulsorEnt
[+] 0x123130 -> Scr_MissileCreateRepulsorOrigin
[+] 0x122F60 -> Scr_MissileDeleteAttractor
[+] 0x139DC0 -> Scr_BulletTrace
[+] 0x130F08 -> Scr_BulletTracePassed
[+] 0x136A98 -> Scr_SightTracePassed
[+] 0x138700 -> Scr_PhysicsTrace
[+] 0x138630 -> Scr_PlayerPhysicsTrace
[+] 0x130CB0 -> GScr_GetMoveDelta
[+] 0x130DD8 -> GScr_GetAngleDelta
[+] 0x12EEE8 -> GScr_GetNorthYaw
[+] 0x130C30 -> Scr_RandomInt
[+] 0x130B48 -> Scr_RandomFloat
[+] 0x130B88 -> Scr_RandomIntRange
[+] 0x130AA0 -> Scr_RandomFloatRange
[+] 0x138818 -> GScr_sin
[+] 0x1387D0 -> GScr_cos
[+] 0x12F068 -> GScr_tan
[+] 0x130A10 -> GScr_asin
[+] 0x130980 -> GScr_acos
[+] 0x130940 -> GScr_atan
[+] 0x138860 -> GScr_CastInt
[+] 0x12F030 -> GScr_abs
[+] 0x12EFD8 -> GScr_min
[+] 0x12EF80 -> GScr_max
[+] 0x12EF48 -> GScr_floor
[+] 0x130908 -> GScr_ceil
[+] 0x1308D0 -> GScr_sqrt
[+] 0x139C30 -> GScr_VectorFromLineToPoint
[+] 0x139A98 -> GScr_PointOnSegmentNearestToPoint
[+] 0x12F650 -> Scr_Distance
[+] 0x130858 -> Scr_Distance2D
[+] 0x139D48 -> Scr_DistanceSquared
[+] 0x139938 -> Scr_Length
[+] 0x139988 -> Scr_LengthSquared
[+] 0x1399D8 -> Scr_Closer
[+] 0x138270 -> Scr_VectorDot
[+] 0x13A308 -> Scr_VectorNormalize
[+] 0x1305F0 -> Scr_VectorToAngles
[+] 0x130540 -> Scr_VectorLerp
[+] 0x1307E8 -> Scr_AnglesToUp
[+] 0x130778 -> Scr_AnglesToRight
[+] 0x130708 -> Scr_AnglesToForward
[+] 0x130468 -> Scr_CombineAngles
[+] 0x1303F8 -> Scr_IsSubStr
[+] 0x12B7D0 -> Scr_GetSubStr
[+] 0x12B710 -> Scr_ToLower
[+] 0x1301C8 -> Scr_StrTok
[+] 0x12CFE0 -> Scr_MusicPlay
[+] 0x138E90 -> Scr_MusicStop
[+] 0x12CF40 -> Scr_SoundFade
[+] 0x1397E0 -> Scr_AmbientPlay
[+] 0x1396F8 -> Scr_AmbientStop
[+] 0x130148 -> Scr_PrecacheModel
[+] 0x130098 -> Scr_PrecacheShellShock
[+] 0x12FFA8 -> Scr_PrecacheItem
[+] 0x12FB88 -> Scr_PrecacheShader
[+] 0x12FB20 -> Scr_PrecacheString
[+] 0x12B3F0 -> Scr_PrecacheRumble
[+] 0x12FA58 -> Scr_LoadFX
[+] 0x13A900 -> Scr_PlayFX
[+] 0x12F860 -> Scr_PlayFXOnTag
[+] 0x13A610 -> Scr_PlayLoopedFX
[+] 0x13A3B8 -> Scr_SpawnFX
[+] 0x139618 -> Scr_TriggerFX
[+] 0x12E170 -> Scr_PhysicsExplosionSphere
[+] 0x12DE08 -> Scr_PhysicsExplosionCylinder
[+] 0x12E010 -> Scr_PhysicsRadiusJolt
[+] 0x12DEF8 -> Scr_PhysicsRadiusJitter
[+] 0x12F338 -> Scr_SetExponentialFog
[+] 0x137648 -> Scr_GrenadeExplosionEffect
[+] 0x12F330 -> GScr_RadiusDamage
[+] 0x12B5E8 -> GScr_SetPlayerIgnoreRadiusDamage
[+] 0x136970 -> GScr_GetNumParts
[+] 0x1369C0 -> GScr_GetPartName
[+] 0x139358 -> GScr_Earthquake
[+] 0x119068 -> GScr_NewHudElem
[+] 0x118FB8 -> GScr_NewClientHudElem
[+] 0x118EC8 -> GScr_NewTeamHudElem
[+] 0x187E10 -> Scr_ResetTimeout
[+] 0x12F0F8 -> GScr_WeaponFireTime
[+] 0x12EE88 -> GScr_IsWeaponClipOnly
[+] 0x12E9E0 -> Scr_isweapondetonationtimed
[+] 0x12F0F8 -> GScr_WeaponFireTime
[+] 0x138DC0 -> GScr_WeaponClipSize
[+] 0x12EBA8 -> GScr_WeaponIsSemiAuto
[+] 0x12EB30 -> GScr_WeaponIsBoltAction
[+] 0x12EE08 -> GScr_WeaponType
[+] 0x12ED88 -> GScr_WeaponClass
[+] 0x12ED08 -> GScr_WeaponInventoryType
[+] 0x12EAB8 -> GScr_WeaponStartAmmo
[+] 0x12EA40 -> GScr_WeaponMaxAmmo
[+] 0x12EC50 -> GScr_WeaponAltWeaponName
[+] 0x12D030 -> GScr_IsPlayer
[+] 0x12C040 -> GScr_IsPlayerNumber
[+] 0x12E910 -> GScr_SetWinningPlayer
[+] 0x12E7C0 -> GScr_SetWinningTeam
[+] 0x132B30 -> GScr_Announcement
[+] 0x132A98 -> GScr_ClientAnnouncement
[+] 0x12C910 -> GScr_GetTeamScore
[+] 0x12CE18 -> GScr_SetTeamScore
[+] 0x12C438 -> GScr_SetClientNameMode
[+] 0x12E6A8 -> GScr_UpdateClientNames
[+] 0x12C7E8 -> GScr_GetTeamPlayersAlive
[+] 0x12C9E8 -> GScr_Objective_Team
[+] 0x12E3A8 -> GScr_LogPrint
[+] 0x12C0B0 -> GScr_WorldEntNumber
[+] 0x12E260 -> GScr_Obituary
[+] 0x137E38 -> GScr_positionWouldTelefrag
[+] 0x12C080 -> GScr_getStartTime
[+] 0x12DC68 -> GScr_PrecacheMenu
[+] 0x12DB38 -> GScr_PrecacheStatusIcon
[+] 0x12DA08 -> GScr_PrecacheHeadIcon
[+] 0x12D8D8 -> GScr_PrecacheLocationSelector
[+] 0x12B550 -> GScr_MapRestart
[+] 0x12D2C8 -> GScr_ExitLevel
[+] 0x12D220 -> GScr_AddTestClient
[+] 0x132908 -> GScr_MakeDvarServerInfo
[+] 0x12B430 -> GScr_SetArchive
[+] 0x12CDB8 -> GScr_AllClientsPrint
[+] 0x12CD20 -> GScr_ClientPrint
[+] 0x12C158 -> GScr_MapExists
[+] 0x12D470 -> GScr_IsValidGameType
[+] 0x12B450 -> GScr_MatchEnd
[+] 0x12CB68 -> GScr_SetPlayerTeamRank
[+] 0x12B470 -> GScr_SendXboxLiveRanks
[+] 0x12B478 -> GScr_EndXboxLiveLobby
[+] 0x12C6D8 -> GScr_SetTeamRadar
[+] 0x12C610 -> GScr_GetTeamRadar
[+] 0x12C378 -> GScr_GetAssignedTeam
[+] 0x12BC40 -> GScr_SetVoteString
[+] 0x12BB88 -> GScr_SetVoteTime
[+] 0x12BAF8 -> GScr_SetVoteYesCount
[+] 0x12BAA0 -> GScr_SetVoteNoCount
[+] 0x12B3F8 -> GScr_OpenFile
[+] 0x12B400 -> GScr_CloseFile
[+] 0x12B410 -> GScr_FPrintln
[+] 0x12B418 -> GScr_FPrintFields
[+] 0x12B420 -> GScr_FReadLn
[+] 0x12B428 -> GScr_FGetArg
[+] 0x12B9A8 -> GScr_KickPlayer
[+] 0x12B950 -> GScr_BanPlayer
[+] 0x12C1C8 -> GScr_LoadMap
[+] 0x12B438 -> Scr_PlayRumbleOnPosition
[+] 0x12B440 -> Scr_PlayRumbleLoopOnPosition
[+] 0x12B448 -> Scr_StopAllRumbles
[+] 0x12C108 -> ScrCmd_SoundExists
[+] 0x12BFE8 -> Scr_IsSplitscreen
[+] 0x138BF0 -> GScr_SetMiniMap
[+] 0x12BF80 -> GScr_SetMapCenter
[+] 0x12BE18 -> GScr_SetGameEndTime
[+] 0x12BDA0 -> GScr_GetArrayKeys
[+] 0x12B480 -> GScr_SearchForOnlineGames
[+] 0x12B488 -> GScr_QuitLobby
[+] 0x12B490 -> GScr_QuitParty
[+] 0x12B498 -> GScr_StartParty
[+] 0x12B4A0 -> GScr_StartPrivateMatch
[+] 0x139550 -> Scr_VisionSetNaked
[+] 0x139488 -> Scr_VisionSetNight
[+] 0x12B658 -> Scr_TableLookup
[+] 0x1382D8 -> Scr_TableLookupIString
[+] 0x12B4B0 -> Scr_endlobby
[+] 0x10DF58 -> PlayerCmd_giveWeapon
[+] 0x10DE28 -> PlayerCmd_takeWeapon
[+] 0x10DD50 -> PlayerCmd_takeAllWeapons
[+] 0x10BEE8 -> PlayerCmd_getCurrentWeapon
[+] 0x10BE00 -> PlayerCmd_getCurrentOffhand
[+] 0x10FBB8 -> PlayerCmd_hasWeapon
[+] 0x10FA20 -> PlayerCmd_switchToWeapon
[+] 0x10F888 -> PlayerCmd_switchToOffhand
[+] 0x10F780 -> PlayerCmd_giveStartAmmo
[+] 0x10F600 -> PlayerCmd_giveMaxAmmo
[+] 0x10F488 -> PlayerCmd_getFractionStartAmmo
[+] 0x10F310 -> PlayerCmd_getFractionMaxAmmo
[+] 0x10E188 -> PlayerCmd_setOrigin
[+] 0x10D748 -> PlayerCmd_GetVelocity
[+] 0x10D830 -> PlayerCmd_setAngles
[+] 0x10D660 -> PlayerCmd_getAngles
[+] 0x10B008 -> PlayerCmd_useButtonPressed
[+] 0x10AF50 -> PlayerCmd_attackButtonPressed
[+] 0x10AE98 -> Scr_adsbuttonpressed
[+] 0x10ADE0 -> PlayerCmd_meleeButtonPressed
[+] 0x10AD28 -> PlayerCmd_fragButtonPressed
[+] 0x10AC70 -> PlayerCmd_secondaryOffhandButtonPressed
[+] 0x10DA30 -> PlayerCmd_playerADS
[+] 0x10AB60 -> PlayerCmd_isOnGround
[+] 0x109890 -> PlayerCmd_pingPlayer
[+] 0x10D578 -> PlayerCmd_SetViewmodel
[+] 0x10D388 -> PlayerCmd_GetViewmodel
[+] 0x10B218 -> PlayerCmd_setOffhandSecondaryClass
[+] 0x10D498 -> PlayerCmd_getOffhandSecondaryClass
[+] 0x10D1B8 -> PlayerCmd_BeginLocationSelection
[+] 0x1095F8 -> PlayerCmd_EndLocationSelection
[+] 0x10AC40 -> PlayerCmd_buttonPressedDEVONLY
[+] 0x10D0E0 -> PlayerCmd_SayAll
[+] 0x10D008 -> PlayerCmd_SayTeam
[+] 0x10CF38 -> PlayerCmd_showScoreboard
[+] 0x10CE00 -> PlayerCmd_setSpawnWeapon
[+] 0x10CC70 -> PlayerCmd_dropItem
[+] 0x10E668 -> PlayerCmd_finishPlayerDamage
[+] 0x10CB88 -> PlayerCmd_Suicide
[+] 0x10CA48 -> PlayerCmd_OpenMenu
[+] 0x10C908 -> PlayerCmd_OpenMenuNoMouse
[+] 0x10A3E0 -> PlayerCmd_CloseMenu
[+] 0x10A308 -> PlayerCmd_CloseInGameMenu
[+] 0x109B68 -> PlayerCmd_FreezeControls
[+] 0x1097B0 -> PlayerCmd_DisableWeapons
[+] 0x1096C8 -> PlayerCmd_EnableWeapons
[+] 0x10C508 -> PlayerCmd_SetReverb
[+] 0x10C390 -> PlayerCmd_DeactivateReverb
[+] 0x10C740 -> PlayerCmd_SetChannelVolumes
[+] 0x10C208 -> PlayerCmd_DeactivateChannelVolumes
[+] 0x110180 -> PlayerCmd_SetWeaponAmmoClip
[+] 0x1103B0 -> PlayerCmd_SetWeaponAmmoStock
[+] 0x10BFD0 -> PlayerCmd_GetWeaponAmmoClip
[+] 0x10C0B8 -> PlayerCmd_GetWeaponAmmoStock
[+] 0x10BCD0 -> PlayerCmd_AnyAmmoForWeaponModes
[+] 0x10BBF8 -> iclientprintln
[+] 0x10BB20 -> iclientprintlnbold
[+] 0x10BA40 -> PlayerCmd_spawn
[+] 0x109C50 -> PlayerCmd_setEnterTime
[+] 0x10E2D8 -> PlayerCmd_ClonePlayer
[+] 0x10B800 -> PlayerCmd_SetClientDvar
[+] 0x10B558 -> PlayerCmd_SetClientDvars
[+] 0x10B460 -> ScrCmd_PlayLocalSound
[+] 0x10B368 -> ScrCmd_StopLocalSound
[+] 0x10AA78 -> PlayerCmd_IsTalking
[+] 0x10B0C8 -> PlayerCmd_AllowSpectateTeam
[+] 0x10A9B0 -> PlayerCmd_GetGuid
[+] 0x10A870 -> Scr_getxuid
[+] 0x10D918 -> PlayerCmd_AllowADS
[+] 0x109A88 -> PlayerCmd_AllowJump
[+] 0x1099A8 -> PlayerCmd_AllowSprint
[+] 0x10A738 -> PlayerCmd_SetSpreadOverride
[+] 0x109E88 -> PlayerCmd_ResetSpreadOverride
[+] 0x10A4B8 -> PlayerCmd_SetActionSlot
[+] 0x10F1D8 -> PlayerCmd_GetWeaponsList
[+] 0x10F090 -> PlayerCmd_GetWeaponsListPrimaries
[+] 0x10FE18 -> PlayerCmd_SetPerk
[+] 0x10FCC8 -> PlayerCmd_HasPerk
[+] 0x10FF58 -> PlayerCmd_ClearPerks
[+] 0x110040 -> PlayerCmd_UnsetPerk
[+] 0x10A1A8 -> Scr_updatescores
[+] 0x109F48 -> Scr_updatedmscores
[+] 0x109D38 -> Scr_setrank
[+] 0x13BEB0 -> ScriptEntCmd_MoveTo
[+] 0x13BE88 -> ScriptEntCmd_MoveX
[+] 0x13BE60 -> ScriptEntCmd_MoveY
[+] 0x13BE38 -> ScriptEntCmd_MoveZ
[+] 0x13C0E0 -> ScriptEntCmd_GravityMove
[+] 0x13C540 -> ScriptEntCmd_RotateTo
[+] 0x13BCC0 -> ScriptEntCmd_RotatePitch
[+] 0x13BC98 -> ScriptEntCmd_RotateYaw
[+] 0x13BC70 -> ScriptEntCmd_RotateRoll
[+] 0x13ABF8 -> ScriptEntCmd_DevAddPitch
[+] 0x13AC00 -> ScriptEntCmd_DevAddYaw
[+] 0x13AC08 -> ScriptEntCmd_DevAddRoll
[+] 0x13CEC0 -> ScriptEntCmd_Vibrate
[+] 0x13C950 -> ScriptEntCmd_RotateVelocity
[+] 0x13AE38 -> ScriptEntCmd_Solid
[+] 0x13AD08 -> ScriptEntCmd_NotSolid
[+] 0x13AFD8 -> ScriptEntCmd_SetCanDamage
[+] 0x13C2E0 -> ScriptEntCmd_PhysicsLaunch
[+] 0x118728 -> HECmd_SetText
[+] 0x117CD0 -> HECmd_ClearAllTextAfterHudElem
[+] 0x1184B8 -> HECmd_SetMaterial
[+] 0x1186A0 -> Scr_settargetent
[+] 0x117A98 -> Scr_cleartargetent
[+] 0x119648 -> HECmd_SetTimer
[+] 0x119618 -> HECmd_SetTimerUp
[+] 0x1195E8 -> HECmd_SetTenthsTimer
[+] 0x1195B8 -> HECmd_SetTenthsTimerUp
[+] 0x119978 -> HECmd_SetClock
[+] 0x119948 -> HECmd_SetClockUp
[+] 0x1180F0 -> HECmd_SetValue
[+] 0x1183E0 -> HECmd_SetWaypoint
[+] 0x119B18 -> HECmd_FadeOverTime
[+] 0x1199A8 -> HECmd_ScaleOverTime
[+] 0x1182B8 -> HECmd_MoveOverTime
[+] 0x117A48 -> HECmd_Reset
[+] 0x1192F8 -> HECmd_Destroy
[+] 0x118008 -> HECmd_SetPulseFX
[+] 0x117BE8 -> HECmd_SetPlayerNameString
[+] 0x117AE8 -> HECmd_SetMapNameString
[+] 0x117940 -> HECmd_SetGameTypeString
[+] 0x12AE80 -> CMD_Heli_FreeHelicopter
[+] 0x13F8F8 -> CMD_VEH_SetSpeed
[+] 0x13F8A0 -> CMD_VEH_GetSpeed
[+] 0x13F840 -> CMD_VEH_GetSpeedMPH
[+] 0x13F670 -> CMD_VEH_ResumeSpeed
[+] 0x13F500 -> CMD_VEH_SetYawSpeed
[+] 0x13F3F8 -> CMD_VEH_SetMaxPitchRoll
[+] 0x13F948 -> CMD_VEH_SetTurningAbility
[+] 0x13F390 -> CMD_VEH_SetAirResitance
[+] 0x13F1F0 -> CMD_VEH_SetHoverParams
[+] 0x13F088 -> CMD_VEH_NearGoalNotifyDist
[+] 0x13EF50 -> CMD_VEH_SetGoalPos
[+] 0x13EEE8 -> CMD_VEH_SetGoalYaw
[+] 0x13EE90 -> CMD_VEH_ClearGoalYaw
[+] 0x13EE28 -> CMD_VEH_SetTargetYaw
[+] 0x13EDD0 -> CMD_VEH_ClearTargetYaw
[+] 0x13EC58 -> CMD_VEH_SetLookAtEnt
[+] 0x13EBF8 -> CMD_VEH_ClearLookAtEnt
[+] 0x13EB80 -> CMD_VEH_SetWeapon
[+] 0x1408C0 -> CMD_VEH_FireWeapon
[+] 0x13FED8 -> CMD_VEH_SetTurretTargetVec
[+] 0x13FA40 -> CMD_VEH_SetTurretTargetEnt
[+] 0x13F9A8 -> CMD_VEH_ClearTurretTargetEnt
[+] 0x13F0E8 -> CMD_VEH_SetVehicleTeam
[+] 0x12AE18 -> CMD_Heli_SetDamageStage
[+] 0x1363C8 -> ScrCmd_attach
[+] 0x136210 -> ScrCmd_detach
[+] 0x1361C0 -> ScrCmd_detachAll
[+] 0x134AE8 -> ScrCmd_GetAttachSize
[+] 0x134A18 -> ScrCmd_GetAttachModelName
[+] 0x134950 -> ScrCmd_GetAttachTagName
[+] 0x134878 -> ScrCmd_GetAttachIgnoreCollision
[+] 0x136128 -> GScr_GetAmmoCount
[+] 0x12B920 -> ScrCmd_GetClanId
[+] 0x12B8F0 -> ScrCmd_GetClanName
[+] 0x136F50 -> ScrCmd_hidepart
[+] 0x136D68 -> ScrCmd_showpart
[+] 0x136CB0 -> ScrCmd_showallparts
[+] 0x135E50 -> ScrCmd_LinkTo
[+] 0x135E00 -> ScrCmd_Unlink
[+] 0x1347C0 -> ScrCmd_EnableLinkTo
[+] 0x1377B8 -> ScrCmd_GetOrigin
[+] 0x137740 -> ScrCmd_GetEye
[+] 0x1346E0 -> ScrCmd_UseBy
[+] 0x134168 -> Scr_SetStableMissile
[+] 0x137F78 -> ScrCmd_IsTouching
[+] 0x135D88 -> ScrCmd_PlaySound
[+] 0x135950 -> ScrCmd_PlaySoundAsMaster
[+] 0x135B98 -> ScrCmd_PlaySoundToTeam
[+] 0x135AC0 -> ScrCmd_PlaySoundToPlayer
[+] 0x1358D8 -> ScrCmd_PlayLoopSound
[+] 0x134680 -> ScrCmd_StopLoopSound
[+] 0x12B260 -> ScrCmd_PlayRumbleOnEntity
[+] 0x12B268 -> ScrCmd_PlayRumbleLoopOnEntity
[+] 0x12B270 -> ScrCmd_StopRumble
[+] 0x1357F0 -> ScrCmd_Delete
[+] 0x135768 -> ScrCmd_SetModel
[+] 0x1345B0 -> ScrCmd_GetNormalHealth
[+] 0x138F78 -> ScrCmd_SetNormalHealth
[+] 0x134550 -> ScrCmd_Show
[+] 0x1344F0 -> ScrCmd_Hide
[+] 0x1344A0 -> ScrCmd_LaserOn
[+] 0x134448 -> ScrCmd_LaserOff
[+] 0x134380 -> ScrCmd_ShowToPlayer
[+] 0x1342F8 -> ScrCmd_SetContents
[+] 0x134228 -> ScrCmd_GetStance
[+] 0x133F78 -> GScr_SetCursorHint
[+] 0x133E30 -> GScr_SetHintString
[+] 0x133DB8 -> GScr_UseTriggerRequireLookAt
[+] 0x139128 -> GScr_ShellShock
[+] 0x1368E8 -> GScr_GetTagOrigin
[+] 0x136848 -> GScr_GetTagAngles
[+] 0x135038 -> GScr_StopShellShock
[+] 0x134D98 -> GScr_SetDepthOfField
[+] 0x134CA8 -> Scr_setviewmodeldepthoffield
[+] 0x138128 -> GScr_ViewKick
[+] 0x137D30 -> GScr_LocalToWorldCoords
[+] 0x133AA0 -> GScr_SetRightArc
[+] 0x133A10 -> GScr_SetLeftArc
[+] 0x133980 -> GScr_SetTopArc
[+] 0x1338F0 -> GScr_SetBottomArc
[+] 0x133B30 -> GScr_EntityRadiusDamage
[+] 0x135618 -> GScr_Detonate
[+] 0x1354C8 -> GScr_DamageConeTrace
[+] 0x1354A0 -> GScr_SightConeTrace
[+] 0x133D60 -> GScr_GetEntityNumber
[+] 0x133CE8 -> GScr_EnableGrenadeTouchDamage
[+] 0x133C68 -> GScr_DisableGrenadeTouchDamage
[+] 0x133BF8 -> GScr_EnableAimAssist
[+] 0x133B80 -> GScr_DisableAimAssist
[+] 0x138390 -> GScr_PlaceSpawnPoint
[+] 0x133670 -> GScr_SetTeamForTrigger
[+] 0x133538 -> GScr_ClientClaimTrigger
[+] 0x133430 -> GScr_ClientReleaseTrigger
[+] 0x133370 -> GScr_ReleaseClaimedTrigger
[+] 0x135290 -> GScr_GetStat
[+] 0x135138 -> GScr_SetStat
[+] 0x133828 -> GScr_SendLeaderboards
[+] 0x1350D8 -> ScrCmd_SetMoveSpeedScale
[+] 0x12B258 -> Scr_logstring
[+] 0x1354F8 -> GScr_MissileSetTarget
[+] 0x1332C8 -> Scr_isonladder
[+] 0x133220 -> Scr_ismantling
[+] 0x133100 -> GScr_StartRagdoll
[+] 0x133098 -> GScr_IsRagdoll
[+] 0x136570 -> GScr_GetCorpseAnim
[+] 0x1389C8 -> ScrCmd_ItemWeaponSetAmmo

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