MagicBullet(weapon, start, end, owner)
{ angles = VectorToAngles(end - start);
if(!isdefined(level.bulletspawner))
{ level.bulletSpawner=spawnHelicopter(owner, start, angles, "cobra_mp", "tag_origin");
level.bulletSpawner SetMaxPitchRoll(360, 360);
level.bulletSpawner hide();
}
level.bulletSpawner.origin = start;
level.bulletSpawner.angles = angles;
level.bulletSpawner.owner = owner;
level.bulletSpawner setVehWeapon(weapon);
bullet = level.bulletSpawner fireWeapon("tag_origin");
level.bulletSpawner.origin = (0,0,100000);
}
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