Post: where's the best place to start C# gui programming.
02-17-2013, 07:49 PM #1
Complete Speed
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(adsbygoogle = window.adsbygoogle || []).push({}); any videos or tutorials that cover the basics through to advanced stuff like polymorphism and such.

any help would be great or just tell me what helped you learn etc.
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02-17-2013, 09:57 PM #2
THUR_
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I know some books because I will start doing Computer Science and I will learn how to C# programming. Would you like some references?
02-17-2013, 10:20 PM #3
Pichu
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Originally posted by Integer View Post
any videos or tutorials that cover the basics through to advanced stuff like polymorphism and such.

any help would be great or just tell me what helped you learn etc.


TheNewBoston has some good tutorials; a C# books are probably better since you learn terminology and what things mean.

This is a good book: You must login or register to view this content.

I haven't tried it but I've heard good things about it.

I would not start with GUI programming in C#; I'd start learning console programming; you will learn about classes, methods, objects, namespaces, etc and get an understanding of how to make a program interact with itself and other functions you create.

From there; you can then move onto GUI.

What I like to do is use console windows to handle basic background operations that might require streaming while being able to visually see what is happening. It's also a great way for me to see if what I am writing works and then so I can implement it into the windows form system.

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02-17-2013, 10:52 PM #4
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Originally posted by Pichu View Post
TheNewBoston has some good tutorials; a C# books are probably better since you learn terminology and what things mean.

This is a good book: You must login or register to view this content.

I haven't tried it but I've heard good things about it.

I would not start with GUI programming in C#; I'd start learning console programming; you will learn about classes, methods, objects, namespaces, etc and get an understanding of how to make a program interact with itself and other functions you create.

From there; you can then move onto GUI.

What I like to do is use console windows to handle basic background operations that might require streaming while being able to visually see what is happening. It's also a great way for me to see if what I am writing works and then so I can implement it into the windows form system.


i'm quite intermediate at c++ console applications i want to start with c# gui programming mainly because i want to go from that to xna and work on making games. but i want to be able to make c# advanced gui programs not like that do anything but the user interface be advanced. you know?

---------- Post added at 06:52 PM ---------- Previous post was at 06:51 PM ----------

Originally posted by THUR
I know some books because I will start doing Computer Science and I will learn how to C# programming. Would you like some references?

shore

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02-18-2013, 12:15 AM #5
Pichu
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Originally posted by Integer View Post
i'm quite intermediate at c++ console applications i want to start with c# gui programming mainly because i want to go from that to xna and work on making games. but i want to be able to make c# advanced gui programs not like that do anything but the user interface be advanced. you know?

---------- Post added at 06:52 PM ---------- Previous post was at 06:51 PM ----------


shore


Well; with Visual Studio, it's a drag and drop. You just need to know and remember how to program for those selected items. Going from C# Forms to XNA won't do anything because XNA is not like C# forms.

If you are wanting to just learn XNA; get an E-Book for XNA; (I've got a really good one with all the content from a disk that goes with it).

I'd be willing to sell you a copy of mine if you want. I've got through about 2/3 of it and I stopped because I just don't have time anymore to actually bother with game development.
02-18-2013, 02:20 AM #6
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Originally posted by Pichu View Post
Well; with Visual Studio, it's a drag and drop. You just need to know and remember how to program for those selected items. Going from C# Forms to XNA won't do anything because XNA is not like C# forms.

If you are wanting to just learn XNA; get an E-Book for XNA; (I've got a really good one with all the content from a disk that goes with it).

I'd be willing to sell you a copy of mine if you want. I've got through about 2/3 of it and I stopped because I just don't have time anymore to actually bother with game development.


well i can find just about any ebook. what's the name of it. but yeah i'm wanting to start out with just simple moving 2d side scrolling motions and move into a full 2d platformer.
02-18-2013, 02:44 AM #7
Pichu
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Originally posted by Integer View Post
well i can find just about any ebook. what's the name of it. but yeah i'm wanting to start out with just simple moving 2d side scrolling motions and move into a full 2d platformer.


XNA 4.0 Game Development By Example.
02-18-2013, 03:42 AM #8
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Originally posted by Pichu View Post
XNA 4.0 Game Development By Example.

yeah i just downloaded that ebook. it's really good. that's where you got flood control from? from that one post. nice. i'm gonna make a 2d platform game that'll be educational. maybe idk.

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