~FLASHING NAME~ //Flashing Name
Random random = new Random();
int Color= random.Next(0, 7);
byte[] Code1 = Encoding.ASCII.GetBytes("^" + Color + your textbox.Text);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, NameOffset, Code1); [/COLOR]
~Prestige Looper/Disco/changer~ //Prestige Looper
Random random = new Random();
int Prestige = random.Next(0, 11);
byte[] Code1 = BitConverter.GetBytes(Prestige);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, PrestigeOffset, Code1);
~Level Looper/Disco/changer~
//LEVEL Looper
Random random = new Random();
int RanLvl = random.Next(1, 80);
byte[] BaSsHaXoR = BitConverter.GetBytes(RanLvL);
Array.Resize(ref BaSsHaXoR, BaSsHaXoR.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, LevelOffset, BaSsHaXoR);
If you want this for PS3Lib, just use my PS3TMAPI to PS3Lib Converter, found here:You must login or register to view this content.
Last edited by
BaSs_HaXoR ; 01-09-2014 at 10:46 PM.
The following 8 users say thank you to BaSs_HaXoR for this useful post:
~FLASHING NAME~ //Flashing Name
Random random = new Random();
int Color= random.Next(0, 7);
byte[] Code1 = Encoding.ASCII.GetBytes("^" + Color + your textbox.Text);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, NameOffset, Code1); [/COLOR]
~Prestige Looper/Disco/changer~ //Prestige Looper
Random random = new Random();
int Prestige = random.Next(0, 11);
byte[] Code1 = BitConverter.GetBytes(Prestige);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, PrestigeOffset, Code1);
~Level Looper/Disco/changer~
//LEVEL Looper
Random random = new Random();
int RanLvl = random.Next(1, 80);
byte[] BaSsHaXoR = BitConverter.GetBytes(RanLvL);
Array.Resize(ref BaSsHaXoR, BaSsHaXoR.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, LevelOffset, BaSsHaXoR);
If you want this for PS3Lib, just use my PS3TMAPI to PS3Lib Converter, found here:You must login or register to view this content.
Good job on that converter, I am putting it to extreme use <3
~FLASHING NAME~ //Flashing Name
Random random = new Random();
int Color= random.Next(0, 7);
byte[] Code1 = Encoding.ASCII.GetBytes("^" + Color + your textbox.Text);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, NameOffset, Code1); [/COLOR]
~Prestige Looper/Disco/changer~ //Prestige Looper
Random random = new Random();
int Prestige = random.Next(0, 11);
byte[] Code1 = BitConverter.GetBytes(Prestige);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, PrestigeOffset, Code1);
~Level Looper/Disco/changer~
//LEVEL Looper
Random random = new Random();
int RanLvl = random.Next(1, 80);
byte[] BaSsHaXoR = BitConverter.GetBytes(RanLvL);
Array.Resize(ref BaSsHaXoR, BaSsHaXoR.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, LevelOffset, BaSsHaXoR);
If you want this for PS3Lib, just use my PS3TMAPI to PS3Lib Converter, found here:You must login or register to view this content.
Whats the offset for Level and Prestige? ;o Please tell me ahah