Hey friends. Showing up our most recent big update! I'm happy to say that the development is going great, we are listening the recomendations of our players, making improvements for the combat system and we are polishing the game mechanics.
Major Update.
Cooking, pottery, improvements of the combat system.
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Cooking and pottery:
- New buildings for cooking has been added to the game: Campfire with a cauldron, Cook's workplace, Stone and Brick ovens, Juice press.
- Added over 30 recipes and ingredients for Cooking and 5 drink recipes.
- Added various food and drink effects.
- New buildings for the crafting Potter's wheel and Pottery kiln.
- New item recipes for clay things: bowl, pot, jug, and bricks.
Combat system and weapons:
- Health indicators are now automatically displayed above wounded enemies and has been added display of positive and negative effects applying to the enemy.
- The names of special attacks are displayed before the attack starts, to make the fight more interesting and manageable. Now you can react in a timely manner and take countermeasures.
*Some skills and perks will be able to partially or completely ignore absorption and defense.*
This will be noted on skills description.
- Reflected damage changed and weakened. The defense stat now correctly reduces reflected damage.
- The parry skill has been reworked to only work with a suitable weapon and the parry chance depends on the type of weapon.
- Now the flight speed of ranged ammo is different and depends on its type.
- Added recipes for arrowheads and iron and steel arrows.
- Added recipes for two new bows: Hunter bow and Composite bow. Bow stats have been rebalanced and has been added 2 abilities for the skill Bows - slow, but strong shots, causing critical damage or injury.
- Added ability for the Throwing weapons skill - a throw that stuns a target.
- The passive ability "Weak Point" is now an ability of the Throwing weapon skill, not Bows.
- For bows, the passive ability “Bleeding Wound†has been added, causing bleeding.
Various protective effects have been added to the most powerful monsters:
- Resistant to any kind of injury, stun, slowdown, or all negative effects in general.
- Added partial reflection of incoming damage to the swamp boss "Devourer".
What's new on the game:
- In the game world, you can now find and collect berries: Blueberries, Lingonberries, and Wild Strawberries.
- Hazel and Wild Greens are also available for gather.
- Added Hives, from which you can get honey, as well as Nests of wild birds, for obtaining eggs and feathers.
- Increased player absence time before automatic packing of dominium.
- Added timers for using items, summoning pets and mounts.
- For pets, damage per second is now also displayed, which takes into account all bonuses received by the pet.
Thanks for reading and follow our news guys, don't forget to join us on Discord to see what is being talked about in the chat, share information, request support and help from our community. :giggle: