Post: A bunch of homebrew apps running on PS Vita via Half-Byte Loader — SNES9xTYL, EmuMast
01-09-2012, 07:06 PM #1
Xx--AIDAN--xX
One Man Army
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What an amazing achievement! Wololo has managed to get 12 more homebrew apps working on the PS Vita via the Half-Byte Loader (HBL)–all by stabilizing the HBL for Teck4′s exploit. Check out the video after the break.

Homebrew apps currently working:

SNES9xTYL
Bookr
CSPSP
T.O.M.E.
EmuMaster
Zombie Crisis
Wagic
Cavestory
Picodrive
Spider solitaire
ScummVM
Daedalus (not DaedalusX64)
FCEU-PSP
Wololo says:

In the past days I stabilized HBL for Teck4′s exploit and got some major homebrews to work. In the video below I’m showing a few homebrews running on the PS Vita. I also included Picodrive again to show that fixing the sound issue is relatively easy as it is just a setting in the emulator. Check the video below.


You can see in this video snes9xTYL (super nes emulator), Bookr (pdf reader), CSPSP, T.O.M.E. (text mode rpg), EmuMaster (game boy emulator), Zombie Crisis (FPS), Wagic (which loads about 10 times faster than on a real PSP, this talks for the improved access speed of this new memory stick format), cavestory (platform/adventure), Picodrive (sega genesis emulator), Spider solitaire, ScummVM (point-and-click adventure), Daedalus (N64 emulator, this is not DaedalusX64), FCEU-PSP (Nes emulator). Those are more or less the homebrews I recommended to HBL users back when HBL was big.

Missing from this video is (unfortunately) gpsp which I couldn’t get to run on the Vita, while it ran fine on the PSP. What I could see is that the emulator is more sensitive than the PSP when a thread that’s currently not running crashes. I think (not sure) that gpsp somehow crashes HBL. On the psp it usually means that once you quit gpsp, HBL crashes. On the vita it seems to crash as soon as gpsp does “something wrong” to hbl, which is roughly as soon as it loads.

I got major homebrews to work, and now I’ll focus on reporting this to the EU and US version, which both need to be brought up to speed with these latest changes.

From what I could see, syscall estimation basically doesn’t work (which is what JJS discovered a while ago when porting HBL to 6.60), which will limit the amount of homebrews that can be played with this exploit, but as you can see on the video, I got a few good ones to run already

A message to haters who say I’m reusing other people’s work from the PSP scene and not contributing anything new: ask yourself who made it so easy to port HBL to new game exploits in the first place.

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The following 2 users say thank you to Xx--AIDAN--xX for this useful post:

ant599, Brentdevent
01-10-2012, 12:11 AM #2
crashlen0
Bounty hunter
This is great news for the psp scene :fyea:
02-07-2012, 12:50 AM #3
ant599
Broz b4 h0ez
Originally posted by xX View Post
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What an amazing achievement! Wololo has managed to get 12 more homebrew apps working on the PS Vita via the Half-Byte Loader (HBL)–all by stabilizing the HBL for Teck4′s exploit. Check out the video after the break.

Homebrew apps currently working:

SNES9xTYL
Bookr
CSPSP
T.O.M.E.
EmuMaster
Zombie Crisis
Wagic
Cavestory
Picodrive
Spider solitaire
ScummVM
Daedalus (not DaedalusX64)
FCEU-PSP
Wololo says:

In the past days I stabilized HBL for Teck4′s exploit and got some major homebrews to work. In the video below I’m showing a few homebrews running on the PS Vita. I also included Picodrive again to show that fixing the sound issue is relatively easy as it is just a setting in the emulator. Check the video below.


You can see in this video snes9xTYL (super nes emulator), Bookr (pdf reader), CSPSP, T.O.M.E. (text mode rpg), EmuMaster (game boy emulator), Zombie Crisis (FPS), Wagic (which loads about 10 times faster than on a real PSP, this talks for the improved access speed of this new memory stick format), cavestory (platform/adventure), Picodrive (sega genesis emulator), Spider solitaire, ScummVM (point-and-click adventure), Daedalus (N64 emulator, this is not DaedalusX64), FCEU-PSP (Nes emulator). Those are more or less the homebrews I recommended to HBL users back when HBL was big.

Missing from this video is (unfortunately) gpsp which I couldn’t get to run on the Vita, while it ran fine on the PSP. What I could see is that the emulator is more sensitive than the PSP when a thread that’s currently not running crashes. I think (not sure) that gpsp somehow crashes HBL. On the psp it usually means that once you quit gpsp, HBL crashes. On the vita it seems to crash as soon as gpsp does “something wrong” to hbl, which is roughly as soon as it loads.

I got major homebrews to work, and now I’ll focus on reporting this to the EU and US version, which both need to be brought up to speed with these latest changes.

From what I could see, syscall estimation basically doesn’t work (which is what JJS discovered a while ago when porting HBL to 6.60), which will limit the amount of homebrews that can be played with this exploit, but as you can see on the video, I got a few good ones to run already

A message to haters who say I’m reusing other people’s work from the PSP scene and not contributing anything new: ask yourself who made it so easy to port HBL to new game exploits in the first place.

source You must login or register to view this content.

Sony has Patched this a while ago i think 3 weeks ago
02-07-2012, 12:52 AM #4
Xx--AIDAN--xX
One Man Army
Originally posted by Gmote View Post
Sony has Patched this a while ago i think 3 weeks ago
i thought they had but i havent got 1 yet
02-07-2012, 12:56 AM #5
ant599
Broz b4 h0ez
Originally posted by xX View Post
i thought they had but i havent got 1 yet

They sure did r u geting vita if so put ur psn in my thread
02-07-2012, 12:57 AM #6
Xx--AIDAN--xX
One Man Army
Originally posted by Gmote View Post
They sure did r u geting vita if so put ur psn in my thread
really not sure yet i want to but i dnt im not sure
02-07-2012, 12:59 AM #7
ant599
Broz b4 h0ez
Originally posted by xX View Post
really not sure yet i want to but i dnt im not sure


Lol ur crazy look at my post its worth it im geting 3g
02-07-2012, 01:00 AM #8
Xx--AIDAN--xX
One Man Army
Originally posted by Gmote View Post
Lol ur crazy look at my post its worth it im geting 3g
hm maybe i am but how much r u paying i can get 1 but not sure
02-07-2012, 01:05 AM #9
ant599
Broz b4 h0ez
Originally posted by xX View Post
hm maybe i am but how much r u paying i can get 1 but not sure


Lol well i gusse i got it for free did not come out my pocket at all i had a amazon gift card that covered the bundle and game which came up to 400 but radio shack got the bundle for 300 instead of 350
02-07-2012, 01:08 AM #10
Xx--AIDAN--xX
One Man Army
Originally posted by Gmote View Post
Lol well i gusse i got it for free did not come out my pocket at all i had a amazon gift card that covered the bundle and game which came up to 400 but radio shack got the bundle for 300 instead of 350
hm i got money 4 it now but il wait till my bday cuz then i can decide on reviews of it if its worth it i mean i have an ipad2 and iphone4s and a pspgo so if its like them then il probs get it

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