Post: MobBot 2.0 - Dynamic realistic pathing & more.
08-17-2016, 03:01 AM #1
GJx
League Champion
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We're releasing our newest version of MobBot. Our main GitHub repo was taken down by an **erroneous** DMCA takendown and we're in the counter-DMCA process as we speak. We expect to have our main repo back in a week or so, until then we have a*You must login or register to view this content..

It's been tested to perfection to make sure it is extremely stable so you wont have to worry about all those pesky crashes. Its config now generates random phone information that is different for each person. Want to run more than 1 bot but scared of ipbans? No problem because it now supports custom proxies to get around that pesky temp IP ban. Come try it today and tell us what you think of our new improved bot*You must login or register to view this content..

Changelog:
Code:
8.16.2016-Changed the human pathing api to use our own routing server.

-Fuzzing added to speed and angle of movement.
-Added DebugEvent calls.
-Added Altitude updating utilizing the Mapzen API (you need to get your own free API key from them)
-Added feedback for ball throws.
-Addressed a bug where pokestops would print EncounterAlreadyHappened repeatedly after you catch a lure pokemon.
-Addressed a bug where the bot would not catch lured pokemon.
-Translation fixes as always.
-Added warnings for when it is suspected you are banned.
-Addressed a bug where GPX Pathing was not sending position data.
-Added encounter status for Pokemon Fled.
-Standardized MapCache to use UTC time instead of local time for edge cases.
-Improved Transfer list readability.
-Fix for login spam on exception.
-Error catching for human pathing in case servers explode.

8.14.2016
- Added option to use old pathing - StartupSettings=>UseHumanPathing in config.json
- Addressed an issue with pathing where you would not hit pokestops while walking
- Added MapObject caching, we now update both nearby pokemon and pokestops at the same time, every 20 seconds, maximizing pokemon found in the map and preventing any "invisible" pokemon i.e. ones that appear in game but not to the bot.
- Addressed an issue with pathing where you would hit a pokestop multiple times after clearing it while walking to the stop.
- When pathing, if you hit you destination pokestop while walking you will now change your target pokestop to the next available stop.
- Removed DelaySettings being for only when Teleport = true, they now apply to everything.
- Addressed error messages when using human pathing if the api server was under heavy load. No more red text & restarts.
The biggest change in this release is dynamic, realistic human pathing. No more running through buildings or water trying to get to PokeStops! Here are some screenshots

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