Post: Black Ops Preview Event Details Emerge
05-28-2010, 08:57 AM #1
Caspa
Retired Mod
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After a series of press guys attended an event at Treyarch HQ a few days ago, they are finally allowed to release the information on what they saw. Here is a summary of the points from the first article to have been released so far, I'll update it when more details leak out.

<li>The campaign mission featuring the Blackbird SR-71 is called 'Weapons of Mass Destruction. It sees you controlling troops on the ground while you sit in the cockpit on the edge of space. The idea throughout the game is variety, fresh aspects of gameplay, that have never been seen before, not just your average FPS missions.</li>

<li>No game has ever really ventured into the Cold War setting before. This allows Treyarch to 'own' the period, allowing them to take the story where-ever they want, and create missions that you wouldn't recognise from your average historical timeline.</li>

<li>There is another mission during the battle of Huế city, just before the Tet Offensive in Vietnam, called “Slaughter House”, in which critical intelligence must be retrieved from an MACV compound. As previously said, think of the Black Ops missions as a needle, sewing it's way through history, and not just sticking to the battles you know. Set in an urbran environment, there are tons of effects, lighting, and explosions, all running at 60 fps. </li>

<li>Character development is key - your will experience the characters over an 'expansive' amount of time, allowing you to observe the changes they undergo. It is also stated you are not simply another Private - you command the battlefield. </li>

<li>The game engine is a huge advancement on the World At War one, keeping things running at 60 fps. </li>

<li>“Not a single multi-player map was converted from the single player campaign.” Auto Aim is also back. Vehicles return, and there is also 'something new' about the prone position and the Create a Class 2.0 concept, not sure on the details.</li>


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Full Mission Playthroughs

WePlayCOD made two very detailed descriptions of the two missions shown at the press event, so I'm just going to copy and paste all that they've said, as there's no point me trying to re-write it, as I sadly, wasn't actually invited to Treyarch HQ.


WMD


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Starting off in this level, you're suited up and ready to pilot the Blackbird which sits on a runway in California. After approaching the vehicle, you're saluted and begin to board the plane.

"Big Eye 6, you have the sky."

After requesting for takeoff, you're told "Your aircraft sir". You're then prompted to press a control to engage the boosters, then must pull back on the thumbstick to begin your ascent. After a short cinematic of Big Eye 6 in orbit, the screen cuts to a first person view of the cockpit.

"Big Eye 6, this is Kilo 1 requesting tactical recon."

The view is that of a heatmap screen where the 4 man team (Kilo 1 - SOG) can be seen prone in the snow. Your job is to assist them past any enemy troops that may be present. After providing them with recon, the screen fades, and you're then put into the boots of one of the members of the black ops patrolmen on the ground.

This is where we first got a peek at the modified crossbow that you've been hearing about. You lie prone in the snow with your squadmates on your flanks. Power lines can be seen in the distance. Your breathing can be heard, provoked by the frigid climate of the Ural Mountains. At that moment, a group of Russian soldiers on patrol slowly creep by to north. Their cold breath can be seen in the air, their boots crunching the snow beneath them. Luckily, you're not detected and the troops continue on their path.

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Your objective is to make your way to a substation. The point of interest is that of a weapons manufacturing facility, obviously not a facility that one wishes to inhabit...that is, unless you're a member of this group of men who show no fear in the face of adversity. Making your way down the snowy trails, you're met with your first enemies. Shouldering your crossbow (click thumbstick to hold breath and steady aim), you pick off any targets while remaining completely silent.

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Making your way further down, you're then required to hook up and rappel down the steep face of a mountain. One might imagine this would be where you cut to a cinematic sequence, but not in Black Ops. After hooking up your ropes and beginning your descent, you're required to push off of the mountain and put the brakes on several times before finally making it to the landing below. Shooting through the facility's windows with your silenced AUG rifle, you're immediately met by a hoard of Russian soldiers. Nothing you can't handle though.

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Once you've taken the substation, your objective is updated and are asked to move to the "com-stat".

Kilo 1 is approaching the objective.
Making your way further down the mountain, you soon meet a group of enemies that require a bit more firepower. Switching over to explosive tips on your modified crossbow, the enemy never has a chance. One enemy is shot directly in the leg, in return exploding not only him but a few of his comrades. This is when the music kicks in and the shit gets thick. After you've taken out the enemy troops and taken the storage shed, you move onto the power room.

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Alarms are sounding, enemy chatter can be heard. Switching to an assault rifle, you head towards the power room. Moving behind your teammate, he opens a door and is immediately met face to face with an enemy. What does he do? What any black ops badass would do...he quickly pulls out his blade and throws it at the enemy, impaling him in the neck. And the crowd goes wild!

Making your way through the facility, the opposition is heavy. Chaos ensues, but only shortly as you make short work of the enemies inside the facility. Moving to your objective, you find the relay and yank the fuses from the box. Objective complete.

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Once you've cleared the mountain and completed the objective, there's only one more logical action scene that could possibly take place. Insert epic avalanche. Jumping across opening crevices, you follow your team to what you hope to be safety. As the snow rushes behind you, you have no choice but to jump.....


Slaughterhouse


Next up we have Slaughterhouse, which depicts the Battle of Hue City in 1968. Taking place during the Tet Offensive, you're in the boots of Mason, a black ops member of the SOG group infiltrating the city in South Vietnam.

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You start off rappelling from a Huey chopper. As soon as you're in the air, the chopper is hit and starts spiraling out of control. Luckily you and your squadmate for this mission, Woods, are able to smash through a window into a multi-story building. Dazed by those events, you rise to your feet and are thrown a Spas-12 shotgun equipped with Dragon's Breath ammunition. Imagine a short-range flamethrower that shoots a burst of fire per trigger pull. Making your way to an objective, you're met with several Vietnamese enemies, who only end up taking a face full of flames via the end of your barrel.

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Receiving assistance from friendly choppers, machine guns rain fire through windows mowing any enemy in it's path down with ease. Intensity is high, and mixing in civilians throughout the building requires quick thoughts and reactions to minimize their casualties.

Once you've made your way into the urban streets, you can hear a Vietnamese voice over a loudspeaker system...

American soldiers, put down your weapons! This is not your war. We do not wish you harm.

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Outside you approach a group of Marines and take over their radio communications. Requesting assistance from the sky, you're then tasked with the job of designating buildings to be fired upon by the Huey's. Pounding the streets, you're able to provide recon to the choppers who make your job a bit easier. Don't forget about the remaining troops on the streets though, as they're out for blood. Picking them off one by one with your CAR-15 Commando, the screen soon fades to black, and our preview comes to an end.



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Last edited by Caspa ; 05-28-2010 at 01:22 PM.

The following 31 users say thank you to Caspa for this useful post:

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05-28-2010, 08:59 AM #2
ZoneHD
Shiver do you lift?
Caspa pwns the news section.


Another great post mate.
05-28-2010, 09:25 AM #3
Gaia
Former Staff
Originally posted by spartin560 View Post
Caspa pwns the news section.


Another great post mate.


Of coarse he does, just imagine the news section without Caspa
05-28-2010, 12:54 PM #4
Red Panda
Good day sir
Originally posted by spartin560 View Post
Caspa pwns the news section.


Another great post mate.


He summed up what i was going to say Happy
05-28-2010, 01:14 PM #5
.::MiZz-Tee::.
←GїrL Gамεr→
Damn, talk about getting people more curious. Sounds really interesting though, I'm definitely stoked about this game.
05-28-2010, 01:14 PM #6
Xbox 180
A.K.A T4SSY
not vehicles in multiplayer
05-28-2010, 01:51 PM #7
HowsMySHOOTING
Watch the skies, traveler
SICKKKK no multiplayer maps are from campain + vehicles yaaaa
05-28-2010, 01:58 PM #8
RICHIE209
March 6, 2011.
I wonder what the new prone position is?? Great post Caspa!
05-28-2010, 02:26 PM #9
DiXiEnOrMoUz28
A.K.A Daboss1288
Originally posted by RICHIE209 View Post
I wonder what the new prone position is?? Great post Caspa!


yea im really curious about this myself maybe you can't be seen while in prone in tall grass or in cover unless you move kinda like it was in All Ghillied up when you snuck by all them people that would be awesome for sniping or just reloading your gun...well from what i've seen the Single player looks like its going to be awesome and the few details about MP seem like thats going to be good 2 but im still not drawing any conculsions about this game till i get more details this time last year i was hyped about a game that was horrible
05-28-2010, 02:50 PM #10
yes this is gonna be a good game i hope

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