Originally posted by another user
General
"team_only" - these objects will not spawn in a FFA game
"ffa_only" - these objects will not spawn in a team game
Originally posted by another user
Assault
"as_bomb" - REQUIRED - bomb spawns here (team-specific, can be neutral)
"as_goal" - REQUIRED - plant bomb here (team-specific, can't be neutral)
"as_res_zone" - respawn zone (influencer) which is active when your team's bomb is not planted
"as_res_zone_away" - respawn zone (influencer) which is active when your team's bomb is planted
Originally posted by another user
CTF
"ctf_flag_return" - REQUIRED - flag spawn point and return point (team specific)
"ctf_res_zone" - respawn zone which is active when your team's flag is at home
"ctf_res_zone_away" - respawn zone which is active whne your team's flag is not at home
Originally posted by another user
Headhunter
"hh_drop_point" - REQUIRED - a place where you can drop skulls
Originally posted by another user
Infection
"inf_spawn" - nothing special (we used this to distinguish spawn points that are infection-specific)
"inf_haven" - REQUIRED - a safe haven.
Originally posted by another user
Juggernaut
nothing special
Originally posted by another user
King of the Hill
"koth_hill" - REQUIRED - the hill!
Originally posted by another user
Oddball
"oddball_ball" - REQUIRED - a ball spawn point
Originally posted by another user
Race
"race_spawn" - nothing special
"race_flag" - REQUIRED - a race checkpoint. Use the spawn sequence to set what order you have to hit them in. You can have more than one checkpoint with the same spawn sequence, in which case the driver can hit either one to get the checkpoint.
"none" - will get deleted
Originally posted by another user
Stockpile
"stp_flag" - REQUIRED - a flag spawn point
"stp_goal" - REQUIRED - a flag drop point (team-specific)
Originally posted by another user
Territories
"terr_object" - REQUIRED - a territory