Post: Forge Required Objects Guide
09-17-2010, 01:59 AM #1
X360 David
Taylor Swift <3
(adsbygoogle = window.adsbygoogle || []).push({}); Here's a quick-and dirty guide to the labels you can use in forge to set up gametypes. For items marked REQUIRED, you need to have at least one placed on the map to avoid the "map and gametype incompatible" message; but note that you might actually need more than one or need to set them for specific teams in order for the gametype to actually work.

Originally posted by another user
General
"team_only" - these objects will not spawn in a FFA game
"ffa_only" - these objects will not spawn in a team game

Each gametype supplies a label that can be used in conjunction with the "gametype-specific" setting that you can use to make any object only appear in a specific gametype. This label is typically the same as the name of the gametype (e.g. "ctf" or "headhunter").

Generally things you label should also have the "gametype-specific" flag set on them, otherwise they will spawn in other gametypes too!

Originally posted by another user
Assault
"as_bomb" - REQUIRED - bomb spawns here (team-specific, can be neutral)
"as_goal" - REQUIRED - plant bomb here (team-specific, can't be neutral)
"as_res_zone" - respawn zone (influencer) which is active when your team's bomb is not planted
"as_res_zone_away" - respawn zone (influencer) which is active when your team's bomb is planted


Originally posted by another user
CTF
"ctf_flag_return" - REQUIRED - flag spawn point and return point (team specific)
"ctf_res_zone" - respawn zone which is active when your team's flag is at home
"ctf_res_zone_away" - respawn zone which is active whne your team's flag is not at home


NOTE on respawn zone labels in Assault and CTF - these only work as intended when applied to one of the respawn zone objects. But objects with these labels are always turned invincible and can never be picked up (if they are weapons).

Originally posted by another user
Headhunter
"hh_drop_point" - REQUIRED - a place where you can drop skulls

Originally posted by another user
Infection
"inf_spawn" - nothing special (we used this to distinguish spawn points that are infection-specific)
"inf_haven" - REQUIRED - a safe haven.


Originally posted by another user
Juggernaut
nothing special


Originally posted by another user
King of the Hill
"koth_hill" - REQUIRED - the hill!

Originally posted by another user
Oddball
"oddball_ball" - REQUIRED - a ball spawn point

Originally posted by another user
Race
"race_spawn" - nothing special
"race_flag" - REQUIRED - a race checkpoint. Use the spawn sequence to set what order you have to hit them in. You can have more than one checkpoint with the same spawn sequence, in which case the driver can hit either one to get the checkpoint.
"none" - will get deleted


Originally posted by another user
Stockpile
"stp_flag" - REQUIRED - a flag spawn point
"stp_goal" - REQUIRED - a flag drop point (team-specific)


Originally posted by another user
Territories
"terr_object" - REQUIRED - a territory


*Thanks to JonnyOThan for this guide Smile*
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