Post: EA's Learnings from Dead Space and Mirror's Edge
11-30-2010, 01:00 AM #1
schaffinosx
To and fro the island.
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EA's Learnings from Dead Space and Mirror's Edge
Written by Steve Chaffin, Jr. (SchaffinOSX) | Nov. 29, 2010

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Dead Space and Mirror's Edge were both fairly enjoyed by gamers when originally released. Dead Space attracted the highly deprived thriller-title fans, and Mirror's Edge took a shot at a more realistic version of a first person gameplay view. Despite that they both had their fair share of praise, EA Games looks back on them and thinks that they could have done better.

"What I learned from Mirror’s Edge is that you have to execute, you have to spend more time on a game to ensure it’s polished, and you need to have the depth and persistence of an online game. There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either." said EA Games President Frank Gibeau. "The key learning from us was that if you’re going to be bold with that kind of concept, you need to take it as far as it can go in development." he continued.

Focusing in on Dead Space, he said that "Dead Space was different. It made money for us, but didn’t hit expectations. We felt like we had an IP that struck a chord, and one that hit quality, but again it missed multiplayer modes. So when we re-worked Dead Space, we looked at how to make it a better idea, how do we make the story more engrossing, how do we build Isaac as a character, how do we make this game a success online."

"But one thing I will say is that we won’t give up on those IPs. A new idea obviously has a lot of risk attached to it, but if you get it all right it can be huge."

Source(s): You must login or register to view this content., and Game News HQ
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Schaff's Stance - Like I always say, it's great to see developers trying to actually improve their work. A lot of developers are out there for the money, and don't really put much concern into the games they develop. Although EA is certainly interested in money, they seem to be taking consideration into how to make their work better and more enjoyable.

Something that does concern me is that EA Games (or their president, at least) seems to be wanting to go more and more into the multiplayer field. That's great in most cases, but not all. As the years go by, the gaming world is becoming much more multiplayer based, which is distracting from what originally made games great: the campaign. I'm all for multiplayer, but I still want to be able to enjoy the story modes.
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11-30-2010, 01:02 AM #2
Mr. Wood
Feel like a Sir.
Damn look how much effort and time goes in all your threads. Bro :y:'s up, and awesome post nice to know and good information !
11-30-2010, 01:51 AM #3
RavagedBoom
Sing My Guitar
Have both games.

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