(adsbygoogle = window.adsbygoogle || []).push({});This mod is a total conversion for Minecraft adding a purely adventure mode where you can't place or destroy blocks. The objective is to present a mod in which people can craft dungeons to share with others. At the moment, most the features to making sharing dungeons easy are missing but wanted people to be able to experience what is currently done. Included is a dungeon inside of a Mayan temple on an secluded island that you've washed upon. All you have on you is your trusty sword and an urge to explore the island.
NPC's in their most basic form are now in. My plan for extending them and cutscene cameras can be seen in a recent blog post of mine. You must login or register to view this content.
Cutscene cameras are pretty much done and here is an early video of them in use. Been a lot of polish and fixes since this video and a few more left to do.
Using the power glove you can only move pushable blocks (not shown in the below video but a familiar cube). Push blocks with a click and holding ctrl + click results in pulling the block towards you.
with offhand items equipping is handled via ctrl clicking a number and is used by right clicking. The left click will always control the main hand's primary functionality since every item only has one use.
note: You will likely want to check your render distance as I've added a new further one that might be too much for your computer.
To get an idea of what to expect you can watch the two videos here or for a more spoiler version go down to the third video (warning shows good portions of the first episode to give a good idea of what to expect).
A trailer if you don't mind potentially spoiling yourself since shows a decent amount of the content but the mod is so radically different from the norm I felt it was alright. The dungeon test should give you enough of an idea if that alone interests you in to trying it out.
Installing for Windows
With Logging in
1. Run InstallerLogin.exe, Login with your MC info (InstallerLogin.java is provided if you want to build your own version)
2. Run adventureCraft.exe select a world from single player then the map Mayan Temple and you are now playing!
Without Logging In
1. Make sure your current Minecraft Install is a fresh install (delete the .version file if it isn't)
2. Run Installer.exe
3. Run adventureCraft.exe select a world from single player then the map Mayan Temple and you are now playing!
Note: If the installer is unable to find the Minecraft directory you might need administrator access
Installing for other OS's
With Logging in
1. Run "java InstallerLogin", Login with your MC info (InstallerLogin.java is provided if you want to build your own version)
Without Logging In
1. Start with a fresh install of Minecraft
2. Run "java Installer"
3. Delete the META-INF folder from the minecraft.jar now in adventureCraft/.minecraft
Main run method for other OS's
1. Run via running AdventureCraft.class
2. You should now be in and playing and can select single player and world 1 to enjoy!
Alternate run method after install
1. Run "java -Xms1024M -Xmx1024M -cp bin:resources:.minecraft/bin/jinput.jar:.minecraft/bin/lwjgl.jar:.minecraft/bin/lwjgl_util.jar:.minecraft/bin/minecraft.jar -Djava.library.path=.minecraft/bin/natives AdventureCraft"
2. You should now be in and playing and can select single player and world 1 to enjoy!
Future Features
-Sounds on items dropping
-Sounds on mobs spawning
-Seperate biome.png and terrain.png per map
-Improved map handling (waiting for the new map format that is coming out)
-Additional Items (for example hookshot)
-Additional mobs
-An Installer
Credits
My Girlfriend for creating the island I used
MrMessiah for his BetterLight and BetterGrass mod thats integrated into the mod (can enable/disable it in the options)
N3X15 for his SnowMod
Scaevolus for Optimine (note not fully integrated in yet)
Bemoliph for testing out my changes
Thundara for managing the Redmine I was using
Everyone who works on MCP as this mod is heavily based on MCP. Those guys are all great and I love contributing to the project.
Scaevolus for Optimine!
History
r453 - Camera points can be deleted and have the interpolation method set for how it changes going to the next point. The cutscene camera path is rendered out as a curved line. Can set whether a camera interpolates from the player's view point or not and how. Player inventory will show how many heart pieces are picked up. Fixes bugs with resetting number of heart piece containers via /health and reaching four pieces.
r441 - Fans are animated now. Fans can be shut off by applying redstone power to them. Redstone power properly updates its direct neighbors on power changes. Fixes timer block resetting properly. Fixes timer block deactivating proeprly with 0 time. NPC skins will be shown in 3 columns.
r432 - Adds NPC's which just say a single line of text. To place them use the NPC stick and left click on them in debug mode. NPC textures are loaded from the "npc" directory within the current map directory. Changed water & lava to be destroyed more easily. Changed grass rendering to render 3d grass through blocks not being rendered.
r420 - Fixes cutscene camera flipping out with its rotation. Also fixes camera block freezing at the end. Third person camera state remains through activating a camera block. Redstone power blocks can now trigger doors properly.
r416 - Adds a cutscene camera, still some bugs with it left but mostly there. Right click on a block and then use "/cameraadd #" to add a camera point and "/cameraclear" to clear them all. Also adds a light bulb block that is invisible normally and can be turned off by being triggered.
r398 - Fixes bug with creating new worlds. Paintings will no longer auto pop off surfaces. Changed the redstone power model. Added half step subtypes to palette. No clip no longer deals damage or displays the block the player is within.
r392 - Terrain images can be loaded from the save directory if they fail to load them the map directory (for conversions). Fixes loading of map texture overrides. Adds a wrench which can be used to swap nonredstone/trigger blocks with a clicked on block. Wood and wool subtypes now in palette. Adds a couple new colors for coloring. Can toggle ice melting via /togglemelting and toggle leaves decaying via /toggledecay.
r385 - Fixes advancing the page on the palette
r384 - Can create random maps now when selecting a new world. Infinite stacks will display as infinite. Trigger memory should reset properly now. Hammer copies its metadata from its source to the targets. Destroying blocks can have extra width and depth settable in the palette. Mouse filtering on F8 is disabled (conflicted with next page of palette). No clip will enable flying if its not enabled. Skeleton boss health halved and fire will deal damage 4 times a second on him instead of once a second.
r368 - Fixed handheld torch performance and fully integrates optimine (will uses optimine's render updating code when not holding a torch). Mob spawners work correctly across saves (was double incrementing an index resulting in half the mobs not being found).
r365 - Upgraded to work with 1.3_01. Fixes mob spawner spawn bug and zombie button now works. Redstone trigger should handle resets properly if its active.
r357 - Fall damage code adjust so you can survive better landing in water. Mob spawners when are reset will reset the mobs spawned and mobs are now saved across saving/loading. BlockTimers can be reset now. Health of bats and rats reduced to more reasonable amounts. Fluids can be targeted/destroyed while in debug mode. Blocks no longer drop items when destroyed.
r347 - Umbrella can push entities. Maps can override any textures by having them in the map directory. Skeletons can spawned riding spiders. Adds /noclip and /help commands. Boomerang can go through clip blocks and activate levers.
r337 - Rain has particles when it hits blocks now. Adds an umbrella which has a max terminal velocity and extra push from fan blocks. Critters won't spawn automatically anymore. Changes how falling works to be velocity based instead of distance based. Can block fan blocks with other blocks. /removemobs will remove all living entities.
r328 - Adds the initial fan block. Fixes timer blocks not being initialized correctly on being placed.
r324 - Adds colored water via the waterMap.png. Each heart is now 4 health. Increased min fall before damage to 4 blocks. Adds a timer block. Adds a message block that can add text to the chat or play sounds (place in the sound directory within a map folder). Triggers will now render lines to what they trigger (starts black and goes to the color of the block it comes from).
r315 - Fixes a crash bug with the power glove. Spawning should work properly spawning at the point instead of underneath it. Can select slime sizes and minecart types for the mob spawner. Bat size has shrunk so should fit in a 1x1x1 space now. Falling blocks spawn in the center of coordinates now and will fill up an entire spawning area.
r309 - Adds some rat and bat sounds. Pushable block now fall if nothing is beneath them and put out fires.
r305 - Adds the power glove which can push/pull the pushable blocks. Mob spawner can be set what type of blocks/items spawn.
r286 - Mob spawners now can spawn more types of entities. Music fade in and fade out can be controlled and more can be seen. Fixes bug with items not being usable if a block is highlighted and locked doors no longer have lapis on the bottom and top.
r281 - Chest and locked doors will work now no matter what item is equipped. Bats are no longer synchronized that spawn together. Music no longer auto starts, music fades in from music blocks now, and the music will now loop. Can no longer double select an item with the mouse wheel. Bats flap faster and farther. Entities stunned by the boomerang no longer twitch.
r275 - New installer that can install via a MC login. Fixes a crash involving being hit by an arrow without an item in one of your hands. Minor adjustment to 3d grass texture to remove an annoying darker pixel. 3d grass will no longer glow if an override texture is set.
r272 - Adds the music block, 3d grass, and rat mob. Needs proper sounds for the rat.
r268 - Was missing the dispenser files in the last update Adds the bat but not quite done and uses currently ghast sounds.
r267 - Adds in the updated lang and images for Bomb Arrows. Dispensers work now with infinite items, can't be opened unless in debug mode, and can shoot bomb arrows. Auto far clip can be disabled in the options. Torch updates are reduced if the framerate goes does down.
r261 - Fixes some dual wielding bugs. Swap mouse buttons for hands. Adds in bomb arrows. BetterGrass can be toggled now. Autofar clip plane adjustments based on FPS (will add an option tomorrow)
r255 - Adds offhand which can be selected by ctrl + number. Couple Optimine performance improvements added (not the bulk though which improve tesselator and sorting). Left Click uses the main item and right click uses the offhand.
r242 - Pretty much have finished the hookshot for the moment. Will revisit it when I'm looking at offhanded items. Boomerang will now change icons when thrown to be a boomerang outline.
r235 - Lots of adjustments to snow and added rain. Weather can be controlled via weather blocks. Fixes blocks being placeable when not in debug mode.
r223 - Adds N3X15's SnowMod. Fully upgraded to 1.2_02 (mainly means I can update names). Redstone no longer can be placed unless in debug mode. Bombs actually get thrown a short distance now.
r219 - Adds bomb and destroyable blocks for the bombs. Fixes bug with changing render distance
r213 - Fixes a couple issues with the hookshot (boomerang interaction and gravity). map.txt is properly deleted on deleting a save. New installer! Misc cleanup refactoring.
r209 - Map folder has been moved to the root AdventureCraft folder, Humidity is now in the blue channel of biomeMap.png. Fixed it so you can toggle map editing on/off. Hookshot has been improved though still needs a visual pass on making it look right.
r203 - Fixed the moving fast after dieing bug again. Torch framerate is much better again
r199 - Works with Beta 1.2_01
r197 - Fixes issues with tiny render distance. Memory footprint should be smaller now if not using the very far render distance. Fluids now won't flow if debug mode is active making it easier to place them.
r193 - Fixes trigger inverters properly setting the trigger state on their target for target updates. Adds the redstone trigger and redstone power blocks for going inbetween triggers and redstone powering.
r188 - Fixes several bugs. Trigger memory can be set to not be reset on death. Trigger inverter's handle death reset correctly now. Map editing is moved to the maps directory. To actually edit the maps use the /mapedit command to enable map editing.
r174 - Fixes items from the palette being used up after one hit. All the new items and blocks now show tool tips.
r172 - Fixes locked doors being invisible
r171 - Add a clip block (invisible block that has collision), fixes items having shadows on invisible blocks, Fixes a couple bugs with reset on trigger.
r162 - Triggers can now reset their target. Trigger Memory upon being reset if activated will detrigger their target. Terrain images are now loaded from the save directory and if it doesn't have one creates flat terrain. Random gaps and rock on terrain won't be created anymore.
r158 - First release in the new format and going to use the revision number of the source depository for version numbers
V4 - Fixes a bug with triggers, add trigger memory and inverters.
V3 - Adds a palette GUI that can be to add any block/item to your inventory through the use of F7 and then using F7/F8 to scroll through all the items
V2 - Fixes the bugs involving dieing then moving extra fast and if set on fire the fire is removed before respawning. Also fixes the boss mob spawner to drop a heart container. Mob spawner sliders can now also be moved.
V1 - Initial Release
DownLoads:
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