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Crysis 2 – Sub Machine Guns
Are you more of a patient player with varied gameplay ? you do like to take your time with aim and like to take the shots from range ? You should probably opt for Assault Rifles in Crysis 2. Following information on every assault rifle in the game will help you find the gun that complements your game style.
You like Run and Gun ? sub machine guns are for you, and following details on every sub machine gun in Crysis 2, will help you find the best suited to your style. After all, its all about you.
Feline
Submachine gun with high capacity magazine and an impressive rate of 1200 RPM when fired in full auto mode. The Feline utilizes next-gen 4.7mm pistol ammunition, shrinking overall bullet size and increasing magazine capacity with no discernible impact on stopping power.
Feline can mount a number of attachments including a laser pointer and reflex sight to enhance the weapon’s accuracy and combat range.
Accuracy – 8/20
Rate of Fire – 18/20
Range – 7/20
Damage – 3/20
Mobility – 16/20
K-Volt
Electrostatic Pellet Gun
Accuracy – 9/20
Rate of Fire – 13/20
Range – 12/20
Damage – 5/20
Mobility – 15/20
Crysis 2 – Assault Rifles
Are you more of a patient player with varied gameplay ? you do like to take your time with aim and like to take the shots from range ? You should probably opt for Assault Rifles in Crysis 2. Following information on every assault rifle in the game will help you find the gun that complements your game style.
Scar
Mk. 20 Super Combat Assault Rifle
The weapon can mount a variety of attachments including under barrel grenade launchers and combat scopes, making it an excellent tactical choice to adapt to the rapidly changing combat situations of modern conflicts.
Accuracy – 11/20
Rate of Fire – 11/20
Range – 11/20
Damage – 12/20
Mobility – 12/20
Grendel
Mk. 24 Heavy Assault Rifle 3 Round Burst
The Grendel, as its name suggests, is a heavy caliber battle rifle with immense stopping power. It features both semi and burst-fire modes, and allows for easy customization to provide both short and ranged combat options.
This versatility combined with its devastating power and pierceability make it perfect for assaulting heavily armored units and enemies behind cover.
Accuracy – 16/20
Rate of Fire – 15/20
Range – 13/20
Damage – 15/20
Mobility – 10/20
Scarab
MK. 21 Superior Combat Assault Carbine
SCARAB offers increased ammunition storage per-magazine with zero impact on combat effectiveness. The SCARAB differs from the SCAR in its shorter barrel, which optimizes the weapon for close-quarter combat, and a higher cyclic rate of 900 rounds per minute compared to 700 on the SCAR.
It is a valuable alternative to submachine guns, offering a compact design without sacrificing fire-power. The weapon can mount a variety of attachments including a silencer, under barrel shotgun, and combat scopes, making it excel at close quarter combat while offering the versatility to adapt to new combat situations on the fly.
Accuracy – 10/20
Rate of Fire – 15/20
Range – 9/20
Damage – 11/20
Mobility – 13/20
Crysis 2 – Sniper Rifles
Want to Snipe ? following are the options available to you. Everything you ever wanted to know about each sniper rifle in the game.
DSG – 1
Semi Automatic Sniper Rifle
Accuracy – 19/20
Rate of Fire – 7/20
Range –19/20
Damage – 13/20
Mobility – 7/20
M20 14 Gauss
Electromagnetic Anti Material Rifle
M2014 Gauss is an advanced anti-material rifle that combines increased power and muzzle velocity with reduced recoil. Its unrivaled muzzle velocity provides a greater range, less bullet drop and less wind drift than its nearest rivals.
Accuracy – 19/20
Rate of Fire – 3/20
Range –19/20
Damage – 17/20
Mobility – 5/20
Crysis 2 – Shotguns
Shotgun can be used to play for fun or can be used tactically provided you are smart enough. Anyway, first and foremost you should know the pros and cons of options available to you. This is exactly what you will find out reading this section of our guide.
Jackal
Automatic Shotgun
Accuracy – 5/20
Rate of Fire – 9/20
Range – 1/20
Damage – 10/20
Mobility – 15/20
Marshal
Pump Action Shotgun
With its high capacity internal magazine, the Marshall can hold a large amount of shells, addressing concerns over limited ammo capacity. The additional rail mount options provide a new level of adaptation, which enables rapid customization in the field.
When using the latest 12 gauge ammunition types, it is even possible to attach compact silencers for covert tactical entry operations. Marshall provides excellent short-range stopping power against all but the most heavily armored targets, making it an essential piece of equipment for riot-control and urban combat operations.
Accuracy – 3/20
Rate of Fire – 2/20
Range – 3/20
Damage – 15/20
Mobility – 15/20
Crysis 2 – Heavy Machine Guns
Like to camp ? take cover and shoot blindly ? or just a patient guy who likes defending tactical positions from behind the cover. In any case, following is the heavy weaponry available to you in Crysis 2. You will find every bit of information about each of the Heavy Machine Guns to decide which one to opt for when required.
Mk.60 Mod 0
Medium Machine Gun
Accuracy – 11/20
Rate of Fire – 9/20
Range – 14/20
Damage – 13/20
Mobility – 3/20
L-Tag
Launcher – Tactical Air Burst Grenade
The L-TAG is an advanced grenade launcher and can fire a variety of 60mm large-caliber smart grenades, originally called “Launcher – Tactical Airburst Grenades” has been adapted as L-Tag commonly. L-Tag provides precise control over how and when a grenade should detonate making it an ideal choice for Urban combat environments.
You can also bounce grenades around corners or deploy minefields with relative ease. That all comes at a price of reduced range. L-Tag grenades include a proximity sensor that can differentiate between friend and foe making it more lethal.
Accuracy – 5/20
Rate of Fire – 5/20
Range – 17/20
Damage – 13/20
Mobility – 5/20
X-43 Mike
Microwave Incendiary Klystrone Emitter
The X-43 Microwave Incendiary Klystron Emitter (MIKE) is a high-power experimental directed-energy weapon based around weaponized microwaves. The MIKE compensates for its limited range and high energy consumption with its sheer power. Thick metal shielding provides partial protection, but the MIKE’s microwave beam can easily penetrate body armor, car doors and storage tanks.
In terms of practical usage, the MIKE is best described as “Flamethrower 2.0”. Both share the same battlefield role, but the microwave cannon uses advanced technology to bypass armor and attack from the inside instead of spraying a target with ignited flammable liquids.
Accuracy – 8/20
Rate of Fire – 19/20
Range – 7/20
Damage – 5/20
Mobility – 7/20
Crysis 2 – Secondary Weapons
What would you do when you run out of ammo ? run ? hide ? or you would opt to your secondary weapon as the last resort before you decide to look for a gun on the battlefield. It would benefit you if you know the pros and cons of the secondary weapon you just switched when you ran out of bullets infront of the enemy.
M12 Nova
Semi Automatic Pistol
Accuracy – 13/20
Rate of Fire – 15/20
Range – 9/20
Damage – 3/20
Mobility – 19/20
Hammer
Heavy Semi Automatic Pistol
Accuracy – 15/20
Rate of Fire – 11/20
Range – 5/20
Damage – 5/20
Mobility – 17/20
A Y69
Machine Pistol
Accuracy – 9/20
Rate of Fire – 14/20
Range – 7/20
Damage – 1/20
Mobility – 19/20
Majestic
Heavy Revolver
Accuracy – 17/20
Rate of Fire – 7/20
Range – 12/20
Damage – 9/20
Mobility – 16/20
Crysis 2 – Explosives
You will need explosives, lots of explosives for different purposes while playing Crysis 2. Following are the types of explosives available in Crysis 2 that you can equip in case you need these.
M 17 Frag
High Explosives Fragmentation
M34 Flash
Concussion Grenade
Jaw
Joint Anti Tank Weapon
You can defeat modern tanks, armored vehicles and groups of infantry with Jaw’s dual-purpose tandem HEAT warhead. Designed for urban combat and long distance engagements alike, the JAW can be safely used from enclosed rooms and bunkers against nearby threats.
It also has the option to use limited SACLOS guidance to defeat moving targets and even helicopters at ranges exceeding 500m when aiming down the sights.
C4
Advanced Explosive Charge
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