Post: SOCOM 4 Launch Patch Notes
03-31-2011, 11:45 PM #1
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Zipper Interactive Senior Community Manager, Jeremy Dunham will be releasing a patch on launch day, including camera issues, SMG effectiveness, and private game lobbies will be added.

Here are the patch details:
Originally posted by another user
First Patch – SOCOM 4 Retail Version 1.XX
Estimated Release: April 2011

Multiplayer camera pulled further behind character (cuts off at around the mid-to-upper thigh)
Multiplayer camera field of view has been widened by roughly 20%
Firing accuracy has been improved for all weapons and aim modes; first few shots are substantially more accurate (with less accuracy the longer full-auto is employed)
Considerably increased horizontal and vertical recoil to all weapons in ACOG and Red Dot views
Decreased effective range of all SMGs
Reduced throw distance for all grenades
Made improvements to the HUD to make teammate names display above their head if they are onscreen; removed allied names (leaving only icons) when spotting friendlies at a distance;
Made adjustments to XP system so that it takes longer to gain character and weapon mod levels
More to come, stay tuned...


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