Post: Battlefield 3 new Info
08-31-2011, 04:33 AM #1
LOKOTE
BC2 SNPR
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just posting news to keep u guys updated:

A few weeks ago, I got an email from Seeson, a EA Community Manager at EA Redwood shores about PAX and a Battlefield 3 Community event. How Could I resist the offer? Last thursday the plane departed from Montreal to Seattle. Mid flight, my Iphone crashed with most of my details on hotel and directions. Through perseverance I managed to find my way to the hotel and check in. With limited wifi accessed I managed to get a hold of Jay from Pixel Enemy and we had a awesome meal before meeting up with Chris aka Redd_dragons from Pixel Enemy. Overall the weekend was an absolutely amazing time, not only did we play some BF3 but spent the time in a new city with friends from DICE, EA and the Community was a huge reminder that this video game is going to rock. While I put together a full article of the 4 days at PAX, here is a short overview of what was shown to the public at PAX this year

At PAX there were a total of 2 Battlefield 3 areas setup. The Main BF3 Booth had Playstation 3 stations with Coop mode and then upstairs, 24 Nvidia PC’s rocking 2x580s with Operation Metro TDM. I mainly spent my time at the show at the Nvidia setup. Unlike previous show builds, this had All unlocks available which allowed me to play with things such as the EOD Bot, MAV and various attachments. You are all going to be blown away by the amount of customization in this game. Not only do you get tons of options per weapon, but there many different variants for pistols and attachments. When DICE say that this game will take include tons of options, they really mean it. Another note is that the graphics were mind blowing. It seemed as though the textures were even higher res then most videos we’ve seen. Even little particle effects all over the place. It made the fault line trailers look like a early version compared to what it’s like now.


From the fact sheets at Gamescom, we learned about the EOD Bot, Radio Beacon, Micro UAV, Radar Beacon and Smoke Grenades. All of these could be destroyed by the enemy. When you exited the Camera view for the EOD Bot/ UAV, it seemed like they stayed there stationary, so you could use it again later.

EOD Bot
- Can be placed on the ground
- Player switches to camera view on EOD Bot
- Capable of Arming/Defusing MCOMS
- Can repair vehicles or torch players/vehicles

Radio Beacon
- Acts as a spawn point
- Model looks like a little radio
- Can be placed anywhere

Micro UAV
- Is thrown onto the ground
- Play switches to UAV Camera
- can push the EOD Bot around
- Used for spotting enemies
- No Weapons but to be added?

Radar Beacon
- Can be placed on the ground
- Scans area for enemies
- Only available to Recon Class

Smoke Grenades
- Could be used to cover a choke point entirely
- Should be used to hide a wave of EOD Bots attacking.

More details to come soon!

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