Post: Battlefield 3 Patch coming to PS3/Xbox
11-29-2011, 07:52 PM #1
Bush.
Long Gone Day
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Originally posted by another user
On November 30th, we are planning a client update of Battlefield 3 on PlayStation 3. This update will be accompanied by a scheduled maintenance period for all formats. Read on for the full details and timings on this update to your game.

Starting November 30th at 09:00 CET (that's 00:00 PST), we will do a scheduled maintenance of our database. We estimate that this maintenance will take approximately three hours, and it will affect all formats.

During this time, we will also roll out the client update for Battlefield 3 on PlayStation 3 (Xbox 360 will follow shortly). When you start the game, you will be notified of the update, and we strongly advise you to download it, since it contains a number of fixes, updates, and some new features. Full change list below. For reference, this is a very similar update to what the PC version received recently:


BATTLEFIELD 3 PLAYSTATION 3 CLIENT UPDATE NOV 30TH

General fixes

• Significant improvements to the Squad Join interface, full details in this earlier blog post
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 Squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man Squad
• Reset Privacy flag from Private to Public when Squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad selection screen
• Players who choose not to join Squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text
• Added round duration and ticket summary at end of round screen
• Fixed sound for when climbing ladders
• Fixed and issue with some weapons' sounds in first person view
• Fixed a swim sound loop error
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it
• Spawn protection now should work in Conquest so you no longer should spawn too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone)
• Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun
• Fixed a problem with revived players not being able to get suppressed
• Fixed a problem with the camera when being revived in co-op
• Spotting VO now plays when spotting from MAV/EOD bot
• Fixed several issues regarding the kill card, including showing wrong weapons used for the kill
• Fixed that sometimes you would be stuck on a black screen when kicked from server
• Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag
• Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing
• Fixed a problem with the bipod deploy sound
• Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
• Fixed problems with health bars not displaying health properly when using EOD bots
• Fixed a problem with flickering name tags
• Fixed a problem where you could damage friendly helicopters
• Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
• You should now be able to spot explosives
• You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)
• Damage from bullets will now continue to cause damage even after the firing user is dead
• Fixed several client crashes
• Fixed a problem where players could get stuck in the join queue
• Fixed the repair icon on the minimap
• Fixed a problem with changing camera on certain vehicles
• Fixed a problem with the grenade indicator when in guided missile mode
• Fixed a problem where the machine could hard lock when joining a public coop game
• Fixed a problem where the headset attached icon would not show up in the UI
• Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path
• Fixed a problem where tank turrets would turn too slow
• Fixed a bug on co-op mission "Exfiltration" where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission
• Fixed a problem where a user can become invulnerable after being resurrected
• Fixed a problem with the M60 reload sound
• Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in single player
• Fixed a problem where the enemy would not be able to get a road kill on a user that was using the SOFLAM
• Fixed soldiers disappearing in the mortar kill cam
• Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using bipods)



Balance changes

• Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry
• Increased the damage of helicopter miniguns against jeeps
• Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control
• Increased the damage of the 44 Magnum slightly
• Increased the range and minimum damage of the .357 Round from the MP412 Rex
• Increased the range of all .45cal and 9mm weapons
• Slightly increased the range of the P90 and MP7 and PDW-R
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
• Increased the damage and range of the 40mm BUCK rounds
• Reduced the damage .50cal weapons do against helicopters
• Updated T90 canister shell tweaks to match Abrams canister shells

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The following 6 users say thank you to Bush. for this useful post:

192.168.1.1, aerosoul94, Assassin, ChillChiefly96, hollandje, SYN1ST3R
11-29-2011, 08:02 PM #2
Assassin
Easter Egg!
that is a lot of updates :happycry:
11-29-2011, 08:18 PM #3
Bush.
Long Gone Day
Originally posted by Assassin. View Post
that is a lot of updates :happycry:
yes im glad to because i said to myself im not goin to play it til they fixed it. Then i went to mw3 and got a MOAB. :carling:
11-29-2011, 09:33 PM #4
Clodey
Pokemon Trainer
Does this mean squads will no longer get split up and actually be able to join a game!?
11-29-2011, 09:38 PM #5
Ameht!
Dark Knight
Fukkk Nothing about fixing mic issue when 4 players in squad. FFs I have to be on the phone with my friends :(
11-29-2011, 09:51 PM #6
There was a rumor that with the M98B and the M40A5 were going to be reverted to original stats (one hit kill to central mass. aka chest and head)
11-29-2011, 10:15 PM #7
Toptuning
Dexter FTW !!!
What the ****?

Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft - I can't even get a destroy in the actual damage. How the hell should I destroy an aircraft with this less ammo I've and the vehicle Reapair is so fast?
11-29-2011, 10:42 PM #8
SYN1ST3R
< ^ > < ^ >
Originally posted by Toptuning View Post
What the ****?

Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft - I can't even get a destroy in the actual damage. How the hell should I destroy an aircraft with this less ammo I've and the vehicle Reapair is so fast?


I know this applies to jets, but I don't know about helis. 1 Hit with the FIM-92 or SA-18 IGLA will no longer disable jets. This is a really bad thing as it makes ground troops pretty much useless against jets now. All you had to do before in a jet is turn on your after burners and you could outrun the missiles giving your jet time to reload the flares. I really hope DICE reverts back to 1 hit disable, because jets are no pretty much untouchable.
11-29-2011, 10:49 PM #9
IDontbreak
Cake is a lie
Originally posted by partypoker15 View Post
There was a rumor that with the M98B and the M40A5 were going to be reverted to original stats (one hit kill to central mass. aka chest and head)

That BS, but it would be awesome yes.

---------- Post added at 01:49 AM ---------- Previous post was at 01:46 AM ----------

Originally posted by SYN1ST3R View Post
I know this applies to jets, but I don't know about helis. 1 Hit with the FIM-92 or SA-18 IGLA will no longer disable jets. This is a really bad thing as it makes ground troops pretty much useless against jets now. All you had to do before in a jet is turn on your after burners and you could outrun the missiles giving your jet time to reload the flares. I really hope DICE reverts back to 1 hit disable, because jets are no pretty much untouchable.

That is just to balance it all out.
Have you noticed that Jets are SHIT on Infantry? Extremely unrealistic is it, you shoot rocket pods at their heads, machine gun their camping spots Yet you dont even get a hitmarker.

So give me one reason why they should be able to destroy the jets faster..!
11-29-2011, 11:21 PM #10
Ameht!
Dark Knight
Originally posted by IDontbreak View Post
That BS, but it would be awesome yes.

---------- Post added at 01:49 AM ---------- Previous post was at 01:46 AM ----------


That is just to balance it all out.
Have you noticed that Jets are SHIT on Infantry? Extremely unrealistic is it, you shoot rocket pods at their heads, machine gun their camping spots Yet you dont even get a hitmarker.

So give me one reason why they should be able to destroy the jets faster..!



Ikr then later on you get aircraft assist or enemy kill assist but no damn hit markers stare

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