Post: Battlefield 3 Patch
02-19-2012, 06:44 AM #1
LOKOTE
BC2 SNPR
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1. Damage changes

Assault Rifles:
545x45mm bullet minimum damage (All assault rifles except G3A1)

17 -> 18.4 {Buff}
G3A1

Min Damage 20 -> 22 {Buff}
Max damage 30 -> 34 {Buff}
Carbines

SCAR-H

Min Damage 17 -> 20 {Buff}
LMGs
M60 & M240B

Max damage 30 -> 34 {Buff}
Min damage 20 -> 22 {Buff}
PKP

Min damage 20 -> 22 {Buff}
M249, M27IAR, RPK-74M

Min damage 17 -> 18.4
Sniper rifles
All sniper rifles:

Upper chest damage multiplier 1 -> 1.25 {Buff}
M98B

Max damage 95 -> 80 [Nerf]
Dropoff start dist. 20 -> 15 [Nerf]
Dropoff end dist. 75 -> 120 {Buff}
All other bolt-action sniper rifles

Max damage 75 -> 80 {Buff}
Min damage 55 -> 59 {Buff}
Dropoff start dist. 20 -> 15 [Nerf]
Dropoff end dist. 75 -> 100 {Buff}
All semiautomatic sniper rifles except SKS:

Min damage: 34 -> 37.5 {Buff}
Dropoff start distance 12 -> 15 {Buff}
SKS

Dropoff end distance 50 -> 60 {Buff}
2. Attachments

Fore grip

Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
It also increases the minimum spread 20% ~ 50% depending on stance and weapon.
Suppressor

Suppressors will not reduce the damage anymore.
Now it will reduce the distance where damage starts/stops to drop off instead.
For most weapons it will decrease the min spread by 25% instead of 50%
Although looks like M60 will still have the same 50% effect.
Heavy barrel

For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.
It doesn’t make AN94 100% accurate anymore while aiming down the sight.
Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%
For few weapons it also makes Spread increase per shot 10% higher.
It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.
Flash suppressor

Will decrease recoil by 17 ~ 25% depending on weapon.
For most weapons it increases hip min spread by 20~25% but some weapons don’t have any hip accuracy penalty.
Extended magazine

There seems to be extended magazine for AS VAL which didn’t exist before.
With ext mag it will have 30 bullets in a mag instead of 20
3. Accuracy changes

Assault rifles

AEK971

Recoil right 0.5 -> 0.3 [Nerf]
ADS Min Spread, Not moving 0.2 -> 0.4 [Nerf]
AK74M

Recoil up 0.3 -> 0.28 {Buff}
FirstSRecoilMul 2 -> 1.5 {Buff}
AN94

Recoil up 0.45 -> 0.3 {Buff}
FirstSRecoilMul 1.5 -> 2 [Nerf]
F2000

Recoil up 0.3 -> 0.26 {Buff}
FAMAS

Recoil left 0.6 -> 0.35 {Buff}
Recoil right 0.6 -> 0.5 {Buff}
Recoil decrease 15 -> 18 {Buff}
FirstSRecoilMul 2 -> 2.6 [Nerf]
G3A1

Recoil up 0.55 -> 0.45 {Buff}
FirstSRecoilMul 1.2 -> 1.8 [Nerf]
L85A2

Recoil left 0.4 -> 0.3 {Buff}
Recoil decrease 22 -> 18 [Nerf]
Min spread, ADS, not moving 0.4 -> 0.2 {Buff}
M416

FirstSRecoilMul 2 -> 2.4 [Nerf]
Carbines
AKS74u

Recoil up 0.3 -> 0.28 {Buff}
FirstSRecoilMul 2 -> 2.2 [Nerf]
HK53

Recoil up 0.3 -> 0.28 {Buff}
Recoil left 0.3 -> 0.2 {Buff}
Recoil right 0.5 -> 0.35 {Buff}
Recoil decrease 22 -> 18 [Nerf]
SCAR-H

Recoil decrease 15 -> 13 [Nerf]
SG553

Recoil up 0.3 -> 0.25 {Buff}
FirstSRecoilMul 2.5 -> 2.2 {Buff}
QBZ-95B

Recoil left 0.5 -> 0.335 {Buff}
Recoil right 0.5 -> 0.335 {Buff}
Recoil decrease 22 -> 18 [Nerf]
Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]
LMGs
M240

FirstSRecoilMul 1 -> 1.7 {Buff}
M249

FirstSRecoilMul 1 -> 2.2 [Nerf]
Recoil decrease 15 -> 12 [Nerf]
M60

FirstSRecoilMul 2 -> 1.5
MG36

Recoil decrease 15 -> 13 [Nerf]
FirstSRecoilMul 1 -> 1.8 [Nerf]
PKP

Recoil up 0.75 -> 0.65 {Buff}
Recoil decrease 7 -> 13 {Buff}
FirstSRecoilMul 1 -> 1.5 [Nerf]
Max spread, ADS, not moving 1 -> 3 [Nerf]
Type88

Recoil left 0.4 -> 0.3
Recoil right 0.4 -> 0.3
Recoil decrease 15 -> 12 [Nerf]
FirstSRecoilMul 1.34 -> 1.5 [Nerf]
RPK

Recoil decrease 15 -> 13 [Nerf]
FirstSRecoilMul 2 -> 1.8 {Buff}
QBB-95

Recoil up 0.45 -> 0.37 {Buff}
Recoil left 0.1 -> 0.4 [Nerf]
Recoil right 0.3 -> 0.4 [Nerf]
FirstSRecoilMul 1 -> 2 [Nerf]
Recoil decrease 15 -> 13 [Nerf]
PDWs
AS VAL
Recoil left 0.2 -> 0.25 [Nerf]
Recoil right 0.3 -> 0.45 [Nerf]
Recoil decrease 22 -> 18 [Nerf]

PDW-R
Recoil decrease 22 -> 18 [Nerf]
FirstSRecoilMul 2.5 -> 2 {Buff}
Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]
Min spread, ADS, moving 0.6 -> 0.8 [Nerf]
Min spread, HIP, not moving

Standing 1.5 -> 2 [Nerf]
Crouching 1 -> 1.5 [Nerf]
Prone 0.75 -> 1 [Nerf]
Min spread, HIP, moving

Standing 2 -> 2.5 [Nerf]
Crouching 1.5 -> 2 [Nerf]
Prone 1.25 -> 1.5 [Nerf]
MP7

Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
P90

Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
PP-19

Recoil decrease 25 -> 20 [Nerf]
FirstSRecoilMul 2.5 -> 2 {Buff}
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
PP2000

Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
UMP45

Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
Pistols
G18

Recoil up 0.7 -> 0.5 {Buff}
M9

RecoilDecrease 15 -> 30 {Buff}
M93R

Recoil up 0.5 -> 0.4 {Buff}
Recoil left 0.4 -> 0.2 {Buff}
Recoil right 0.4 -> 0.2 {Buff}
FirstSRecoilMul 2.5 -> 2 {Buff}
.44 Magnum

Spread increase 0.6 -> 0.3 {Buff}
Thanks to Jorge and Gav for the tip. We waited for Alan Kertz to publicly authenticate the data before publishing. Kertz stated on Twitter, “yes symthic has authentic update info, your feedback on these preliminary changes will be hugely valuable for a future update.”

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some of the comments from BF3 community

1:STOP NERFING EVERYTHING TO KEEP THE COD KIDS HAPPY AND GIVE US BACK OUR GAME THE WAY IT SHOULD BE!

2:As a huge Recon player, the nerfing of the M98B, which I currently have over 800 kills with, is alarming. And to see the other bolt actions get buffed to the M98B's level is irritating..

3:M98B + .338 Magnum rounds = should do greater damage than all other sniper rifles!!!!!

4:The only sniper I use is the M98 and now its like every other sniper. Thanks DICE for making every gun in the game the same. You officially destroyed the recon class you idiots. Nerf nerf nerf nerf some more you fags
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The following 2 users say thank you to LOKOTE for this useful post:

Chaz, Platinum G
02-19-2012, 10:54 PM #11
ResistTheSun
In Flames Much?
Originally posted by Hakon View Post
When was this released? An was it for Xbox?



Not released yet
It pre patch notes for the big patch that coming soon.
Some of the patch notes

The following user thanked ResistTheSun for this useful post:

Hakon
02-20-2012, 02:16 AM #12
Hakon
Ettore Bugatti
Originally posted by ResistTheSun View Post
Not released yet
It pre patch notes for the big patch that coming soon.
Some of the patch notes

Thanks for the info. Winky Winky
02-20-2012, 12:01 PM #13
I wasn't expecting so many changes. To be perfectly honest, I found no problem with any balancing. 12g frag rounds were slightly annoying but they really helped on shotguns such as the DAO-12 and the M1014.

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