If any of you remember correctly, the FMGs were patched along with the Type 95 at one point, but didn't really do too much. What they did (hardly noticeable) was increase the size of the crosshairs. Now, they are to decrease the rate of fire. But like mentioned previously, this is not only for the FMG.
More and more people have been complaining about certain guns and how over powered they are, etc. But in the following quote, you'll be able to see Robert Bowling's take on it.
Originally posted by Fahed
Bowling was questioned on Modern Warfare 3′s gun balance, specially the ACR, MP7, and Type 95. Bowling explained that these weapons, “statistically speaking,” are not the only used primaries.
As for the hardcore playlists being updated, there is not yet a confirmed date, however, Robert Bowling said that Hardcore HQ is coming soon along with other game modes, as mentioned earlier.
Well, as you noticed, the first MW3 DLC consisting of the three previously stated maps has been out and able to purchase on the Xbox360 for about a month now, but on the 28th of February, they'll be available on the PS3. So maybe you Xbox players want to give us PS3 players some tips?
Lastly, five more prestiges are being added to multiplayer on MW3 for consoles. For PC, there are 20 prestiges. So I would definitely expect the five more in addition to the 15.
From what I hear, there are some more possible updates to come in for MW3 in the next week or so; so stay tuned! Also, what do you think about the updates mentioned above regarding playlist additions, new maps (for the PS3), and nerfing of certain guns?