Post: [PC] Battlefield 3 Mod Tools
10-04-2012, 01:45 AM #1
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    https://twitter.com/BF3Hacks




I recommend you make backups of the following before using any of the tools:
C:/Program Files(x86)/Origin Games/Battlefield 3/Update/Patch/Data/cas.cat
C:/Program Files (x86)/Origin Games/Battlefield 3/Data/cas.cat

Restore backups and delete the following to undo mods:
C:/Program Files(x86)/Origin Games/Battlefield 3/Update/Patch/Data/cas_50.cas





Battlefield 3 File Tweaker:
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    https://tinyurl.com/8d58dtp


Download:
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    https://tinyurl.com/8buj7ec


Alternate Download (Click the top "Premium Download"):
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    https://tinyurl.com/96wz26s


Virus Total:
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    https://tinyurl.com/93e5luj   [Add "/" to the end of the URL it re-directs to]

SHA-1:
bbb31a859c366fe21d7b77a1d7bddd7e69dc5a67
MD5:
94482a3adcea7aaa86ef49d4283ea7d9


Instructions:
Open bf3 tweaker.exe
Click File > Open Cat
Navigate to C:/Program Files(x86)/Origin Games/Battlefield 3/Update/Patch/Data
Open cas.cat
Wait a few minutes for it to load

Bullet damage, knife speed (or full auto), bullets per shot, bullet velocity, recoil, spread, and etc can be modified using this tool.


Originally posted by another user
Enhanced M16A3 and Knife: You must login or register to view this content.
    https://bayfiles.com/file/nIXX/HnAZnE/Enhanced_M16A3_and_Knife.zip


Made for testing purposes only. Fully modded .cat files will come eventually.


From Twitter: "10 days later... I will be making a quick tutorial sometime this week since it will take less time than making the .cat files."

"Here is a quick and sloppy guide: https://pastebin.com/RMN6ZYMt"




BF3 Colour Tweaker:
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    https://tinyurl.com/8n4nqju


Download:
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    https://tinyurl.com/96hpowk





Battlefield 3 Color Correction Fix:
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    https://tinyurl.com/8lf8x89


Download:
See above.





PunkBuster Status (4.10.12):
You may get kicked by PunkBuster for a MD5Tool mismatch while using any of the above mods. If so, join another server that doesn't check the MD5s.

Apparently DICE is permanently banning...
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    https://tinyurl.com/9yox32e






Please let me know if I need to upload any of the files to an external site.


Enjoy responsibly.


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Originally posted by Sheepzez View Post
Just shows UI and a little on what its capable of.

*Insert YT video here*


Why would you bother making a video with a bunch of BS claims? I can tell you haven't actually tested the mods yourself.


Checked by yours truly:
The mods work in most PB servers that don't kick you for an MD5 mismatch (as of 4.10.12).

The only worthwhile non-visual mods that I have confirmed to work are:
Originally posted by another user
Bullet damage, knife speed (or full auto), bullets per shot, bullet velocity, recoil, spread, and etc.

You can also set the knife range to ~5ft at most, and with full auto it's insanely powerful.

Not all the mods work in MP. Here are some examples:
Magazine capacity, ammo regeneration, # of clips, reload time, RPG/SMAW bullets per shot, Grenade bullets per shot, and etc.
However, most of the possible mods do work in SP, including the ones mentioned above (except RPG/SMAW, untested).

Colour tweaking should be done with the BF3 Colour Tweaker (in the OP) as it's much easier to use.

Kill just about everything in sight mod:
Set the spread of your Support gun of choice (preferably 200 bullets/mag) to 25 for standing, sprinting, crouched, and etc
Set the damage of the gun's bullets to 100
Set the velocity of the bullets and gun to 2000
Set the gravity of the bullets to 0 (should be default -15)
Set the magazine capacity of the gun to 9001
Set the fire rate to 6000
Set the bullets per shot to 1000
{that should be all...}
Warning: Above mod may cause lag. Reduce the bullets/shot as needed.
Let me know if you would like the cas.cat and cas_50.cas files for this mod. I might just upload it. Smile

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Originally posted by DR.JIGSAW View Post
yep it would be nice, do u have one shot kill?


I wouldn't make all the guns one shot kill because it would make the game very boring and you wouldn't be able to play legit mid game.


Here is what I plan to include in the modded files:
Color correction turned off
Kill just about everything in sight instantly (M249)
Laserbeam/perfect aim 3 or 2 shot kill (M416)
Quickscope and No-scope like a boss with one shot kills and very good aim (SV9Cool Man (aka Tustin)
Extra far range shotgun with 10x the bullets per shell (M1014)
Extra powerful pistol, one shot close range, 2 shot far (MP412 REX)
Full auto knife with 2 shots per bullet and extra range (Knife)
Note: some of these will only be tested in empty lobbies for obvious reasons.

I will make and upload the modded files once I get enough suggestions.

Let me know if you would like a tutorial to go with it.

--------------------------------------------------------------------------------------------------------------------

Originally posted by DR.JIGSAW View Post
I have edited the health of ah6 and changed from 100 to 500 but didn't work , after editing the update/data/cas.cat file, I save the file and testing it so it should work, Am i doing something wrong.


You're doing it right, but AFAIK you can only abuse the client sided hit detection and visuals in MP. In SP you can probably abuse just about everything.


Apparently NGU has to approve all of my posts. So if you would like to get quicker responses then follow my twitter: You must login or register to view this content.

--------------------------------------------------------------------------------------------------------------------

Apparently DICE is permanently banning people with modded .cat files:
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    https://tinyurl.com/9eaypfr

https://tinyurl.com/9ntww3l


--------------------------------------------------------------------------------------------------------------------

Originally posted by DR.JIGSAW View Post
oke just upload ur cas.cat file


I haven't made it yet.

Does anyone have any suggestions for the modded files? Or should I just go ahead and make the ones I proposed?


In the mean time you can use this simple one I made for the SV98 (2 bullets per shot, 2000 velocity, no drop, 6000RPM), Knife (600 RPM, full auto, 2 shots per bullet) and color correction:
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    https://bayfiles.com/file/nxG3/ch3xa5/%40BF3Hacks.zip

I may have modded some other things in it but I don't recall. And don't forget to tell me if it works.


Does anyone want a tutorial on how to mod the .cat files, or do you just want the modded files? If I get requested to make something different after my first release then I will be making a tutorial to save myself some work.


Dat knife range:
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    https://i.imgur.com/Z0EBm.jpg


--------------------------------------------------------------------------------------------------------------------

Originally posted by susta View Post
cant downlad your file ....
any chance to download from somwhere else not that baby thing


It works fine for me. But here are alternate download links:
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    https://www.mirrorcreator.com/files/0OOF7VAZ/Enhanced_M16A3_and_Knife.zip_links


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    https://www.mirrorcreator.com/files/KHLTWK0A/bf3_tweaker_by_Frankelstner.zip_links


I'm slowly working on modding all the guns stats, so keep an eye on my twitter.

--------------------------------------------------------------------------------------------------------------------

This is probably my last release.

BF3 Super Soldier Mod: You must login or register to view this content.
    https://pastebin.com/NzAh8WfP


The .cat files haven't been update since October/November so they may not work.

Checksums (Use a program like HashTab to check):
CRC32: 2AC1FED3
MD5: C0711E5D261487AD6F24E55A8958AA08
RIPEMD-128: 57F7A7291115AABF13D5772BD77280CA
RIPEMD-256: BEFE3956B0E83B59865C4CF8DEF1013F92579AF14F460B014D0BCED219041D52
RIPEMD-320: 55E5024C9A3D4940FA0DBDEDD6D0AB018693FACF8ED123A059AE065CF86A7E102374D997C20F0AA1
SHA-1: B6CFC2F1F88046786F6A30CFBCB4363DFC43FB4F
SHA-256: 1CA913120D16BCD878471D225EDCDC4D9E18EACCF7E078CB38D35A86968E52EC
SHA-384: 768F1AD2435722831E7A37895453B0D4FD85312A807144B94864669CF76B506EDA5C6DD34CF8B2FF54E82F29A26E0F9D
SHA-512: 617F97A3A10300B9F96E5677BF7834DC282D566604F2F98854CBC997AD9B29CA4091F6446BCCDFEDF97D397CE3407D7284AED0279C1C54184D2EA218AD5F5539
TTH: 6Q7UTS4NNBSBZGN423QMY5MFMOE5UEMTIQOUS7A
Tiger: 599A9E21892236CFAEC8123D861A73785D336D144E1A3682
Whirlpool: 95534DDB1F156C996CF0479F6B9A1E8987EBF37D0C8FCBE705E1E270FF8A8B3734B5E4F8374D142F70564EFB1E69862B93955AD92C333328A2F7149739941082
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10-10-2012, 02:19 AM #11
Originally posted by DR.JIGSAW View Post
I have edited the health of ah6 and changed from 100 to 500 but didn't work , after editing the update/data/cas.cat file, I save the file and testing it so it should work, Am i doing something wrong.


You're doing it right, but AFAIK you can only abuse the client sided hit detection and visuals in MP. In SP you can probably abuse just about everything.


Apparently NGU has to approve all of my posts. So if you would like to get quicker responses then follow my twitter: You must login or register to view this content.
10-10-2012, 02:27 AM #12
Apparently DICE is permanently banning people with modded .cat files:
You must login or register to view this content.
You must login or register to view this content.

    https://tinyurl.com/9eaypfr

https://tinyurl.com/9ntww3l
10-10-2012, 05:20 PM #13
TG1DER
Hurah!
oke just upload ur cas.cat file
10-11-2012, 05:00 AM #14
Originally posted by DR.JIGSAW View Post
oke just upload ur cas.cat file


I haven't made it yet.

Does anyone have any suggestions for the modded files? Or should I just go ahead and make the ones I proposed?


In the mean time you can use this simple one I made for the SV98 (2 bullets per shot, 2000 velocity, no drop, 6000RPM), Knife (600 RPM, full auto, 2 shots per bullet) and color correction:
You must login or register to view this content.
    https://bayfiles.com/file/nxG3/ch3xa5/%40BF3Hacks.zip

I may have modded some other things in it but I don't recall. And don't forget to tell me if it works.


Does anyone want a tutorial on how to mod the .cat files, or do you just want the modded files? If I get requested to make something different after my first release then I will be making a tutorial to save myself some work.


Dat knife range:
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    https://i.imgur.com/Z0EBm.jpg
10-13-2012, 02:04 AM #15
Enhanced M16A3 and Knife: You must login or register to view this content.
    https://bayfiles.com/file/nIXX/HnAZnE/Enhanced_M16A3_and_Knife.zip


Made for testing purposes only. Fully modded .cat files will come eventually.
10-23-2012, 02:48 AM #16
From Twitter: "10 days later... I will be making a quick tutorial sometime this week since it will take less time than making the .cat files."


Here is a quick and sloppy guide for the clueless:

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    https://pastebin.com/RMN6ZYMt


This is for Multiplayer unless otherwise noted. Most of the modifiable values will work in Single player, so go explore.




Modify Bullets: damage, gravity (doesn't work?), damage fall off distance, suppression (haven't tested it)

Weapons > Common > Bullets > Bullet (ex. 357Magnum) > BulletEntityData or weaponSuppressionData

BulletEntityData:

Gravity - how many meters the bullet drops per second.

StartDamage - Damage before DamageFalloffStartDistance

EndDamage - Damage after DamageFalloffEndDistance

DamageFalloffStartDistance - Distance in meters that the bullet damage starts to drop

DamageFalloffEndDistance - Distance in meters that the bullet damage stops dropping and is at it's EndDamage

InstantHit - doesn't work?





Modify Knife: fire rate, fire logic type (burst, full auto, etc.), hits per knife, initial speed (knife range?)

Weapons > knife > BulletEntityData or FiringFunctionData

FiringFunctionData:

Shot:

InitialSpeed - the value of z is the range in meters that you can knife. Seems to be only visual in MP, but it works in SP.

NumberOfBulletsPerShot - set it to 2 and your knife will hit twice at once, 3 for 3 times, etc. Works with FireLogicType fltAutomaticFire and fltSingleFire

NumberOfBulletsPerBurst - Same as above, but Works with fltBurstFire

FireLogic:

RateOfFire - Self explainatory, dont go above 6000

RateOfFireBurst - Self explainatory, dont go above 6000

FireLogicType - Set this to fltAutomaticFire or fltBurstFire or fltSingleFire





Modify Guns: Bullet velocity (doesn't work?), spread, rate of fire, fire logic type, recoil, Bullets per shot, magazine capacity,

Weapons > Gun (ex. P90) > Gun (ex, P90, but might be a slightly different name)

FiringFunctionData (highest in list, except for guns like M16A4 and M16A3):

Shot:

InitialSpeed - z is the velocity of the bullet. Doesn't work?

NumberOfBulletsPerShot - set it to 2 and your knife will hit twice at once, 3 for 3 times, etc. Works with FireLogicType fltAutomaticFire and fltSingleFire. Has no effect on MagazineCapacity

NumberOfBulletsPerBurst - Same as above, but Works with fltBurstFire

FireLogic:

RateOfFire - Self explainatory, has no effect on MagazineCapacity, dont go above 6000

RateOfFireBurst - Self explainatory, has no effect on MagazineCapacity, dont go above 6000

FireLogicType - Set this to fltAutomaticFire or fltBurstFire or fltSingleFire

Ammo:

MagazineCapacity - Only change this if you have a very high fire rate, in which case you can set it to 9001

GunSwayData (may show up under Weapon > Gun):

Stand - StandToCrouch > NoZoom & Zoom > BaseValue - Recoil:

MinAngle - min. spread

MaxAngle - max. spread

IncreasePerShot - amounnt of spread that is added after each shot

DecreasePerSecond - ???

Recoil:

RecoilAmplitudeMax - Maximum vertical recoil value

RecoilAmplitudeIncPerShot - recoil increase per shot, vertical

HorizontalRecoilAmplitudeIncPerShotMin - Recoil increase per shot to the right

HorizontalRecoilAmplitudePerShotMax - Recoil increase per shot to the left

HorizontalRecoilAmplitudeMax - Maximum horizontal recoil value

FirstShotRecoilMultiplier: Multiply RecoilAmplitudeIncPerShot by this to get first shot recoil. Don't go below 1.0





Recommended Values if you want to look legit:

Knife:
Full auto (300-400RPM)
2 hits per knife

Or Full auto 600-800RPM 1 hit per knife, but above values preferred.


Bullets Example: 5.56x45mm NATO (Assault Rifles):
20-25dmg
15-80m
0 gravity

Adjusting by a fixed amount works most of the time, no need to customize for each gun.


Gun Example: M16A3 (Weapons > M16A4)
Bullet velo 1000
Spread decrease per second 15-20
80-100% spread (unzoomed)
60-80% spread (zoomed)
50-100% Recoil (use 100% if you want to still "feel" the gun)
75-100% First shot recoil (don't go below 1.0)

How to use the % values: (7 spread)(0.80 unzoomed)=5.6

Customize the percents according to the gun. Ex. Scar-H spread unzoomed would be fine at 100%.
10-25-2012, 02:55 PM #17
Default Avatar
wateri
Guest
Hey there,
I recently found out this tweaker and found it very intriguing as I'm learning to use Python coding which is similiar to this. I'm stucked at changing and finding the correct values and lines.
The tweaks work perfectly when I download the presets above and copy them to the folders, but when I try to change them myself, I find myself clueless. Example increase the rate of fire, bullet per shot or less recoil. I change the values and save it and activate it, but when I join the server, no change.
I'm tweaking the cas. file in the update / patch / data -folder.
Am I doing something wrong ?
10-26-2012, 03:52 AM #18
Originally posted by wateri View Post
Hey there,
I recently found out this tweaker and found it very intriguing as I'm learning to use Python coding which is similiar to this. I'm stucked at changing and finding the correct values and lines.
The tweaks work perfectly when I download the presets above and copy them to the folders, but when I try to change them myself, I find myself clueless. Example increase the rate of fire, bullet per shot or less recoil. I change the values and save it and activate it, but when I join the server, no change.
I'm tweaking the cas. file in the update / patch / data -folder.
Am I doing something wrong ?


Which presets are you referring to?

I have been on a server that didn't kick for an MD5 mismatch, yet my modded cas.cat didn't work and I was stuck playing with the (I'm assuming) server's cas.cat file.

So try a few servers and tell me if it still doesn't work. Then take a screenshot of the modded values so I can see if you made a mistake.
11-15-2012, 11:07 PM #19
Default Avatar
susta
Guest
cant downlad your file ....
any chance to download from somwhere else not that baby thing

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