(adsbygoogle = window.adsbygoogle || []).push({});On November 8th at 8:00 UTC, a new server update will be released which focuses on increasing the server and matchmaking stability.
Dice has stated the amount of time this will take, "it will take about 6 hours to complete on consoles and at least 24 hours before a large majority of PC servers have taken the new update. Using the same starting time, Battlelog will do maintenance while we redeploy our backend to support the new server update." Dice has also mentioned that client patch will be released along with Aftermath.
Update notes:
(Server renters on PC only) The “rcon” server info command now reports external IP and port as well as information regarding whether the backend queue is enabled or not.
Fixed an occasional issue where console servers changed max player counts incorrectly.
We now enforce a minimum player count of 4 on both PC and consoles (PC previously had no such limitation while console servers had 2 players as the limit) to be able to exit preround on Ranked servers. You will still be able to move around freely in preround, but the match doesn’t officially start (and thus no stats are affected) until at least 4 players have joined. This goes for both PC and console servers. This will make it harder to easily use Ranked servers as boosting servers.
“Hardcore no map” is now a proper preset on both the server side and backend. This means console users can now filter between hardcore servers with and/or without the “no map” setting.
We fixed a bug where server admins could exploit the system to effectively become immortal on his/her server.
We introduced a number of server stability improvements which should lead to less crashes throughout. Two specific crashes that we have eliminated are:
A) Servers running 9 or more maps that would crash when loading the 9th map
B) Servers running high player counts in combination with very high ticket count where end game reports would stall out the server
Better match making? Okay good. It's too bad BF3 can't have 64 player servers but I'm kinda okay with it because I'd rather have the game running the way it is now than with 2fps and 32 players shooting at me.