Post: development group recruitment for gta loaders and .sco
02-04-2013, 04:10 AM #1
jack4au
Splicer
(adsbygoogle = window.adsbygoogle || []).push({}); Hello everyone, please read this entire thread BEFORE commenting.

I made a group specifically for developing privately (for our group) and for public releases. Heres the group You must login or register to view this content.

Requirements: must already know how to code/build there own loader from a base at the least. Must know a bit of sco assembly/source editing and compiling. WE WILL NOT SHOW YOU. It takes to long to teach , is tedious and if I wanted to teach i would have made a thread for teaching , not a developer group recruitment thread so we can spice up this section.

You will be asked to (if not already released one) build your own loader within 24 hours (can be total crap) and show it to us for proof.
If you have already built , or released one you may use that as your pass.

Here's my pass for example You must login or register to view this content. or this edit You must login or register to view this content.

We will share info with each other (not allowed to release to others or will be removed from the group)

These people will probably be in the group as they haven't contacted me back yet. Schnittlaunch, (original pinkhouse) C-J (Releasing his loader soon hopefully), check the group page to see all members in the future.

You may be able to code but not be up to speed on some things and we will help you. Releases will be a group poll.

Comment your qualifications or pm me and I will provide the test and programs needed.


Hope to turn a spark of development to a fire for this forum!
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02-06-2013, 11:18 AM #2
:nerd::mmm:
02-06-2013, 03:07 PM #3
jack4au
Splicer
Originally posted by xd4I2K
:nerd::mmm:


Im just tired of 1337 12 year olds :/
02-07-2013, 04:23 AM #4
Originally posted by jack4au View Post
Im just tired of 1337 12 year olds :/

What are you guys planning on making?
02-07-2013, 06:28 AM #5
jack4au
Splicer
Originally posted by xd4I2K
What are you guys planning on making?


Whatever comes to mind truthfully, mainly network stuff , fun online scripts etc. No ideas quite yet. But probably ALOT of stuff to be used on other players (this stuff wont be released most likely) some anti - freezes, just fun stuff relatively.
02-07-2013, 06:55 AM #6
deneo24
Youtube.com/DenesCodClips
Originally posted by jack4au View Post
Hello everyone, please read this entire thread BEFORE commenting.

I made a group specifically for developing privately (for our group) and for public releases. Heres the group You must login or register to view this content.

Requirements: must already know how to code/build there own loader from a base at the least. Must know a bit of sco assembly/source editing and compiling. WE WILL NOT SHOW YOU. It takes to long to teach , is tedious and if I wanted to teach i would have made a thread for teaching , not a developer group recruitment thread so we can spice up this section.

You will be asked to (if not already released one) build your own loader within 24 hours (can be total crap) and show it to us for proof.
If you have already built , or released one you may use that as your pass.

Here's my pass for example You must login or register to view this content. or this edit You must login or register to view this content.

We will share info with each other (not allowed to release to others or will be removed from the group)

These people will probably be in the group as they haven't contacted me back yet. Schnittlaunch, (original pinkhouse) C-J (Releasing his loader soon hopefully), check the group page to see all members in the future.

You may be able to code but not be up to speed on some things and we will help you. Releases will be a group poll.

Comment your qualifications or pm me and I will provide the test and programs needed.


Hope to turn a spark of development to a fire for this forum!


I'm not here to request to be a part of this, but I'm here to ask that you guys be kickass and try make one of the best GTA IV Mod Loaders out there :mmm: Better than pinkhouse and better than MrOkra's Mod Loader. The GTA modding scene on PS3 isn't as big as I wish it was. :(
02-07-2013, 08:26 AM #7
Originally posted by jack4au View Post
Whatever comes to mind truthfully, mainly network stuff , fun online scripts etc. No ideas quite yet. But probably ALOT of stuff to be used on other players (this stuff wont be released most likely) some anti - freezes, just fun stuff relatively.

I can help with some stuff if you would like when i have time. best way to contact me would be on skype if you want skype: xD4I2KSIVIOKEx

The following 2 users say thank you to xd4I2K SIVIOKEx for this useful post:

jack4au, Schnittlauch
02-07-2013, 12:06 PM #8
jack4au
Splicer
Originally posted by xd4I2K
I can help with some stuff if you would like when i have time. best way to contact me would be on skype if you want skype: xD4I2KSIVIOKEx


Sounds good man, could use help from someone much more experienced than I! I'll add you Smile
02-07-2013, 12:18 PM #9
Schnittlauch
Do a barrel roll!
Originally posted by xd4I2K
What are you guys planning on making?


i dont work on loaders anymore.. im doing map mods and funny cars atm and currently working on a new caddy butcher on the top of the rotterdam tower. but its hard to share the work on this cuz its sick complex doing this cuz every object needs a position XYZ u have to find.. this group maybe just for help on scocl and scotoolbox
02-07-2013, 05:59 PM #10
Originally posted by Schnittlauch View Post
i dont work on loaders anymore.. im doing map mods and funny cars atm and currently working on a new caddy butcher on the top of the rotterdam tower. but its hard to share the work on this cuz its sick complex doing this cuz every object needs a position XYZ u have to find.. this group maybe just for help on scocl and scotoolbox


Yea i dont edit in sco toolbox. I know how tho:yuno:

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