Post: GT5 Save Moding Tutorial (Including modding Car Horsepower)
03-01-2013, 12:19 AM #1
Vectriixx
Single Handily destroyed GT5 Online Happy
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Welcome to Vextriixx's first tutorial and the first tutorial of modding GT5! I think it is about time that this method should finally come out (sorry for those who are going to hate me for releasing this but its bound to come out sooner or later and the quicker its released the quicker it will get patched etc) - here I will give you a step by step guide on modding the GT5.0 file within the GT5 save. It is very simple and very little things are required.

Things you will learn about modding ( will update when I find and decide to release new things or someone else has found something) :

  • Money
  • A Spec Level
  • B Spec Level
  • Horsepower
  • Ride Height


MORE TO COME SOON (LIST UPDATED 2ND MARCH 2013)


Required Items/Applications:

  • FAT32 USB Stick
  • PS3 (Obviously - can be any FW)
  • Aldotools BruteForce
  • A Hex Editor (preferably HxD)
  • Big Endian Tool (not essentially needed but can be helpful to find it just search the forums)


So lets begin. All editing will be done in hex as I believe there is currently no easier way of doing so - well untill some tools are released that is.

[multipage=Decrypting the Save]

This part really doesn't need a page but there are still some people out there who may not be able capable of using a bit of common sense. To do this you are going to need Aldotools BruteForce application (there are other tools you can use to decrypt the save but this is my recommendation). It is simple to use.

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Here is the basic screen you will get with Aldotools. Just navigate to your selected save you got off the PS3.
Right click on the GT5.0 and press 'Awesome faceecrypt PFD'

Once that is done you should end up with a screen like this:
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Now double click the GT5.0 file and it should open up HxD.

[multipage=Changing The Horsepower Multiplier]

Right, I'll jump straight to the part everyone wants to do which is multiplying the base horsepower of the car. It is quite simple, easy and quick to do (you can have your modded car in just a few seconds). The first thing you want to do when HxD opens up is press Ctrl + G this will bring up a goto pop-up box. In the offset box you want to type in 0000E960. Like below.

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Now this should take you to a part of the save that looks roughly like this:

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From what I know about the save - Polophony Digital (PD) have scrambled the car data across the save. Around this offset is the majority of the car data for the car which is currently being driven. But we are interested in the multiplier - nothing else at the moment. You want to browse around the offsets surrounding this area until you find this (in case the image has gone it is the hex values of 28 00 00 00 64) :

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After the 28 is the hex value of the multiplier. This is the only byte that needs changing. Before you start editing I will briefly tell you what this does. As far as I believe this value will multiply the original horsepower of the car before any upgrades etc. were added to it. So for example if you had a car which was originally 100 bhp and changed the hex value to 0A (10 in decimal) this would make the horsepower of the car become 1000. In order to make realistic cars I recommend using the values between 05 - 09. However if you wanted to make a ridiculous car you could change the value after the 28 to FF (255 in decimal) this would now make and 100 bhp car have 25500 bhp. So its just simple maths.

Unmodified car:

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Modified car:

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And that is simply how to change the horsepower of the car.
NOTE: TO ACHIEVE THE STUPID SPEEDS YOU MUST CHANGE YOUR GEAR RATIOS OTHERWISE YOU WILL PROBABLY STOP ACCELERATING AT A CERTAIN POINT. ALSO SOMETIMES GT5 WILL NOT NOTICE THE CHANGE SO THE GAME MAY NEED TO BE BOOTED TWICE (NOT SURE IF THIS IS FOR EVERYONE OR JUST MY GAME PLAYING UP) AND TO MAKE SURE IT WORKS BEFORE DOING ANYTHING GO INTO THE TUNING SHOP AND JUST PRESS THE X BUTTON AN UPGRADE LIKE 'ENGINE 1' - YOU DON'T HAVE TO BUY IT BUT YOU MAY AS WELL ANYWAY.

[multipage=Editing the ride height of your car]

As you may be aware the value we just edited with the multiplier is the key area for where the majority of car data is stored. So it would be no surprise that to find near here that the ride height/suspension of the car is found. Simply just a few bytes away from the multiplier. The ride height consists of two bytes. The first byte controls the front end of the car and the last byte controls the back end of the car so simply mess around with these values you will end up with something looking very interesting. Right so lets get to it.

First of all you just want to do a quick scan around of this offset I told you to look at for horsepower (0000E960) and look for a block of FF (these are the tuned parts fitted to the car) As you can my block of FFs last for 3 whole offsets.

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Approximately 3 lines under those FFs you will find to values which are roughly the same (providing you haven't changed the ride height) in my case I have '46 00 46' if you haven't touched the ride height the values should roughly be around this.

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As you can see I highlighted the values you are interested in looking at. Simply to make the ride hight smaller you reduce the numbers. I recommend using the calculator on your computer in programmer view to quickly swap between decimal values and hex values.

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I want to make a 'slammed car so lets make the ride height very low. Lets change both the 46's (46 is 70 in decimal values) to 06 (06 is 6 in decimal).

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Now you have successfully altered the ride height.

[multipage=A and B Spec Level]

Right I have finally got around to updating this thread so here it is A Spec and Spec level. This is a tad different to some of the others as we are going to be searching the save for Big Endian values. In order to do this you must know what your current levels.

First of all on your decrypted save you are going to need to press CRTL + F to bring up the search window. After this has been done - choose the options so it looks like it does below.

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Now you are going to put your A or B spec level into the 'search for' (I am currently A Spec Level 20 and B spec 0 in this save), so I will search for that)

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Here I searched for a big endian of 20 which is 00 00 00 14 in hex (you can tell when you are at the level bit because both levels will be near each other) no I will search for a big endian of 0 because lots of 0's are in the save I will simply just search for 00 00 00 00 in the hex number.

[img]https://puu.sh/2blqx[IMG]

As you can see in that screenshot the 00 00 00 14 is slightly above the 00 00 00 00. Now we will change them. As you should know the top level in GT5 is level 40 and the big endian value for 40 is 00 00 00 28. You will also notice that the endians are surrounded by 03 - this is a big give away that you're in the correct area. Simply replace those values with 00 00 00 28. As shown in red below.

[IMG]https://puu.sh/2bltJ[/img]

And well now you are level 40 on both A Spec and B Spec - it would interesting to see if anyone wants to experiment and try going above the level 40 and see what happens.

[multipage=Adding Money]

Right now its time for adding money - however there is one downfall for this you can still only go to 20 million; if you go higher I find that it either won't stick and it just resets or you can't buy anything (I have heard people have been successful with this but I'm not sure). Again we are going to be searching for big endian values. So it is important you know the amount of credits you have.
Like what we did with changing the levels bring up the following box using CTRL+F and make it look exactly like my box. In the 'search for' type how many credits you have.

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I have exactly 16,560,200 so I'll search for that; the easy thing about credits is you will probably only need to do one search as the endian will only appear once. (Unless your on 0 credits in which case you'll just have to remember the offset at which the credits are stored which is roughly 0000F280 or around that area). Here is where my credits were:

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Now the big endian value for 20 million is 01 31 2D 00. So simply just replace your current hex values with that. It should look like so:

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And now that is done you have successfully altered the amount of credits you have - again feel free to experiment as experiments are were you make great discoveries!
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The following 79 users say thank you to Vectriixx for this useful post:

-Google-, -Lewis, 192.168.1.1, 4861636B, Alexnicnac, AssClapper-130, B o n e, b4bx, Bashaas, Blah12543, Bounkass, CaliMurda, CARKING0709, deneo24, CITYCOMET, cocacolin, cpt_BanaBender, CrEaTiiOnUNREAL, DANfour20, DAZGANGSTA, Det0x, dr1ft3r, Eddy_J1, evil_ryu, Ewesey2, Forgive, FR0STBYTE, FruStated, GaMeRGiRL_2310, gimmecheese, Gommy, hellvan, Sheldon Cooper, I-HATE-NGU, I'm Original, ibombo, Bichote, jonjo97s, jordanhumphries, Lucas Mace, MadEyeMoody, Madtrevs, Maxmaxmax13, Melo-Cake, meme4567890, MR_M5, Hayden, Oliiver, perrypus, PinKPanther1020, PounDJo0DoGz0r, Pseudo_Soldier, PWW_Commander, Ragadir, RaW_PrOFeSSoR, robber53ftw, robrabbitman, ROYALEFATALE, ryd3r, shadowdemon741, Sheowl, Shots., Sirprizer, skruff, soupie, Oklahomo, spedy1, T33N, tacolover6969, tacom08, TheSentinel, ThreeSixtyyy, timmeigs, TP4myBunghole, TravAU, tuxsavvy, riggstq, xePixTvx, xXtidusFRXx
03-13-2013, 11:22 AM #965
only way i know how to widen wheels is to swap chassis, e.g. the EG civic body on the Epson NSX chassis looks SWEET! and handles well to boot.

is there an easier way off finding which chassis will fit which bodies?

ive tried going purely of car length and width, didnt work lol

ive tried measuring centre of back wheel to centre of front wheel in gtauto and garage, didnt work, i guess the cars get scaled differently.

maybee research into wheelbase of cars online first, find two which should line up on paper and try (ive not tried this yet only just thought lol)

or maybee someone knows a way to tell for sure??

just found this site and it says the EG civic You must login or register to view this content.
should be only 40mm off of the nsx chassis You must login or register to view this content. (like i said though in game they line up side on perfect they dont look 4 cm out, just too wide looking from the front or back, they stick out about 6 - 8 inches lol)

could help at least lol
03-13-2013, 11:57 AM #966
smashedya
I’m too L33T
niceD=
03-13-2013, 12:06 PM #967
Originally posted by DANfour20 View Post
only way i know how to widen wheels is to swap chassis, e.g. the EG civic body on the Epson NSX chassis looks SWEET! and handles well to boot.

is there an easier way off finding which chassis will fit which bodies?

ive tried going purely of car length and width, didnt work lol

ive tried measuring centre of back wheel to centre of front wheel in gtauto and garage, didnt work, i guess the cars get scaled differently.

maybee research into wheelbase of cars online first, find two which should line up on paper and try (ive not tried this yet only just thought lol)

or maybee someone knows a way to tell for sure??

just found this site and it says the EG civic You must login or register to view this content.
should be only 40mm off of the nsx chassis You must login or register to view this content. (like i said though in game they line up side on perfect they dont look 4 cm out, just too wide looking from the front or back, they stick out about 6 - 8 inches lol)

could help at least lol


Wheelbase is the best closest measurement in terms of accuracy but you have to use some visual comparisons to make sure the wheels are going to sit in or close to the original position. Use cars' width then to determine how wide you want it. Easiest method to explain.
03-13-2013, 12:12 PM #968
Originally posted by DAZGANGSTA View Post
if prime i throwing values ur way then i know its time for me to share some info Happy




999mph + E960 offset 03 04 value 03 80,depending on ur version of the game it may differ in location.


engine HSV (best)E8C0 offset 01 02 value 0B CF
drivetrain R33 TC E8C0 offset 05 06 value 0D 03
gearbox (awesome) E8C0 0ffset 09 0A value 0E 06 (7 speed race box out the GTR concept LM Race car)

car body paint

my locations for paint are in E830 offset 0E 0F and E840 0ffset 00

the first 2 and a half bytes are the body paint,the last one and a half bytes are the rims.

florecent yellow 11 9A FF FF
florecent blue 11 9A 0F FF
florecent green 11 9A AF FF (light)
11 9A 9F FF (dark)
passionate pink 0C 30 BF FF
florecent orange 05 9B 2F FF


anyone know how i widen my wheels its doing my nut in now,so many things goin off in me head aghhhhhh!!! :P

.

---------- Post added at 05:03 AM ---------- Previous post was at 04:55 AM ----------

OFFSET 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
0000E950 D7 0C 71 09 12 06 EA 05 83 04 97 00 00 00 00 00
0000E960 00 00 00 03 80 31 0C 6C 00 06 06 32 32 14 AA 78 x1 999MPH +
0000E970 00 00 00 14 0A 00 32 00 32 D8 50 7A C8 43 43 02 RIDE HEIGHT


So what do I change it to? Is it in 0000E860 row? (Around there) is there a pattern, like XX 00 XX 00?
03-13-2013, 01:06 PM #969
Originally posted by Orlando777 View Post
So what do I change it to? Is it in 0000E860 row? (Around there) is there a pattern, like XX 00 XX 00?


what exactly are you wanting to change?

sorry to the guy who made this image, but im gna post it as it is probably the best example i've seen thus far.

[ATTACH=CONFIG]22736[/ATTACH]

yours maybee a little further left, right, up a line or down a line even.

in the image ive posted, could anyone explain the difference between car dealership paint and paint? im confused lol
03-13-2013, 01:09 PM #970
Hi trying to change ride height. But no luck. The ride needs to go lower than -25mm.

heres a pic im not sure which numbers i need to change. i have been working out the hex number here and converting to decimal. But none of the numbers seem to hit the number 25 or -25 because thats the lowest ride height the car goes down to.
03-13-2013, 01:18 PM #971
Originally posted by Sp33dfr3ak View Post
Hi trying to change ride height. But no luck. The ride needs to go lower than -25mm.

heres a pic im not sure which numbers i need to change. i have been working out the hex number here and converting to decimal. But none of the numbers seem to hit the number 25 or -25 because thats the lowest ride height the car goes down to.

[ATTACH=CONFIG]22737[/ATTACH]


hello, i beleive your suspension is on line 0000E950 offsets 0A and 0C it looks like this on yours currently 50 00 50 you want to change to 06 00 06 or lower e.g. 02 00 02 if you want it hugging the floor. i dont know how to get the cars floating 2 metres in the air though and dont want to it looks silly lol :yawn:
03-13-2013, 01:21 PM #972
Wheelbase measure doesn't worke ver time. Try your theory with 370z LOL! Front wheels always sticks out way farther! There are other reference values. That piint to wheel width insead of changing the whole chassis!!! Lol
03-13-2013, 01:22 PM #973
Hi dan thanks for helping me so soon. can you view my attachment okay? Ok i'm with you on that. So if i don't want it totally hugging the floor i might try 04 or 05. ok i'll experiment thanks a lot dude!

How does 50 00 50 convert down to -25mm for my ride height. what am i doing wrong in my calculation? I was converting 50 in hex to decimal = 80 vice versa dec - hex = 32???

So does anyone know how to lower the downforce from 30 50. Mainly i'd like rear df to be lower number so theres less drag in the car. Should help with a higher top speed. I have already set the hp to like 04.

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