Originally posted by Food
I'm sorry I lost you when you hit the reply to thread button, what are you getting on about I am seriously confused and it hurts.
You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.
Read up. Unless you can hack the game data and alter physics, not just save data, you'll need to work within the framework of 'real life' in GT5 to produce high speeds. There is a reason high speed land vehicles use thrust (rocket propulsion) instead of wheels.
To give you a starting point, those graph numbers for HP and torque in the tuning screen? Those mean how much power is being produced by the engine in your car before the transmission and wheels. That torque is multiplied by the gear ratios, giving either more torque over less distance (higher acceleration, lower speed at a given RPM) or less torque over more distance (less acceleration, higher speed at a given RPM) The trick (and its not hard) is to find the happy middle where the torque is not so great that it spins the wheels and wastes power (every bit of tire smoke is lost speed) but it sufficiently high enough it can overcome insane air resistance.
Lastly, if the body of the car doesn't produce downforce at high speeds, the wheels won't grip the road as well, and you'll get less torque (thus less acceleration and speed) to the road.
It's not like torque calculation and gear ratios are complicated, its just that I'm surprised that people who can see a wall of hex code and figure out individual values through intuition and trial and error, complain and don't seem to understand basic driving physics, stuff you can easily figure out by just playing the game (or taking your own car around the block).
EDIT: I will concede that the in-game transmission may not allow ratios high enough to read extreme speeds for cars under, say, 10000HP, but I doubt this is so. While more power doesn't always mean more top speed, it can if everything else is made as best as possible. Since it's obviously possible to get 999 mph, then this should work without you having to tear apart the save file and adjust the way the game models air resistance.
tl:dr: remember you're playing a DRIVING SIMULATOR. No matter what Frankenstein mods you do in your "garage" when your car is on the track, it has to work within the game's physics, at least until someone manages to hack the disc or game data and modify them.