Post: 3/5/13 Patch Notes
03-05-2013, 11:36 PM #1
xPinnacle--
Who’s Jim Erased?
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Game update change list: Tweaks and fixes



  • TV-missile should no longer be able to blow up the helicopter shooting the missile.
  • Fixed an issue where the proximity defense ability of the Mobile Artillery in Armored Kill does not kill enemies that are standing at a corner of the vehicle. Blast radius extended to 3 meters.
  • Scavenger mode ticket count in Aftermath increased from 150 to 300 to create matches that last a bit longer.
  • Fixed incorrect spelling on Aftermath dog tags.
  • Enabled player movement in Gun Master mode in pre-round.
  • Fixed an issue where an AT mine kill could count as a vehicle kill.
  • Improved the position of the repair icon so that it won’t disappear outside the screen while repairing.
  • Solved a teleportation glitch where the user could teleport if using a knife and a mortar in combination.
  • Fixed an issue where the Air Radar would display a minimap when running on a hardcore server with minimap disabled.
  • Fixed an issue where the player camera would flip 180 degrees if the player was revived in water.
  • Solved an issue where having spawn immunity while being in a vehicle that gets destroyed would grant the player invulnerability.
  • Improved the behavior of destroyed Rhib boats so that they have proper interaction with other vehicles.
  • Fixed an issue where landing a helicopter on a mobile artillery vehicle would make the helicopter invisible.
  • Solved an issue where a counter on Operation Metro lacked collision so that players were unable to put their bipod on it.
  • Fixed an issue where team swapping could be used by server admins to team kill.
  • Fixed an issue where the floor collision of a particular building would disappear if destroyed by a vehicle.
  • Added ticket status in the end of round screen for Scavenger Mode.
  • Fixed an issue where door textures appeared on the floor of certain buildings in Grand Bazaar.
  • Fixed an issue where the player health was displayed improperly on kill cards in Hardcore Mode.
  • Enabled the Co-op dog tags to be used freely within the game since they were unobtainable in their previous design.
  • Fixed several collision issues causing players to get stuck unintentionally. Levels affected: Operation Metro, Noshahr Canals, Wake Island, Damavand Peak, Operation Firestorm, Earthquake, And Caspian Border.
  • Fixed several collision issues where the player was able to get out of the playable area on several maps. Levels affected: Talah Market, Epicenter, Markaz Monolith, Noshahr Canals, Grand Bazaar, Azadi Palace, Operation Metro, and Seine Crossing.
  • Fixed a bug to make sure that unranked servers always have scoring enabled.

Additional rcon commands


  • We added some additional rcon commands for players renting a server on PC. For documentation on these, please reach out to your server provider.
  • Added player.idleDuration rcon command.
  • Added player.isAlive rcon command.
  • Added player.ping rcon command.
  • Added squad.listActive rcon command.
  • Added squad.listPlayers rcon command.
  • Added squad.private rcon command.
  • Added squad.leader rcon command.
  • Added player rank to listPlayers rcon command.



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The following 2 users say thank you to xPinnacle-- for this useful post:

CrazyWhyteBoy42, ResistTheSun
03-18-2013, 04:07 AM #2
Izl
Do a barrel roll!
i wish i could have tried some of the heli stuff haha. thanks for posting

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