Post: TOTURIAL - how to change chassis, engine, drivetrain GT 5
03-08-2013, 04:19 AM #1
soupie
I am error
(adsbygoogle = window.adsbygoogle || []).push({}); Hi there, in this tut we'll be learning how to swap/change engine, chassis and drivetrain in GT cars

Note: I will assume you're familiar with Vectrixx's tut, if not, read it - it forms the basis of this tut. If you're not familiar with that you won't get far with this.

The data we're looking is easy to find but its relative position changes, but not it's absolute postion - it's always within 15 rows of engine data.

It takes the structure of:

xx xx 00 00 yy yy 00 00 zz zz

where xx xx = chassis, yy yy =engine, zz zz =drivetrain

In the car below, the X2010 5G the data is 0C 4F 00 00 0B D2 00 00 0D 5A

where 0C 4F = chassis, 0B D2 = engine, 0D 5A = drivetrain

since the position can vary, how do we know we have the correct series of bytes? Well partly we know its at 15 rows from engine but I like to say its preceded by the following "marker offsets" sequence of bytes: 00 00 04 A5 00 00 or 00 00 04 A6 00 00 (ok, they're not markers in any real sense, but it just makes it easier to find)

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A = chassis
B = engine
C = drivetrain


and again, with slightly different relative offset positions:

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Now what can we do with these mods? Well the most important is engine and drivetrain - we can swap both from (in this case) the X2010 5G - and place them in a car of our choice. Why should we do this when we have a multiplier on an existing engine? Well a Fiat 500 engine is always a Fiat 500 engine no matter how much BHP it has, but more importantly we can use a matching drivetrain - no more need to faff about with transmissions and gear ratios because the drivetrain fits the engine perfectly. You also get the engine sound of the donor engine.

If you want the handling characteristics of the X2010 5G including being able alter downforce, change the chassis as well although personally I prefer to keep the existing cars handling or I might just as well drive a 5G, yes? Also, if the wheelbase of the car you're driving doesn't match that of the donor car, you'll get odd effects - like the wheels sticking well outside the body floating in mid air.

Well I hope you managed to make some sense of this tut. If you find out the chassis, engine, drivetrain of other cars then post them in this thread and lets make a list :y:

P.S. I know people who do not want this information known, but I believe knowledge is for all and should be shared rather than being hoarded like some treasure that must be hidden from prying eyes. Cool Man (aka Tustin)

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edit: as requested some additional info is beginning to trickle in now. Please ask the posters of these if you have problems. Thanks for sharing guys. :y:

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"I see nobody is posting any engine values so here are the ones that I have...

3 Rotor: 0A C5 (non turbo)
4 Rotor: 06 63 (turbo)
M3 V8: 0A 62 (non turbo)
Nascar V8: 0B A4 (non turbo)
1JZGTE: 08 7E (turbo)
2JZGTE: 05 B8 (turbo)
RB20DETT: 08 C4 (turbo)
RB26DETT: 06 38 (turbo)
SR20DET: 07 B6 (turbo)
Viper GTS V10: 08 27 (non turbo)

Drivetrain's
S2000 RWSad Awesome 0B E1
R32 GTS RWSad Awesome 09 87"



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"Here are a few (lots of new ones added):
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You will need open office."

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"Updated with more car values.

Chassis/Engine/Drivetrain/Gearbox

AsparaDrink: ........................ 0B 2F 00 00 0A C5 00 00 0C 0F 00 00 1A 8F
Rx7 FC Premium: .................. 06 C9 00 00 06 B1 00 00 07 74 00 00 0F 19
Formula GT: ......................... 09 6C 00 00 09 4E 00 00 0A 11 00 00 11 BA
240 SX: ............................... 07 B0 00 00 07 92 00 00 08 55 00 00 0F FB
Charger 440 R/T '70 : .......... 07 E2 00 00 07 C4 00 00 08 87 00 00 10 2D
Suburu Impreza STI (Hatch): 0A C1 00 00 0A 60 00 00 0A AA 00 00 1A 29
Amuse GT1 : ........................ 0A E5 00 00 0A 84 00 00 0B CE 00 00 1A 4E"



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"Not sure if these have been posted yet but I have the code things for the Mazda Autozam and Jaguar XJ13 '66. Let me know if I got something wrong

Jag
Chassis - 0B 55
Engine - 0A EB
Drivetrain - 0C 35

Autozam
Chassis - 08 07
Engine - 07 E9
Drivetrain - 08 AC"
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03-13-2013, 02:10 AM #164
B o n e
S.P.E.C.I.A.L
I switched my SILVIA S15 engine for the corvette C6 but it won't run? It does the sound but it doesn't run.. Its like it had a permanent handbrake wtf?

---------- Post added at 09:10 PM ---------- Previous post was at 08:45 PM ----------

Ok but how exacly do i know which one is engine or chassis etc? Because in that picture they changed position so how could you be sure which one is which in a different car? I'm trying it on the premium nissan silvia (S15). If anybody has the stock codes for this car it would be much appreciated if you could help me out thanks!
03-13-2013, 02:55 AM #165
Originally posted by TakumiFuji01 View Post
Will the car still have turbo? Because I swapped the 3 Rotor N.A. Engine in the Amemiya Street FD3S(which is Turbo) along with the Transmission & Drivetrain and it seems to have the Turbo Icon in-game BUT I don't notice the turbo spool/wastegate/whistle. Does it still mean is has Turbo? And the power is at 326hp.


The turbo is still there
As I have a 3-motor RE street RX7 too ^^
03-13-2013, 03:17 AM #166
Can any experienced user help me to find the main valors (chassis, drivetrain and engine) in this image?
Its an Eclipse, i decided to make it FR, a bit lighter and maybe with a 2JZ engine (not sure cose this car can reach 520hp when maxed).

[ATTACH=CONFIG]22721[/ATTACH]

Please, help this noob! Im about for hours looking at these number without figure it out!

The only part similar to the tutorial (with 00 00 in between) is this part...
01 E7 00 00 01 E7 00 00 01 DC
03-13-2013, 03:34 AM #167
Chassis 09 8B engine 09 70 drive 0a b6 trans 19 2b
03-13-2013, 03:48 AM #168
Originally posted by ryu View Post
Chassis 09 8B engine 09 70 drive 0a b6 trans 19 2b


Changing here.
Is it normal to the numbers become red on HxD?
What should i do to reduce a bit of weight?
03-13-2013, 03:51 AM #169
It's normal for it to turn red just please don't hit back space if you mess up it'll ruin the file
03-13-2013, 04:06 AM #170
Any ideas why my putting a C7 engine into a NC Miata keeps corrupting the file?

Does the same thing when I try a DC2 Spoon engine in a CRX.

Apparently it just doesn't like some swaps. :cry:
03-13-2013, 04:15 AM #171
Originally posted by blackb15 View Post
Any ideas why my putting a C7 engine into a NC Miata keeps corrupting the file?

Does the same thing when I try a DC2 Spoon engine in a CRX.

Apparently it just doesn't like some swaps. :cry:


lemme finsh this VW mod im working on and ill jump on it....
03-13-2013, 04:36 AM #172
How silly of me... i wasnt diggin in the right savefile...
So i had to open another HxD file with completly another scrambled file... what means back to the stage 0.

I want to know about this "marker offset" 00 00 04 A5 00 00 or 00 00 04 A6 00 00... does it change anytime or its always the same and thats where im gonna find the parts?

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