(adsbygoogle = window.adsbygoogle || []).push({});
Hi everybody,
Since lots of information is given by NGU, we decided to write a little application to use with it.
We never had the intension to make an hybrid only tool, so we needed to organize some structure.
But PD tries to make it difficult for us, but we all united can BEAT them!
And it is finally there, in all it's glory, 1.6, 2.14 patch proof!
You can:
Change A-spec/B-spec level
Upgrade/downgrade Credits
Move gamedays (in case you search for a specific car from the UCD)
Gold Licenses
Gold Special events (good to do Vettel, as DS3 player)
Gold A-spec/B-spec events
Change current car to NCD/OCD
Disconnect your borrowed car
Enable/Disable special menu
Globally prevent resetting of your 2.11 hybrids
Reset OCD and UCD
Modify Race Number and font type (for self-created RM/Stealth cars)
And of course do an big amount of things to your car to hybrid it!
For information how to use it, or if your hybrid doesn't work...
Search NGU, there are many tutorials out there, take a look first!
Hybrids: You must login or register to view this content.
And miscellaneous tools: You must login or register to view this content.
Video "How to use some basic features":
Latest version:
Download from RGhost: You must login or register to view this content..
Download from RGhost: You must login or register to view this content..
Download from Mediafire: You must login or register to view this content.
Older version:
Download from RGhost (rar file): You must login or register to view this content..
Download from RGhost (zip file): You must login or register to view this content..
For now, this is it! If major bugs come up, we will fix it...hopefully.
Coding has been re-structured and flaws in the car's database has been solved (not all).
Bugs (real ones) have been solved, stolen sources will be detected as we can simulate the bugs!
Enjoy and don't push it!
Luca T.
PS. I cannot express it enough, but this would never been released without the help of some really freaking awesome friends of mine!
PS2. In case your a HEX editor and don't want this pre-fixed tool. Please take a look at my other handy small tool You must login or register to view this content.
PS3. Want to get rid of the PD trading limit? Now you can send unlimited car tickets/tickets/paints and much more!
Please take a look at this small but efficient tool You must login or register to view this content.
------------------------------------------------
- Possible Solutions for your problem -
- Download You must login or register to view this content.
- Manually save GT5 in-game before using the tool (Red button in GT Life)
- Skip spaces in the directory structure to your savegame
- Start the tool by clicking the .exe (no shortcut)
- If you move an save from account x to account y. A single restart of GT5 will not solve your PSN issue.
- In case you wonder if anything else gets installed, read the thread. Most has been spoken about
- In case you don't know what something means (Bruteforce, resigning save etc) use the search function on NGU.
- PM's with questions that are not my tool related will be ignored
- PM's with requests to build in things without supplying the correct info to do so, will be ignored.
Hey Luca, I've been trying to paint my Focus DefaultColour, but whenever I try to load my save into my PS3, it keeps saying that the data is corrupted. Any ideas on whats wrong/what should I do to fix it?
Honestly I have no idea Jahgee what you do wrong here.
It should be just simple as it is to paint a car defaultcolor..
Originally posted by Dazur
In the tool, with the HP*X, is there a value that equal 1, 1 meaning no change?
If that value is 4, then will 2 be 50% of that car power? And 6 150% of that car power?
The text file recommend to stay between 5 and 22, what is 5, is it 125% of the original car power?
Originally posted by Dazur
It helps a little if you meant to write 392 instead of 319.
But it does not totally give me what I am looking for.
What are you looking for then? Because wcain9566 is exactly right about how to handle the HP multiplier.
Maybe re-read his post and experiment?
[/COLOR]
Originally posted by razerman
This? You must login or register to view this content.
Thanks mate
Originally posted by Fazerfan
Sup Luca You must login or register to view this content.
Thanks, so it got to go!
---------- Post added at 07:13 PM ---------- Previous post was at 07:05 PM ----------
Originally posted by 192.168.1.1
Had a thought of something you can add into the next update or the following. How about a Hex Value Extractor. Let me expand.
Your tool overwrites Hex values using preloaded values I'm going to assume. I figure it wouldn't be that hard and might actually be quite useful to extract the values instead for those that want to use paints that aren't loaded into the database or car engines, etc. I'm currently doing it manually but it would really help.
Just a thought.
Hey,
To get back to this subject...a quick and dirty solution....
What are you looking for then? Because wcain9566 is exactly right about how to handle the HP multiplier.
Maybe re-read his post and experiment?
Luca, what I am looking for is if someone as figured a way to predict how much power increase or decrease to expect from applying a value in the HP*X box.
I now understand from wcain9566 example that if ( like for the REd Bull) the base is 392, putting 1 will give 392 HP and applying 255 wil give 1962 HP. I also understand now it will be different depending on what HP that particular car has at the time.
Has any one come up with a grid with different HP so entering a value will be a little more predictable.
If no one has, I will experiment and find out.
Honestly I have no idea Jahgee what you do wrong here.
It should be just simple as it is to paint a car defaultcolor..
I think it was my hard drive, since I tried Hawaiian Blue Metallic as well, and it also was a file corrupted, I'm repairing the flash drive now and I'll tell you if it works once it's done/
Luca, what I am looking for is if someone as figured a way to predict how much power increase or decrease to expect from applying a value in the HP*X box.
I now understand from wcain9566 example that if ( like for the REd Bull) the base is 392, putting 1 will give 392 HP and applying 255 wil give 1962 HP. I also understand now it will be different depending on what HP that particular car has at the time.
Has any one come up with a grid with different HP so entering a value will be a little more predictable.
If no one has, I will experiment and find out.
I doubt there is anybody with a grid with all specs, but if they are somewhere in the car-specs (instead of on the CD), I could extract them and make a predict for you.
If you take the time to take a few cars, premiums are fine, stock version.
Use the HP multiplier to 255 and write down the numbers...
Then I will see if I find those numbers in the car database that I got and add them to the tool to "show" the results from entering an multiplier.
Assuming this is based on the engine of the stock car of course.
Originally posted by Jahgee1124
I think it was my hard drive, since I tried Hawaiian Blue Metallic as well, and it also was a file corrupted, I'm repairing the flash drive now and I'll tell you if it works once it's done/
Yeah, sounds familiar. The testers of my tool reported a couple of times a corrupted save.
In the end it always ended up with "I formatted my USB stick and it got solved".
Guess those little sticks can be sensitive while removing them too quickly from the PC/PS3.
In the tool, with the HP*X, is there a value that equal 1, 1 meaning no change?
If that value is 4, then will 2 be 50% of that car power? And 6 150% of that car power?
The text file recommend to stay between 5 and 22, what is 5, is it 125% of the original car power?
You must login or register to view this content. works great with these tools, for this tool to make HP equal, the number is 8, while grip you need 64
Hey Luca, what can I do about defaultcolor not working? I tried it, and went to GT auto and it never loaded. Reloaded the game and the same happened each time, and I tried going to garage and it was the original paint. Is it just the car or is defaultcolor unstable? Thanks!
Hey Luca another thing i've seen a couple cars with different window tint and headlight colors I.E red, yellow, white, blue and i even heard rumored green headlights but i haven't seen them so yeah but i was just wondering if you could look into that
I have tried every thing from manually saving to continuously re-saving my GT5 file and it still says it can't find my PSN username. What am I doing wrong?