Post: [Tutorial] Editing Compiled SCO Menu's
04-25-2013, 02:20 AM #1
DEREKTROTTER
You're Goddamn Right
(adsbygoogle = window.adsbygoogle || []).push({});
[Tutorial] Editing Compiled SCO Menu's


//dont use to take out names from menu's :boss:

Requirements
OpenIV - You must login or register to view this content.
ScoToolbox - You must login or register to view this content.
Sco Compresser (optional) - You must login or register to view this content.

Tutorial
  • Open your update.img file in openIV
  • Click Edit Mode
  • Right Click the .Sco's you want and extract


You must login or register to view this content.

Now load ScoToolbox, browse to your .SCO and open
Then you should see save as Decoded.sco, and click Process

The .sco is now decoded and you can open code editor to start editing:

You must login or register to view this content.

It may look confusing but if you look at the highlighted code:

XMC Menu v3.57 DeNo (~PAD_LB~+~PAD_RB~ = Menu Text
mod1 = name of .sco script

both can be edited, which is useful for editing these once you have filled your modslots:

You must login or register to view this content.

Once done, close down Sco Toolbox and reopen your decoded file

You must login or register to view this content.

Once again, open and then process the decoded file and you should get this:

You must login or register to view this content.

Then simply drag this .sco into openIV replacing the old one.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 11 users say thank you to DEREKTROTTER for this useful post:

^TPP^, RAB, CodModder86, John Leepe, Slice, Snake Eyes, SWAT CLAN, xePixTvx
04-25-2013, 03:51 PM #11
DEREKTROTTER
You're Goddamn Right
Originally posted by ICECOLDKILLAH View Post
huh i think i know the menu you took as example Smile


oh its you :p
and ye its the modloader im currently using, quality stuff.
04-25-2013, 05:08 PM #12
SWAT CLAN
Bounty hunter
good shit
04-25-2013, 05:12 PM #13
coldmurda
▀▀▀███▀▀▀
Originally posted by steini0509 View Post
why is it not possible to edit names of the loader u made for me in this way?


So that you can not replace my name with yours and take credit for it/sell it.
04-25-2013, 06:58 PM #14
steini0509
Big Sister
Originally posted by coldmurda View Post
So that you can not replace my name with yours and take credit for it/sell it.


can u pls edit then for me?
04-25-2013, 07:27 PM #15
Originally posted by coldmurda View Post
So that you can not replace my name with yours and take credit for it/sell it.


Did you get my links?
04-25-2013, 08:42 PM #16
Originally posted by coldmurda View Post
Good thing var security exists to prevent this from working on peoples hard work.


I don't think derek put this out, to ruin other's mod menu's Cold. I see nothing wong w/ edditing, if you're not reproducing a copied menu. Like How Dr X did to Evade for example. Public sco's shouldn't have security checks anyway. Nice job on Major btw, It kills Pink house... I've been w8'n 4 an expanded Tut for these for a while now.
04-25-2013, 10:29 PM #17
coldmurda
▀▀▀███▀▀▀
Originally posted by Kool View Post
I don't think derek put this out, to ruin other's mod menu's Cold. I see nothing wong w/ edditing, if you're not reproducing a copied menu. Like How Dr X did to Evade for example. Public sco's shouldn't have security checks anyway. Nice job on Major btw, It kills Pink house... I've been w8'n 4 an expanded Tut for these for a while now.


Most people use SCO ToolBox as a way to take credit for others work. Half the loaders on here were only edited in SCO ToolBox and not actual source.

Anyway its a good tutorial.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo