Post: [REL|PS3|360] The Map Mod MadHouse (MapMod Menu, All versions)
04-28-2013, 05:25 PM #1
Schnittlauch
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Whats up NGU..

Let me represent you:
The Map Mod MadHouse

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(video shows first version, added 13 more maps after this and fixed the blip deletion)


What is it?
This Menu will load and delete MapMods in SP and Multiplayer games

How it works?
Click on the Menu Sections and choose the Map of your choice. Click it will activate/spawn it and set a blip on map. If u want another Map click on Delete all Maps and wait until u get the message: "Deletion completed"

How to install?
Download the .rar archive. Extract the archive and rename "MENU_RENAME_THIS.sco" to the name of the modslot loader in your menu(example if you use xmc menu then rename it to xmc1.sco).Then drag and drop all files into your .img archive. install it and you ready to go.
--> Help on how to add sco into an .img archive click You must login or register to view this content.

How to open the MadHouse?

DPAD_UP + BUTTON_RB
(up+R1)


You must login or register to view this content.
You must login or register to view this content.

CONTENT

EASY MAPS
Simple Loops
Super Halfpipe
Race Track
Tiny Halfpipe (new)
Oceans Overpass
Fast Tiger
Super Ramp
Beach Ramp
ATA Race Track

Easy Maps II
airportstuntpark
airtower
ballofsteel
derbyplaza
upandover
speedslide
crazyloop
double d destruction
airportarena

HARDER MAPS
Super Jumpy Track
WTF Track
Airport Stuntin Tour
Good Fly
Fullpipe Madness
Algonquin Jump V
Fast n Furios Ramp
Crazy Track

ROUGH MAPS
Round Around
Vertical Ride
Ups and Downs
XD Track
RT Long Jump
Tower Jumps
Bigger Airport Looping
Leap of Faith

Butchers and Canons
Caddy Butcher II
Outa Space Butcher v2 (new)
The Airport Butcher
Airport Blender
The Water Butcher (new)

Teleporter Maps
Green Cloud Ramps
Fat Cops n three Blocks (new)
Under Water Stuntpark
Under Water Death Track (new)
Sky High Ramps
maps Ramp porter

Multimodder Maps
You need a Keyboard to bring them up (press num lock)
Airport Ramps I (Giant Ramp by Kuttner)( new)
Airport Ramps II (XXL Stuntpark by Kuttner) (new)
Airport Ramps III (Big super Map by Tijn1117) (new)
The Rollercoaster
Zirconium Slide
Tobogan Part I
Tobogan Part II

Houses n Interior Maps
Car Garage
Car Showroom
Modern House 2
Airport Base
Defense House
Glass House
Fight Arena
Police Station
Roleplay House
Panorama House

Misc Stuff
Airfield Car Spawner

MapModSlots
1
2
3
4
5
6
7
8
9

Map Mod Cleaner
(this will clean all spawned maps and let u spawn new ones
Great in MP)



Credits (Maps):
all creators will be printed on screen when you load their maps

Nightrule
atk pirate
ijustkilledu007
InTheSevens & OhManMyBad
Tizixoriginal
MiauszekPL
gta4tank
Avxry
Fendron
Mr Smithy x
RidderProGame
Tijn1117
Kuttner
sergun99090
mike6649
TheLastCommand
jele1212
xXadsybroXx
me


Special Credits (Code):

- ThreeSocks (for the release of his sources)
- OhManMyBad (helpful guy, Object Cleaner)
- Evil Blunt (helpful guy)
- Colt (Some of his code from the mod libary)
- Muskelprotez (learning from his base)



Hope you enjoy!
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The following 7 users say thank you to Schnittlauch for this useful post:

^TPP^, jack4au, oIvan, RTE Modz, Sand.Mann, Sirprizer, Snake Eyes
05-01-2013, 10:28 AM #11
Hi,

I tried putting it in my modloader yesterday but when i do that Gta keeps loading untill the starting song ends..i downloaded it again..tried it again and still same.
Im on PS3 and i would love to use it cus its awsome, i love your work!

I added all maps.sco's and that worked fine..when i put the menu sco (renamed to the right modslot) in, the problem came back.. so then i figured renaming the map sco's cus all i wanted was the teleport ones (the new ones) but also there it resulted in infinite startup (even without the menuloader) so i had to remove those aswell. When i leave the map .sco's in with their original names without the loader there is no problem (my menu works fine then for my other stuff) but ofcourse i cannot open your maps. I read that there is a max amount of .sco in an .img but thats not the problem i think.. what can i do ?

Thanks for ur help!
05-01-2013, 06:25 PM #12
Schnittlauch
Do a barrel roll!
Originally posted by malboa63 View Post
I do not call into question your work, it's really a good job, but as soon as we enable other menu such as the xmc v4, your menu flashes when you go down with the down arrow, then we must go back with up arrow to stop it. and I'm sure what I say no offense.


yes its cool its no offense.. its just that i dont have this problem.. and in the video u can see that he started xmc v4 right after my menu and its working fine.. so i dont know why u tell me its flashing? maybe u just try reinstall it cuz i have no clue what is and seems like u the only one with that issue.

---------- Post added at 06:25 PM ---------- Previous post was at 06:24 PM ----------

Originally posted by iMauro View Post
Sorry, I know this is a double post, (I edited my other post) but where are: cargarage.sco and defensehouse.sco? and there was another one in the misc menu that wasn't working, I thought the Airport Parkinglot, did you maybe forget them? or do they have another name? but anyway, I'd like it really much! thanks! Smile


yes i forgot some and will put them into the next update of this
05-01-2013, 06:28 PM #13
Default Avatar
DeNo
Guest
Originally posted by Schnittlauch View Post
Whats up NGU..

Let me represent you:
The Map Mod MadHouse

You must login or register to view this content.

(video shows first version, added 13 more maps after this and fixed the blip deletion)


What is it?
This Menu will load and delete MapMods in SP and Multiplayer games

How it works?
Click on the Menu Sections and choose the Map of your choice. Click it will activate/spawn it and set a blip on map. If u want another Map click on Delete all Maps and wait until u get the message: "Deletion completed"

How to install?
Download the .rar archive. Extract the archive and rename "MENU_RENAME_THIS.sco" to the name of the modslot loader in your menu(example if you use xmc menu then rename it to xmc1.sco).Then drag and drop all files into your .img archive. install it and you ready to go.
--> Help on how to add sco into an .img archive click You must login or register to view this content.

How to open the MadHouse?

DPAD_UP + BUTTON_RB
(up+R1)


You must login or register to view this content.
You must login or register to view this content.

CONTENT

EASY MAPS
Simple Loops
Super Halfpipe
Race Track
Tiny Halfpipe (new)
Oceans Overpass
Fast Tiger
Super Ramp
Beach Ramp
ATA Race Track

Easy Maps II
airportstuntpark
airtower
ballofsteel
derbyplaza
upandover
speedslide
crazyloop
double d destruction
airportarena

HARDER MAPS
Super Jumpy Track
WTF Track
Airport Stuntin Tour
Good Fly
Fullpipe Madness
Algonquin Jump V
Fast n Furios Ramp
Crazy Track

ROUGH MAPS
Round Around
Vertical Ride
Ups and Downs
XD Track
RT Long Jump
Tower Jumps
Bigger Airport Looping
Leap of Faith

Butchers and Canons
Caddy Butcher II
Outa Space Butcher v2 (new)
The Airport Butcher
Airport Blender
The Water Butcher (new)

Teleporter Maps
Green Cloud Ramps
Fat Cops n three Blocks (new)
Under Water Stuntpark
Under Water Death Track (new)
Sky High Ramps
maps Ramp porter

Multimodder Maps
You need a Keyboard to bring them up (press num lock)
Airport Ramps I (Giant Ramp by Kuttner)( new)
Airport Ramps II (XXL Stuntpark by Kuttner) (new)
Airport Ramps III (Big super Map by Tijn1117) (new)
The Rollercoaster
Zirconium Slide
Tobogan Part I
Tobogan Part II

Houses n Interior Maps
Car Garage
Car Showroom
Modern House 2
Airport Base
Defense House
Glass House
Fight Arena
Police Station
Roleplay House
Panorama House

Misc Stuff
Airfield Car Spawner

MapModSlots
1
2
3
4
5
6
7
8
9

Map Mod Cleaner
(this will clean all spawned maps and let u spawn new ones
Great in MP)



Credits (Maps):
all creators will be printed on screen when you load their maps

Nightrule
atk pirate
ijustkilledu007
InTheSevens & OhManMyBad
Tizixoriginal
MiauszekPL
gta4tank
Avxry
Fendron
Mr Smithy x
RidderProGame
Tijn1117
Kuttner
sergun99090
mike6649
TheLastCommand
jele1212
xXadsybroXx
me


Special Credits (Code):

- ThreeSocks (for the release of his sources)
- OhManMyBad (helpful guy, Object Cleaner)
- Evil Blunt (helpful guy)
- Colt (Some of his code from the mod libary)
- Muskelprotez (learning from his base)



Hope you enjoy!



is it stable though, as over 200 objects spawned can freeze the game,
05-01-2013, 06:39 PM #14
Schnittlauch
Do a barrel roll!
Originally posted by Devilsdesign View Post
Hi,

I tried putting it in my modloader yesterday but when i do that Gta keeps loading untill the starting song ends..i downloaded it again..tried it again and still same.
Im on PS3 and i would love to use it cus its awsome, i love your work!

I added all maps.sco's and that worked fine..when i put the menu sco (renamed to the right modslot) in, the problem came back.. so then i figured renaming the map sco's cus all i wanted was the teleport ones (the new ones) but also there it resulted in infinite startup (even without the menuloader) so i had to remove those aswell. When i leave the map .sco's in with their original names without the loader there is no problem (my menu works fine then for my other stuff) but ofcourse i cannot open your maps. I read that there is a max amount of .sco in an .img but thats not the problem i think.. what can i do ?

Thanks for ur help!


sorry as far i can tell it my menu works fine for me.. theres a limitation of .sco's that you can put into the update.img (at least on disc version, i have the disc version..) and its 261!! if u have 262 files in ur img u will loop.


maybe its OpenIV that is causing this issue.. i had serious issues with that new update of this programm(1.3.5) .. u need to rebuild everytime after u inserted/delted/change the files in the update.img.. that wasnt the case with older versions of OpenIV..

example: if u delete 10 files, lets say 10files each 10kb of size and then u insert 10 files each 10kb, the filesize of the update.img increased 100kb. somehow the deleted files are still there but not shown. so just try rebuild and no exceed 261 files.

---------- Post added at 06:39 PM ---------- Previous post was at 06:34 PM ----------

Originally posted by DeNo View Post
is it stable though, as over 200 objects spawned can freeze the game,


u delete the maps before u spawn the maps.. and what are u on about the 200 Objects? i never heard about that and this is not what i figured out.. im playing rollercoaster and multimodder ramps with buddies and 1000+ objects in free mode and nothing ever freeze..
05-01-2013, 07:19 PM #15
Default Avatar
DeNo
Guest
Originally posted by Schnittlauch View Post
sorry as far i can tell it my menu works fine for me.. theres a limitation of .sco's that you can put into the update.img (at least on disc version, i have the disc version..) and its 261!! if u have 262 files in ur img u will loop.


maybe its OpenIV that is causing this issue.. i had serious issues with that new update of this programm(1.3.5) .. u need to rebuild everytime after u inserted/delted/change the files in the update.img.. that wasnt the case with older versions of OpenIV..

example: if u delete 10 files, lets say 10files each 10kb of size and then u insert 10 files each 10kb, the filesize of the update.img increased 100kb. somehow the deleted files are still there but not shown. so just try rebuild and no exceed 261 files.

---------- Post added at 06:39 PM ---------- Previous post was at 06:34 PM ----------



u delete the maps before u spawn the maps.. and what are u on about the 200 Objects? i never heard about that and this is not what i figured out.. im playing rollercoaster and multimodder ramps with buddies and 1000+ objects in free mode and nothing ever freeze..


sorry im on about dynamic objects,
05-02-2013, 07:47 AM #16
Originally posted by Schnittlauch View Post

maybe its OpenIV that is causing this issue.. i had serious issues with that new update of this programm(1.3.5) .. u need to rebuild everytime after u inserted/delted/change the files in the update.img.. that wasnt the case with older versions of OpenIV..

example: if u delete 10 files, lets say 10files each 10kb of size and then u insert 10 files each 10kb, the filesize of the update.img increased 100kb. somehow the deleted files are still there but not shown. so just try rebuild and no exceed 261 files.


Thanks for your help, i will try that tonight.
05-02-2013, 07:53 AM #17
Originally posted by Schnittlauch View Post

maybe its OpenIV that is causing this issue.. i had serious issues with that new update of this programm(1.3.5) .. u need to rebuild everytime after u inserted/delted/change the files in the update.img.. that wasnt the case with older versions of OpenIV..

example: if u delete 10 files, lets say 10files each 10kb of size and then u insert 10 files each 10kb, the filesize of the update.img increased 100kb. somehow the deleted files are still there but not shown. so just try rebuild and no exceed 261 files.


Thanks for your help, i will try that tonight.
05-02-2013, 12:00 PM #18
REGEX
Keeper
xmc edit
05-02-2013, 12:15 PM #19
Schnittlauch
Do a barrel roll!
Originally posted by REGEX View Post
xmc edit


this has nothing to do with xmc. i built this from scratch out of the threesocks source from the modlibary and used some lines of psx-colts menu.. EvilB, 3socks and colt helped me out with this.

if u dont respect my work then ignore it and dont depreciate it with ur stupid comment u fkn toy

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