Post: Possible New Way of Adding Horsepower 2.13
06-22-2013, 08:51 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Compare a save of a car with HP turned down and one at 100% and check to see if it is possible to add hp up to say 200%. I know I found the offsets for the brake controller and set the brakes way higher than normal on a go kart so it would stop better, it should work the same way. Happy Modding!!!Awesome face
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06-23-2013, 03:36 AM #2
rendrezz
Do a barrel roll!
That is motherfucking genius, If it works
06-23-2013, 10:05 AM #3
GalleSjef
Save Point
How do the power and torque curves turn out?
06-23-2013, 11:47 AM #4
Didn't work at 2.11 and didn't work at 2.12 and is not working at 2.13...But you can reduce it lower, like 5%....That works.

If you make it higher, lets say 5000% it shows that but HP will not go higher.

EDIT:
But if you still want to test it, it's the 03E8 after the third 64 at the bottom(At 100%).

03E8 = 1000 in decimal.
06-23-2013, 05:25 PM #5
DoN-WaKiTa
< ^ > < ^ >
Originally posted by razerman View Post
Didn't work at 2.11 and didn't work at 2.12 and is not working at 2.13...But you can reduce it lower, like 5%....That works.

If you make it higher, lets say 5000% it shows that but HP will not go higher.

EDIT:
But if you still want to test it, it's the 03E8 after the third 64 at the bottom(At 100%).

03E8 = 1000 in decimal.


i have tested it this afternoon and it won't go higher than 100%.

this is for 75%;

00 00 64 05 05 01 00 00 00 00 64 02 EE 00 00 EA
79 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 05 B8 0E 7F 00 2B

the red values are for 75% but i also noticed that the blue values are changing depending on how mutch you set the engine %.
so i toke my calculator and set the red values for 225% and i calculated the blue values also for 225% but the % set itself back to 100%

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