Post: Tutorial how to do engine\chasis swap..etc onGT5 2.14 WING REMOVING POSSIBLE!
07-26-2013, 05:35 PM #1
JK83
You talkin to me?
(adsbygoogle = window.adsbygoogle || []).push({}); So here is long waited bypass, but be aware that everything doesn't work like it was on 2.11.
1. Decrypt your save
2. Open GT5.0 file with HxD
3. Search your psn with text-string
4. Find long FF line like shown in picture (Code is different in different cars)
5. Change first FF to 74 (Others than 74 may work too but that just sound cool)
6. Save and Encrypt your save.
7. Open garage editor and do your 2.14 hybrid and enjoy Smile

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After changing that from your current car, you can edit your car what ever you like.
Body,chasis, engine swaps and wing removing is easily doable with garage editor Smile

"Thanks to You must login or register to view this content. How to" Smile

Shortly you need just change First FF to 74 to get editors work again Yes
So remember change that one hex to get these editors work on 2.14 Smile
Remember these editors are made work on 2.11 so everything may not work like it was.

Available editors:Garage editor 1.5 (Edits your current car)

GT5 Garage Editor v1.3.1 (Good to add hidden parts)



Feel free post what works and what not.

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Works like 2.11
1.All part swaps Engine, chasis etc.
2.Drivetrain swaps.
3.Hidden parts.
4.Downforce
5.Transmission swap atleast when done like You must login or register to view this content.or You must login or register to view this content.



Do not work or glitched.
1.Slamming from rideheight
2.Changing wrong gearbox causes car jumping
3. HP multiplier
4.Grip multiplier


And yes eliteFleet my Hxd stays fucked\retarded...
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Here is You must login or register to view this content.and here is download link to You must login or register to view this content.
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The following 40 users say thank you to JK83 for this useful post:

JordanCarr, 192.168.1.1, BarneyBus, Big Marv, Blah12543, Brian Wong, ch1potle, cocacolin, DoN-WaKiTa, driftinziggy, Eat_Ur_Food, Eric1512, GalleSjef, Gunther592, H!ddenFr!end, herpycherp, hydroaspect, ImOnDatPurple, JeepXJFreak98, jvr, klown, lazzaaro, lopybrooner, LucaTurilli, MadEyeMoody, MFX150, Hayden, PounDJo0DoGz0r, rayskyline895, razerman, rendrezz, RJS, ryd3r, Shogouki, slim355, smuttysy, swagmeister5, tacoxd, TravAU, Zeb06
07-28-2013, 05:17 AM #83
I have been waiting for this moment for a long time !
I can now finally do chassis swaps again, so far so good.
But I have a problem, when I try to chassis swap my fully upgraded S2000
the chassis swap worked but my suspension resets to stock ?

I have tried this on 2 seperate S2k's with no luck

Is anyone having the same issue ? Help ?
07-28-2013, 08:29 AM #84
JK83
You talkin to me?
I noticed one interesting and usefull thing I think.

I made Hybrid M5 body and RS6 chasis, after that I slammed it using 2.13 slam.

Looks like it adjust axle lenght when you adjust rideheight from settings.
Max lowered from settings: Longer axle and ride height stays same
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Max raised from settings:Shorter axle and ride height stays same.
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razerman
07-28-2013, 08:44 AM #85
I screamed like a little girl after seeing this, finally some realistic 1,000 HP Supra time :'Awesome face.... if a car (such as a dlc car) isn't available through the list of cars in GE, could I manually set it in hex or do I just put the hex value through GE? THANKS SO MUCH BY THE WAY.
07-28-2013, 09:33 AM #86
DoN-WaKiTa
< ^ > < ^ >
Originally posted by JK83 View Post
I noticed one interesting and usefull thing I think.

I made Hybrid M5 body and RS6 chasis, after that I slammed it using 2.13 slam.

Looks like it adjust axle lenght when you adjust rideheight from settings.
Max lowered from settings: Longer axle and ride height stays same
You must login or register to view this content.

Max raised from settings:Shorter axle and ride height stays same.
You must login or register to view this content.
    


look at my last post Awesome face You must login or register to view this content.

i resseted the pervious slamming to make sure the cars will not glitch any more.

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JK83, razerman
07-28-2013, 09:37 AM #87
JK83
You talkin to me?
Originally posted by Wakita View Post
look at my last post Awesome face You must login or register to view this content.

i resseted the pervious slamming to make sure the cars will not glitch any more.


Oh I missed that totaly Lol
07-28-2013, 09:45 AM #88
DoN-WaKiTa
< ^ > < ^ >
Originally posted by JK83 View Post
Oh I missed that totaly Lol


BTW; are the cars still glitchy even when 'bodycode' changed? i didn't test it. i would be handy if they don't because i had to raise some cars after chassisswap so the rims would fit the wheelarches.

cheers
07-28-2013, 01:33 PM #89
herpycherp
Gym leader
Originally posted by Gunther592 View Post
I screamed like a little girl after seeing this, finally some realistic 1,000 HP Supra time :'Awesome face.... if a car (such as a dlc car) isn't available through the list of cars in GE, could I manually set it in hex or do I just put the hex value through GE? THANKS SO MUCH BY THE WAY.


Well, that would be nice if we had a good way to boost hp, but hp multiplier doesn't work, and let's be honest the stage 4/5 turbo's are nasty.

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Gunther592
07-28-2013, 03:45 PM #90
ROYALEFATALE
Do a barrel roll!
Originally posted by Wakita View Post
after modding, go to carsettings in game and the cardata will be updated.
the parts are not removed but replaced by the parts you have swapped.
for example, when you have bought a LSD on a FF car, swap drivetrain from a FR car, when you go to carsettings in game it will say 'standard LSD' but when you drive it, you have a FR car.


thanks, i tried it on a fresh car and everything worked, but can anyone confirm that the HP multiplier is not working? i've tried it in the editor and by hex and no results in-game.
07-28-2013, 04:19 PM #91
Finalllly thank youu

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